qzdoom/src/ct_chat.cpp
Christoph Oelckers f5421491ec - wrapped the entire DSBarInfo class in a container and completely decoupled it from DBaseStatusBar.
The idea is, when status bars are moved to ZScript that only this small wrapper class needs to be dealt with and the implementation can be left alone. SBARINFO is far too complex to be scriptified, but having it inherit directly from DBaseStatusBar and access its member variables severely limits the options of dealing with the status bar code. This way, it only accesses some globally visible functions in DBaseStatusBar and no variables.

- renamed the global ST_X and ST_Y variables because it is far too confusing and error-prone to have the same names inside and outside DBaseStatusBar.
2017-01-20 11:11:22 +01:00

544 lines
11 KiB
C++

//**************************************************************************
//**
//** ct_chat.c : Heretic 2 : Raven Software, Corp.
//**
//** $RCSfile: ct_chat.c,v $
//** $Revision: 1.12 $
//** $Date: 96/01/16 10:35:26 $
//** $Author: bgokey $
//**
//**************************************************************************
#include <string.h>
#include <ctype.h>
#include "doomdef.h"
#include "m_swap.h"
#include "hu_stuff.h"
#include "w_wad.h"
#include "s_sound.h"
#include "doomstat.h"
#include "st_stuff.h"
#include "c_console.h"
#include "c_dispatch.h"
#include "c_cvars.h"
#include "d_player.h"
#include "v_text.h"
#include "v_video.h"
#include "gi.h"
#include "d_gui.h"
#include "i_input.h"
#include "templates.h"
#include "d_net.h"
#include "d_event.h"
#define QUEUESIZE 128
#define MESSAGESIZE 128
#define MESSAGELEN 265
#define HU_INPUTX 0
#define HU_INPUTY (0 + (screen->Font->GetHeight () + 1))
void CT_PasteChat(const char *clip);
EXTERN_CVAR (Int, con_scaletext)
EXTERN_CVAR (Bool, sb_cooperative_enable)
EXTERN_CVAR (Bool, sb_deathmatch_enable)
EXTERN_CVAR (Bool, sb_teamdeathmatch_enable)
int active_con_scaletext();
// Public data
void CT_Init ();
void CT_Drawer ();
bool CT_Responder (event_t *ev);
int chatmodeon;
// Private data
static void CT_ClearChatMessage ();
static void CT_AddChar (char c);
static void CT_BackSpace ();
static void ShoveChatStr (const char *str, BYTE who);
static bool DoSubstitution (FString &out, const char *in);
static int len;
static BYTE ChatQueue[QUEUESIZE];
CVAR (String, chatmacro1, "I'm ready to kick butt!", CVAR_ARCHIVE)
CVAR (String, chatmacro2, "I'm OK.", CVAR_ARCHIVE)
CVAR (String, chatmacro3, "I'm not looking too good!", CVAR_ARCHIVE)
CVAR (String, chatmacro4, "Help!", CVAR_ARCHIVE)
CVAR (String, chatmacro5, "You suck!", CVAR_ARCHIVE)
CVAR (String, chatmacro6, "Next time, scumbag...", CVAR_ARCHIVE)
CVAR (String, chatmacro7, "Come here!", CVAR_ARCHIVE)
CVAR (String, chatmacro8, "I'll take care of it.", CVAR_ARCHIVE)
CVAR (String, chatmacro9, "Yes", CVAR_ARCHIVE)
CVAR (String, chatmacro0, "No", CVAR_ARCHIVE)
FStringCVar *chat_macros[10] =
{
&chatmacro0,
&chatmacro1,
&chatmacro2,
&chatmacro3,
&chatmacro4,
&chatmacro5,
&chatmacro6,
&chatmacro7,
&chatmacro8,
&chatmacro9
};
CVAR (Bool, chat_substitution, false, CVAR_ARCHIVE)
//===========================================================================
//
// CT_Init
//
// Initialize chat mode data
//===========================================================================
void CT_Init ()
{
len = 0; // initialize the queue index
chatmodeon = 0;
ChatQueue[0] = 0;
}
//===========================================================================
//
// CT_Stop
//
//===========================================================================
void CT_Stop ()
{
chatmodeon = 0;
}
//===========================================================================
//
// CT_Responder
//
//===========================================================================
