qzdoom/src/g_statusbar
Rachael Alexanderson 6e3ec96250 - export common formulae to functions instead of copy-pasting them
- screen bevel now enlarges also when screenblocks <= 11

- make intermission and status bar scaling game-specific in the config

- add scaling customization for classic ui flat scaling

- make screen border flat scale up

- inter_classic_scaling now defaults to true
- fixed: last commit I accidentally left hardcoded testing values and did not change them back to check for the texture's original size

- implement cvar 'inter_classic_scaling' to render the intermission flat as if it were 320x200
2020-05-07 04:34:17 -04:00
..
hudmessages.cpp - made video base code game independent 2020-04-28 22:54:53 +02:00
sbar.h - switched the entire status bar code to use FGameTexture. 2020-04-19 10:57:45 +02:00
sbar_mugshot.cpp - switched the entire status bar code to use FGameTexture. 2020-04-19 10:57:45 +02:00
sbarinfo.cpp - made video base code game independent 2020-04-28 22:54:53 +02:00
sbarinfo.h - added a 'protrusion' property to SBARINFO so that the map name display can properly be handled here as well. Until now it was only working for scripted status bars. 2017-05-05 19:32:37 +02:00
sbarinfo_commands.cpp - switched the entire status bar code to use FGameTexture. 2020-04-19 10:57:45 +02:00
shared_hud.cpp - made video base code game independent 2020-04-28 22:54:53 +02:00
shared_sbar.cpp - export common formulae to functions instead of copy-pasting them 2020-05-07 04:34:17 -04:00