mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-16 01:12:03 +00:00
650d07b8c1
- Converted A_Hexendecorations.cpp - Changed the lower decal spawning code to transfer the main decal's color if the lower decal's default color is the same as the main decal's. - Changed the decal stretcher back to use the specified size parameters as a scaling factor and not a destination size because this is more consistent with the rest of the decal code. Also adjusted the blood smear definition in DECALDEF and the description in the Wiki for this. - Added Jim's most recent fixes. SVN r77 (trunk)
1061 lines
17 KiB
Text
1061 lines
17 KiB
Text
/***** Animators ***********************************************************/
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fader GoAway
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{
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DecayStart 0.5
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DecayTime 1.0
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}
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fader GoAway2
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{
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DecayStart 1.0
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DecayTime 3.0
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}
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colorchanger ToBlack
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{
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FadeStart 0.5
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FadeTime 1.0
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}
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stretcher BloodStretcher
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{
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StretchTime 35
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GoalY 2.0
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}
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slider BloodSlider
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{
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SlideTime 35
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DistY -5
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}
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combiner BloodSmearer
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{
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BloodStretcher
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BloodSlider
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}
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/***** Bullet Chips *****/
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decal BulletChip1
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{
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pic CHIP1
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translucent 0.85
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shade "00 00 00"
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x-scale 0.5
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y-scale 0.5
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randomflipx
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randomflipy
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}
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decal BulletChip2
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{
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pic CHIP2
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translucent 0.85
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shade "00 00 00"
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x-scale 0.5
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y-scale 0.5
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randomflipx
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randomflipy
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}
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decal BulletChip3
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{
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pic CHIP3
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translucent 0.85
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shade "00 00 00"
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x-scale 0.5
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y-scale 0.5
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randomflipx
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randomflipy
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}
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decal BulletChip4
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{
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pic CHIP4
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translucent 0.85
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shade "00 00 00"
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x-scale 0.5
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y-scale 0.5
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randomflipx
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randomflipy
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}
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decal BulletChip5
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{
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pic CHIP5
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translucent 0.85
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shade "00 00 00"
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x-scale 0.5
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y-scale 0.5
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randomflipx
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randomflipy
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}
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decalgroup BulletChip
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{
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BulletChip1 1
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BulletChip2 1
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BulletChip3 1
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BulletChip4 1
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BulletChip5 1
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}
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/***** Blood Decals ********************************************************/
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/*
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* Blood splats just stick to the walls.
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* Blood smears crawl down walls a bit like in Blood.
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*
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* These do not need generators; the engine will create them automatically
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* when something bleeds. In the future, the shade color will be ignored,
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* and the actor's blood color will be used instead.
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*/
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decal BloodSplat1
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{
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pic BSPLAT1
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shade "68 00 00"
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x-scale 0.75
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y-scale 0.75
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randomflipx
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randomflipy
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}
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decal BloodSplat2
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{
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pic BSPLAT2
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shade "68 00 00"
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x-scale 0.75
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y-scale 0.75
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randomflipx
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randomflipy
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}
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decal BloodSplat3
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{
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pic BSPLAT3
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shade "68 00 00"
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x-scale 0.75
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y-scale 0.75
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randomflipx
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randomflipy
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}
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decal BloodSplat4
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{
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pic BSPLAT4
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shade "68 00 00"
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x-scale 0.75
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y-scale 0.75
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randomflipx
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randomflipy
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}
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decal BloodSplat5
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{
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pic BSPLAT5
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shade "68 00 00"
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x-scale 0.75
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y-scale 0.75
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randomflipx
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randomflipy
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}
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decal BloodSplat6
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{
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pic BSPLAT6
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shade "68 00 00"
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x-scale 0.75
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y-scale 0.75
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randomflipx
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randomflipy
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}
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decal BloodSplat7
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{
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pic BSPLAT7
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shade "68 00 00"
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x-scale 0.75
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y-scale 0.75
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randomflipx
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randomflipy
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}
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// The smaller blood splats are more common than the big ones.
