qzdoom/src/thingdef
Christoph Oelckers 0c39b5c66a - Fixed: The rail sound used the shooter's position for calculating the sound origin
but should use the camera position instead to get the correct position for
  the closest point along the trail.
- Fixed: Explosions no longer caused splashes.
- Fixed: Copying translations to lower decals had the shade color check wrong.
- Fixed: Waggling floors did not move attached geometry.
- Cleaned up p_floor.cpp so that related parts of the code are grouped together.

SVN r1926 (trunk)
2009-10-17 11:30:44 +00:00
..
olddecorations.cpp - Split the bounce types completely into separate flags and consolidated 2009-09-06 01:49:17 +00:00
thingdef.cpp - GCC compile fix and warning removal. 2009-02-21 21:44:15 +00:00
thingdef.h - Fixed: Argument count for UsePuzzleItem was wrong. 2009-09-14 20:47:53 +00:00
thingdef_codeptr.cpp - Fixed: The rail sound used the shooter's position for calculating the sound origin 2009-10-17 11:30:44 +00:00
thingdef_data.cpp - Added MF6_NOTRIGGER flag that disables all line actions for an actor. 2009-10-10 12:42:57 +00:00
thingdef_exp.cpp - Added the frandom decorate function, which is exactly like random except 2009-09-06 02:16:55 +00:00
thingdef_exp.h - Added the frandom decorate function, which is exactly like random except 2009-09-06 02:16:55 +00:00
thingdef_expression.cpp - Next round of things from Gez's experimental build: 2009-09-14 21:41:44 +00:00
thingdef_parse.cpp - added 'defaultterrain' option to terrain parser for mods that want to have 2009-10-16 16:04:19 +00:00
thingdef_properties.cpp - added 'defaultterrain' option to terrain parser for mods that want to have 2009-10-16 16:04:19 +00:00
thingdef_states.cpp - Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the 2009-08-02 03:38:57 +00:00
thingdef_type.h - Made several DECORATE errors which do not involve parsing non-fatal. 2008-12-29 23:03:38 +00:00