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d813425a8d
enableskyboxao is a map flag, so it goes in the "gamedefaults", "defaultmap", or "map" section. I decided to put it in the gamedefaults section for each game.
79 lines
1.8 KiB
Text
79 lines
1.8 KiB
Text
// defines the minimum needed entries to let an unknown IWAD run
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gameinfo
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{
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titlepage = "-NOFLAT-"
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titletime = 999
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infopage = "-NOFLAT-"
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titlemusic = ""
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advisorytime = 0
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chatsound = ""
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finalemusic = ""
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finaleflat = "-NOFLAT-"
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finalepage = "-NOFLAT-"
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quitsound = ""
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borderflat = "-NOFLAT-"
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border = DoomBorder
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telefogheight = 0
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defkickback = 100
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skyflatname = "F_SKY1"
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translator = "xlat/doom.txt"
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defaultbloodcolor = "68 00 00"
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defaultbloodparticlecolor = "ff 00 00"
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backpacktype = "Backpack"
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armoricons = "AICNA0", 0.75, "AICNC0"
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statusbar = "sbarinfo/doom.txt"
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intermissionmusic = ""
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intermissioncounter = true
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dimcolor = "6f 00 6b"
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dimamount = 0.8
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bluramount = 0.0
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menuslidercolor = "Orange"
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menusliderbackcolor = "White"
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definventorymaxamount = 25
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defaultrespawntime = 12
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defaultdropstyle = 1
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endoom = "ENDOOM"
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pickupcolor = "c0 c0 c0"
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quitmessages = "Do you want to quit?"
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normforwardmove = 0x19, 0x32
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normsidemove = 0x18, 0x28
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menufontcolor_title = "purple"
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menufontcolor_label = "default"
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menufontcolor_value = "gray"
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menufontcolor_action = "gray"
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menufontcolor_header = "blue"
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menufontcolor_highlight = "lightblue"
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menufontcolor_selection = "purple"
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menubackbutton = "M_BACK_D"
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playerclasses = "DoomPlayer"
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pausesign = "-NOFLAT-"
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gibfactor = 1
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cursorpic = "doomcurs"
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textscreenx = 10
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textscreeny = 10
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defaultendsequence = "Inter_Cast"
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maparrow = "maparrows/arrow.txt", "maparrows/ddtarrow.txt"
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statscreen_mapnamefont = "*BigFont"
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statscreen_finishedfont = "*BigFont"
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statscreen_enteringfont = "*BigFont"
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statscreen_contentfont = "*BigFont"
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statscreen_authorFont = "*SmallFont"
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messageboxclass = "MessageBoxMenu"
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}
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gamedefaults
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{
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enableskyboxao
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}
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DoomEdNums
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{
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4001 = "$Player5Start"
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4002 = "$Player6Start"
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4003 = "$Player7Start"
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4004 = "$Player8Start"
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}
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include "mapinfo/common.txt"
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