bool CT_Responder (event_t *ev)
{
if (chatmodeon && ev->type == EV_GUI_Event)
{
if (ev->subtype == EV_GUI_KeyDown || ev->subtype == EV_GUI_KeyRepeat)
{
if (ev->data1 == '\r')
{
ShoveChatStr ((char *)ChatQueue, chatmodeon - 1);
CT_Stop ();
return true;
}
else if (ev->data1 == GK_ESCAPE)
{
CT_Stop ();
return true;
}
else if (ev->data1 == '\b')
{
CT_BackSpace ();
return true;
}
#ifdef __APPLE__
else if (ev->data1 == 'C' && (ev->data3 & GKM_META))
#else // !__APPLE__
else if (ev->data1 == 'C' && (ev->data3 & GKM_CTRL))
#endif // __APPLE__
{
I_PutInClipboard ((char *)ChatQueue);
return true;
}
#ifdef __APPLE__
else if (ev->data1 == 'V' && (ev->data3 & GKM_META))
#else // !__APPLE__
else if (ev->data1 == 'V' && (ev->data3 & GKM_CTRL))
#endif // __APPLE__
{
CT_PasteChat(I_GetFromClipboard(false));
}
}
else if (ev->subtype == EV_GUI_Char)
{
// send a macro
if (ev->data2 && (ev->data1 >= '0' && ev->data1 <= '9'))
{
ShoveChatStr (*chat_macros[ev->data1 - '0'], chatmodeon - 1);
CT_Stop ();
}
else
{
CT_AddChar (char(ev->data1));
}
return true;
}
#ifdef __unix__
else if (ev->subtype == EV_GUI_MButtonDown)
{
CT_PasteChat(I_GetFromClipboard(true));
}
#endif
}
return false;
}
//===========================================================================
//
// CT_PasteChat
//
//===========================================================================
void CT_PasteChat(const char *clip)
{
if (clip != NULL && *clip != '\0')
{
// Only paste the first line.
while (*clip != '\0')
{
if (*clip == '\n' || *clip == '\r' || *clip == '\b')
{
break;
}
CT_AddChar (*clip++);
}
}
}
//===========================================================================
//
// CT_Drawer
//
//===========================================================================
void CT_Drawer (void)
{
if (chatmodeon)
{
static const char *prompt = "Say: ";
int i, x, scalex, y, promptwidth;
y = (viewactive || gamestate != GS_LEVEL) ? -10 : -30;
if (active_con_scaletext() == 0)
{
scalex = CleanXfac;
y *= CleanYfac;
}
else
{
scalex = 1;
}
int screen_width, screen_height, st_y;
if (active_con_scaletext() == 0)
{
screen_width = SCREENWIDTH;
screen_height = SCREENHEIGHT;
st_y = gST_Y;
}
else
{
screen_width = SCREENWIDTH / active_con_scaletext();
screen_height = SCREENHEIGHT / active_con_scaletext();
st_y = gST_Y / active_con_scaletext();
}
y += ((SCREENHEIGHT == viewheight && viewactive) || gamestate != GS_LEVEL) ? screen_height : st_y;
promptwidth = SmallFont->StringWidth (prompt) * scalex;
x = SmallFont->GetCharWidth ('_') * scalex * 2 + promptwidth;
// figure out if the text is wider than the screen->
// if so, only draw the right-most portion of it.
for (i = len - 1; i >= 0 && x < screen_width; i--)
{
x += SmallFont->GetCharWidth (ChatQueue[i] & 0x7f) * scalex;
}
if (i >= 0)
{
i++;
}
else
{
i = 0;
}
// draw the prompt, text, and cursor
ChatQueue[len] = SmallFont->GetCursor();
ChatQueue[len+1] = '\0';
if (active_con_scaletext() < 2)
{
screen->DrawText (SmallFont, CR_GREEN, 0, y, prompt, DTA_CleanNoMove, active_con_scaletext() == 0, TAG_DONE);
screen->DrawText (SmallFont, CR_GREY, promptwidth, y, (char *)(ChatQueue + i), DTA_CleanNoMove, active_con_scaletext() == 0, TAG_DONE);
}
else
{
screen->DrawText (SmallFont, CR_GREEN, 0, y, prompt,
DTA_VirtualWidth, screen_width, DTA_VirtualHeight, screen_height, DTA_KeepRatio, true, TAG_DONE);
screen->DrawText (SmallFont, CR_GREY, promptwidth, y, (char *)(ChatQueue + i),
DTA_VirtualWidth, screen_width, DTA_VirtualHeight, screen_height, DTA_KeepRatio, true, TAG_DONE);
}
ChatQueue[len] = '\0';
BorderTopRefresh = screen->GetPageCount ();
}
if (players[consoleplayer].camera != NULL &&
(Button_ShowScores.bDown ||
players[consoleplayer].camera->health <= 0 ||
SB_ForceActive) &&
// Don't draw during intermission, since it has its own scoreboard in wi_stuff.cpp.
