qzdoom/wadsrc/static/zscript
Kevin Caccamo f4328f8187 Update documentation for vector type intrinsics
As suggested by MajorCooke
2022-05-31 09:51:24 +02:00
..
actors Added the following GL Light flags: 2022-05-31 09:12:59 +02:00
engine Update documentation for vector type intrinsics 2022-05-31 09:51:24 +02:00
scriptutil - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-02-23 12:08:27 +01:00
ui - removed leftover debug message 2022-05-24 00:05:44 +02:00
compatibility.zs Add help messages for most of the deprecated stuff in ZScript. 2020-03-14 12:56:03 +02:00
constants.zs Added QF_3D flag for quakes. When used, the quake thinker will perform a 3D distance check instead of 2D. 2022-05-08 07:52:07 +02:00
destructible.zs Add help messages for most of the deprecated stuff in ZScript. 2020-03-14 12:56:03 +02:00
doombase.zs Replaced GetTerrainDef with the global Terrains array. 2022-02-22 19:35:50 +01:00
events.zs Allow WorldUnloaded events to know the next map name (if any). 2021-10-01 20:18:36 +02:00
level_compatibility.zs Fix co-op softlock in Heretic E4M8 due to multiplayer teleporter. 2022-05-04 05:50:48 -04:00
level_postprocessor.zs - rename 'FlipLine' to 'FlipLineVertexes' to clarify what it does 2019-11-24 06:40:01 -05:00
mapdata.zs Replaced GetTerrainDef with the global Terrains array. 2022-02-22 19:35:50 +01:00
sounddata.zs - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-02-23 12:08:27 +01:00
zscript_license.txt - moved all shareable script sources to their own folder in gzdoom.pk3. 2020-10-31 12:24:13 +01:00