qzdoom/wadsrc/static/actors
Christoph Oelckers 0c39b5c66a - Fixed: The rail sound used the shooter's position for calculating the sound origin
but should use the camera position instead to get the correct position for
  the closest point along the trail.
- Fixed: Explosions no longer caused splashes.
- Fixed: Copying translations to lower decals had the shade color check wrong.
- Fixed: Waggling floors did not move attached geometry.
- Cleaned up p_floor.cpp so that related parts of the code are grouped together.

SVN r1926 (trunk)
2009-10-17 11:30:44 +00:00
..
chex - Fixed: Player names and chat macros that end with incomplete \c escapes now 2009-02-20 00:53:25 +00:00
doom - Added Gez's A_Blast submission. 2009-09-28 15:55:57 +00:00
heretic - Fixed: The deprecated flag handler for the old bounce flags needs to clear 2009-09-16 21:03:09 +00:00
hexen - Added Gez's seeker missile submission. 2009-10-09 20:54:28 +00:00
raven - Fixed: A_SorcOffense2 depended on args being bytes and overflowing. 2009-08-12 18:57:31 +00:00
shared - added 'defaultterrain' option to terrain parser for mods that want to have 2009-10-16 16:04:19 +00:00
strife - Fixed: The rail sound used the shooter's position for calculating the sound origin 2009-10-17 11:30:44 +00:00
actor.txt - added 'defaultterrain' option to terrain parser for mods that want to have 2009-10-16 16:04:19 +00:00
constants.txt - Added Gez's seeker missile submission. 2009-10-09 20:54:28 +00:00