mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-16 01:12:03 +00:00
5ac0789e6e
meaningful message instead of the nondescript 'Tried to spawn a class-less actor'. - Converted AGlassJunk to DECORATE and made the spawn function a little more flexible so that replacing the shard is easier. - Converted ABloodSplatter to DECORATE. - Removed A_Jiggle because it never worked properly. - Changed DECORATE parser to allow commas between arguments for multi- argument properties. For all newly added properties this format will become mandatory but for backwards compatibility it is optional for old ones. - Added a check for negative indices to TAutoGrowArray::SetVal to prevent passing an index of -1 from crashing the game. - Fixed: Morphing must clear the weapon's flash sprite. - Fixed: Resurrecting a morphed player caused a crash. - Fixed: Random sounds that recursively refer to themselves caused a stack overflow. Now they print a warning and get ignored. SVN r277 (trunk)
108 lines
2 KiB
Text
108 lines
2 KiB
Text
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// Health -------------------------------------------------------------------
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ACTOR ArtiHealth : HealthPickup 82
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{
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Game Raven
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SpawnID 24
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Health 25
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+COUNTITEM
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+FLOATBOB
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+INVENTORY.PICKUPFLASH
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+INVENTORY.FANCYPICKUPSOUND
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Inventory.Icon ARTIPTN2
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Inventory.PickupSound "misc/p_pkup"
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Inventory.PickupMessage "$TXT_ARTIHEALTH"
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States
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{
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Spawn:
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PTN2 ABC 4
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Loop
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}
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}
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// Super health -------------------------------------------------------------
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ACTOR ArtiSuperHealth : HealthPickup 32
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{
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Game Raven
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SpawnID 25
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Health 100
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+COUNTITEM
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+FLOATBOB
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+INVENTORY.PICKUPFLASH
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+INVENTORY.FANCYPICKUPSOUND
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Inventory.Icon ARTISPHL
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Inventory.PickupSound "misc/p_pkup"
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Inventory.PickupMessage "$TXT_ARTISUPERHEALTH"
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States
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{
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Spawn:
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SPHL A 350
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Loop
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}
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}
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// Flight -------------------------------------------------------------------
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ACTOR ArtiFly : PowerupGiver 83
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{
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Game Raven
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SpawnID 15
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+COUNTITEM
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+FLOATBOB
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+INVENTORY.PICKUPFLASH
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+INVENTORY.INTERHUBSTRIP
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Inventory.RespawnTics 4230
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Inventory.Icon ARTISOAR
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Inventory.PickupMessage "$TXT_ARTIFLY"
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Powerup.Type Flight
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States
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{
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Spawn:
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SOAR ABCB 5
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Loop
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}
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}
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// Invulnerability ----------------------------------------------------------
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ACTOR ArtiInvulnerability : PowerupGiver 84
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{
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Game Raven
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SpawnID 133
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+COUNTITEM
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+FLOATBOB
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+INVENTORY.PICKUPFLASH
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Inventory.RespawnTics 4230
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Inventory.Icon ARTIINVU
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Inventory.PickupMessage "$TXT_ARTIINVULNERABILITY"
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Inventory.PickupMessage Hexen, "$TXT_ARTIINVULNERABILITY2"
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Powerup.Type Invulnerable
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States
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{
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Spawn:
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INVU ABCD 3
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Loop
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}
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}
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// Torch --------------------------------------------------------------------
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ACTOR ArtiTorch : PowerupGiver 33
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{
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Game Raven
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SpawnID 73
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+COUNTITEM
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+FLOATBOB
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+INVENTORY.PICKUPFLASH
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Inventory.Icon ARTITRCH
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Inventory.PickupMessage "$TXT_ARTITORCH"
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Powerup.Type Torch
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States
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{
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Spawn:
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TRCH ABC 3 Bright
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Loop
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}
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}
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