mirror of
https://github.com/ZDoom/qzdoom.git
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164 lines
4.7 KiB
Text
164 lines
4.7 KiB
Text
// The VM uses 7 integral data types, so for dynamic array support we need one specific set of functions for each of these types.
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// Do not use these structs directly, they are incomplete and only needed to create prototypes for the needed functions.
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struct DynArray_I8 native
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{
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native readonly uint Size;
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native void Copy(DynArray_I8 other);
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native void Move(DynArray_I8 other);
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native void Append (DynArray_I8 other);
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native uint Find(int item) const;
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native uint Push (int item);
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native bool Pop ();
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native void Delete (uint index, int deletecount = 1);
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native void Insert (uint index, int item);
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native void ShrinkToFit ();
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native void Grow (uint amount);
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native void Resize (uint amount);
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native uint Reserve (uint amount);
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native uint Max () const;
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native void Clear ();
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}
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struct DynArray_I16 native
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{
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native readonly uint Size;
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native void Copy(DynArray_I16 other);
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native void Move(DynArray_I16 other);
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native void Append (DynArray_I16 other);
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native uint Find(int item) const;
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native uint Push (int item);
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native bool Pop ();
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native void Delete (uint index, int deletecount = 1);
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native void Insert (uint index, int item);
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native void ShrinkToFit ();
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native void Grow (uint amount);
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native void Resize (uint amount);
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native uint Reserve (uint amount);
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native uint Max () const;
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native void Clear ();
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}
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struct DynArray_I32 native
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{
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native readonly uint Size;
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native void Copy(DynArray_I32 other);
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native void Move(DynArray_I32 other);
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native void Append (DynArray_I32 other);
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native uint Find(int item) const;
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native uint Push (int item);
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native vararg uint PushV (int item, ...);
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native bool Pop ();
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native void Delete (uint index, int deletecount = 1);
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native void Insert (uint index, int item);
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native void ShrinkToFit ();
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native void Grow (uint amount);
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native void Resize (uint amount);
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native uint Reserve (uint amount);
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native uint Max () const;
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native void Clear ();
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}
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struct DynArray_F32 native
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{
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native readonly uint Size;
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native void Copy(DynArray_F32 other);
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native void Move(DynArray_F32 other);
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native void Append (DynArray_F32 other);
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native uint Find(double item) const;
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native uint Push (double item);
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native bool Pop ();
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native void Delete (uint index, int deletecount = 1);
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native void Insert (uint index, double item);
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native void ShrinkToFit ();
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native void Grow (uint amount);
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native void Resize (uint amount);
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native uint Reserve (uint amount);
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native uint Max () const;
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native void Clear ();
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}
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struct DynArray_F64 native
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{
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native readonly uint Size;
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native void Copy(DynArray_F64 other);
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native void Move(DynArray_F64 other);
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native void Append (DynArray_F64 other);
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native uint Find(double item) const;
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native uint Push (double item);
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native bool Pop ();
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native void Delete (uint index, int deletecount = 1);
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native void Insert (uint index, double item);
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native void ShrinkToFit ();
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native void Grow (uint amount);
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native void Resize (uint amount);
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native uint Reserve (uint amount);
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native uint Max () const;
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native void Clear ();
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}
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struct DynArray_Ptr native
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{
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native readonly uint Size;
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native void Copy(DynArray_Ptr other);
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native void Move(DynArray_Ptr other);
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native void Append (DynArray_Ptr other);
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native uint Find(voidptr item) const;
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native uint Push (voidptr item);
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native bool Pop ();
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native void Delete (uint index, int deletecount = 1);
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native void Insert (uint index, voidptr item);
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native void ShrinkToFit ();
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native void Grow (uint amount);
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native void Resize (uint amount);
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native uint Reserve (uint amount);
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native uint Max () const;
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native void Clear ();
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}
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struct DynArray_Obj native
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{
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native readonly uint Size;
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native void Copy(DynArray_Obj other);
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native void Move(DynArray_Obj other);
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native void Append (DynArray_Obj other);
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native uint Find(Object item) const;
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native uint Push (Object item);
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native bool Pop ();
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native void Delete (uint index, int deletecount = 1);
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native void Insert (uint index, Object item);
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native void ShrinkToFit ();
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native void Grow (uint amount);
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native void Resize (uint amount);
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native uint Reserve (uint amount);
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native uint Max () const;
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native void Clear ();
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}
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struct DynArray_String native
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{
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native readonly uint Size;
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native void Copy(DynArray_String other);
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native void Move(DynArray_String other);
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native void Append (DynArray_String other);
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native uint Find(String item) const;
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native uint Push (String item);
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native vararg uint PushV(String item, ...);
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native bool Pop ();
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native void Delete (uint index, int deletecount = 1);
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native void Insert (uint index, String item);
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native void ShrinkToFit ();
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native void Grow (uint amount);
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native void Resize (uint amount);
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native uint Reserve (uint amount);
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native uint Max () const;
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native void Clear ();
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}
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