gamestate != GS_INTERMISSION)
{
HU_DrawScores (&players[consoleplayer]);
}
}
//===========================================================================
//
// CT_AddChar
//
//===========================================================================
static void CT_AddChar (char c)
{
if (len < QUEUESIZE-2)
{
ChatQueue[len++] = c;
ChatQueue[len] = 0;
}
}
//===========================================================================
//
// CT_BackSpace
//
// Backs up a space, when the user hits (obviously) backspace
//===========================================================================
static void CT_BackSpace ()
{
if (len)
{
ChatQueue[--len] = 0;
}
}
//===========================================================================
//
// CT_ClearChatMessage
//
// Clears out the data for the chat message.
//===========================================================================
static void CT_ClearChatMessage ()
{
ChatQueue[0] = 0;
len = 0;
}
//===========================================================================
//
// ShoveChatStr
//
// Sends the chat message across the network
//
//===========================================================================
static void ShoveChatStr (const char *str, BYTE who)
{
// Don't send empty messages
if (str == NULL || str[0] == '\0')
return;
FString substBuff;
if (str[0] == '/' &&
(str[1] == 'm' || str[1] == 'M') &&
(str[2] == 'e' || str[2] == 'E'))
{ // This is a /me message
str += 3;
who |= 2;
}
Net_WriteByte (DEM_SAY);
Net_WriteByte (who);
if (!chat_substitution || !DoSubstitution (substBuff, str))
{
Net_WriteString (str);
}
else
{
Net_WriteString (substBuff);
}
}
//===========================================================================
//
// DoSubstitution
//
// Replace certain special substrings with different values to reflect
// the player's current state.
//
//===========================================================================
static bool DoSubstitution (FString &out, const char *in)
{
player_t *player = &players[consoleplayer];
AWeapon *weapon = player->ReadyWeapon;
const char *a, *b;
a = in;
out = "";
while ( (b = strchr(a, '$')) )
{
out.AppendCStrPart(a, b - a);
a = ++b;
while (*b && isalpha(*b))
{
++b;
}
ptrdiff_t len = b - a;
if (len == 6)
{
if (strnicmp(a, "health", 6) == 0)
{
out.AppendFormat("%d", player->health);
}
else if (strnicmp(a, "weapon", 6) == 0)
{
if (weapon == NULL)
{
out += "no weapon";
}
else
{
out += weapon->GetClass()->TypeName;
}
}
}
else if (len == 5)
{
if (strnicmp(a, "armor", 5) == 0)
{
AInventory *armor = player->mo->FindInventory(NAME_BasicArmor);
out.AppendFormat("%d", armor != NULL ? armor->Amount : 0);
}
}
else if (len == 9)
{
if (strnicmp(a, "ammocount", 9) == 0)
{
if (weapon == NULL)
{
out += '0';
}
else
{
out.AppendFormat("%d", weapon->Ammo1 != NULL ? weapon->Ammo1->Amount : 0);
if (weapon->Ammo2 != NULL)
{
out.AppendFormat("/%d", weapon->Ammo2->Amount);
}
}
}
}
else if (len == 4)
{
if (strnicmp(a, "ammo", 4) == 0)
{
if (weapon == NULL || weapon->Ammo1 == NULL)
{
out += "no ammo";
}
else
{
out.AppendFormat("%s", weapon->Ammo1->GetClass()->TypeName.GetChars());
if (weapon->Ammo2 != NULL)
{
out.AppendFormat("/%s", weapon->Ammo2->GetClass()->TypeName.GetChars());
}
}
}
}
else if (len == 0)
{
out += '$';
if (*b == '$')
{
b++;
}
}
else
{
out += '$';
out.AppendCStrPart(a, len);
}
a = b;
}
// Return false if no substitution was performed
if (a == in)
{
return false;
}
out += a;
return true;
}
CCMD (messagemode)
{
if (menuactive == MENU_Off)
{
chatmodeon = 1;
C_HideConsole ();
CT_ClearChatMessage ();
}
}
CCMD (say)
{
if (argv.argc() == 1)
{
Printf ("Usage: say <message>\n");
}
else
{
ShoveChatStr (argv[1], 0);
}
}
CCMD (messagemode2)
{
if (menuactive == MENU_Off)
{
chatmodeon = 2;
C_HideConsole ();
CT_ClearChatMessage ();
}
}
CCMD (say_team)
{
if (argv.argc() == 1)
{
Printf ("Usage: say_team <message>\n");
}
else
{
ShoveChatStr (argv[1], 1);
}
}