qzdoom/src/gl/renderer
Christoph Oelckers 5666e4c805 - made camera textures operational again.
Now with proper separation of software rendering logic from the main part of the class.
2018-12-11 00:01:45 +01:00
..
gl_postprocess.cpp - removed the Bind function from FFlatVertexBuffer. 2018-10-30 19:28:47 +01:00
gl_postprocessstate.cpp - moved the entire OpenGL backend into a separate namespace. 2018-10-29 13:56:17 +01:00
gl_postprocessstate.h - moved the entire OpenGL backend into a separate namespace. 2018-10-29 13:56:17 +01:00
gl_renderbuffers.cpp - moved the entire OpenGL backend into a separate namespace. 2018-10-29 13:56:17 +01:00
gl_renderbuffers.h - moved the entire OpenGL backend into a separate namespace. 2018-10-29 13:56:17 +01:00
gl_renderer.cpp - made camera textures operational again. 2018-12-11 00:01:45 +01:00
gl_renderer.h - cache the results of hw_FakeFlat for the remainder of the current scene instead of storing this in local variables. 2018-11-10 20:07:00 +01:00
gl_renderstate.cpp - everything compiles again. 2018-12-06 20:12:15 +01:00
gl_renderstate.h - went back to the original portal stencil setup from 3.4.0. 2018-11-14 21:03:54 +01:00
gl_scene.cpp - moved the entire OpenGL backend into a separate namespace. 2018-10-29 13:56:17 +01:00
gl_stereo3d.cpp - moved the entire OpenGL backend into a separate namespace. 2018-10-29 13:56:17 +01:00