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decalgroup BloodSplat
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{
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BloodSplat1 2
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BloodSplat2 1
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BloodSplat3 5
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BloodSplat4 5
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BloodSplat5 5
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BloodSplat6 5
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BloodSplat7 6
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}
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decal BloodSmear1
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{
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pic BSMEAR1
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x-scale 0.625
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y-scale 0.625
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shade "68 00 00"
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randomflipx
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animator BloodSmearer
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}
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decal BloodSmear2
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{
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pic BSMEAR1
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x-scale 0.625
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y-scale 0.625
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shade "68 00 00"
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randomflipx
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animator BloodSmearer
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}
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decalgroup BloodSmear
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{
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BloodSmear1 1
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BloodSmear2 1
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}
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/***** Rocket Scorches *****************************************************/
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decal Scorch
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{
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pic SCORCH1
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shade "00 00 00"
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x-scale 0.5
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y-scale 0.5
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randomflipx
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randomflipy
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}
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decal BigScorch
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{
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pic SCORCH1
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shade "00 00 00"
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x-scale 0.75
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y-scale 0.75
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randomflipx
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randomflipy
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}
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/***** Plasma Rifle Scorches ***********************************************/
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decal PlasmaScorchLower1
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{
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pic PLASMA1
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shade "00 00 00"
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x-scale 0.3
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y-scale 0.3
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randomflipx
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randomflipy
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}
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decal PlasmaScorch1
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{
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pic PLSSA0
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add 1.0
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fullbright
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animator GoAway
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lowerdecal PlasmaScorchLower1
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}
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decal PlasmaScorchLower2
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{
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pic PLASMA2
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shade "00 00 00"
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x-scale 0.3
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y-scale 0.3
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randomflipx
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randomflipy
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}
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decal PlasmaScorch2
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{
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pic PLSSB0
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add 1.0
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fullbright
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animator GoAway
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lowerdecal PlasmaScorchLower2
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}
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decalgroup PlasmaScorchLower
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{
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PlasmaScorchLower1 1
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PlasmaScorchLower2 1
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}
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decalgroup PlasmaScorch
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{
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PlasmaScorch1 1
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PlasmaScorch2 1
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}
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/***** BFG Scorches ********************************************************/
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decal BFGScorch1
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{
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pic BFGSCRC1
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shade "00 00 00"
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randomflipx
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randomflipy
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}
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decal BFGScorch2
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{
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pic BFGSCRC2
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shade "00 00 00"
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randomflipx
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randomflipy
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}
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decalgroup BFGScorch
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{
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BFGScorch1 1
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BFGScorch2 1
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}
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decal BFGLightning1
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{
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pic BFGLITE1
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shade "80 ff 80"
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fullbright
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randomflipx
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animator GoAway2
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lowerdecal BFGScorch
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}
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decal BFGLightning2
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{
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pic BFGLITE2
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shade "80 ff 80"
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fullbright
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randomflipy
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animator GoAway2
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lowerdecal BFGScorch
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}
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decalgroup BFGLightning
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{
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BFGLightning1 1
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BFGLightning2 1
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}
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/***** Rail Gun Scorches - contributed by Nigel Rowand *********************/
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decal RailScorchLower1
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{
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pic CBALSCR1
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shade "00 00 00"
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x-scale 0.2
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y-scale 0.2
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randomflipx
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randomflipy
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}
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decal RailScorchLower2
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{
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pic CBALSCR2
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shade "00 00 00"
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x-scale 0.2
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y-scale 0.2
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randomflipx
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randomflipy
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}
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decalgroup RailScorchLower
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{
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RailScorchLower1 1
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RailScorchLower2 1
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}
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decal RailScorch1
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{
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pic CBALSCR1
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shade "00 00 56"
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fullbright
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x-scale 0.4
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y-scale 0.4
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animator GoAway
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lowerdecal RailScorchLower
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}
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decal RailScorch2
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{
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pic CBALSCR2
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shade "00 00 56"
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fullbright
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x-scale 0.4
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y-scale 0.4
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animator GoAway
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lowerdecal RailScorchLower
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}
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decalgroup RailScorch
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{
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RailScorch1 1
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RailScorch2 1
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}
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/***** Arachnotron Plasma Scorches *****************************************/
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decal ArachScorch1
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{
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pic APLSA0
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add 1.0
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animator GoAway
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lowerdecal PlasmaScorchLower1
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}
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decal ArachScorch2
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{
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pic APLSB0
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add 1.0
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animator GoAway
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lowerdecal PlasmaScorchLower2
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}
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decalgroup ArachnotronScorch
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{
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ArachScorch1 1
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ArachScorch2 1
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}
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/***** Baron of Hell/Hell Knight Scorches **********************************/
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decal BaronScorch1
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{
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pic BAL7SCR1
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shade "00 00 00"
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x-scale 0.5
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y-scale 0.5
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randomflipx
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randomflipy
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}
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decal BaronScorch2
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{
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pic BAL7SCR2
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shade "00 00 00"
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x-scale 0.5
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y-scale 0.5
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randomflipx
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randomflipy
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}
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decalgroup BaronScorch
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{
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BaronScorch1 1
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BaronScorch2 1
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}
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/***** Cacodemon Scorches **************************************************/
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decal CacoScorch1
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{
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pic BAL7SCR1
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shade "00 00 00"
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x-scale 0.78125
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y-scale 0.78125
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randomflipx
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randomflipy
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}
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decal CacoScorch2
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{
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pic BAL7SCR2
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shade "00 00 00"
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x-scale 0.78125
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y-scale 0.78125
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randomflipx
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randomflipy
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}
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decalgroup CacoScorch
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{
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CacoScorch1 1
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CacoScorch2 1
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}
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/***** Doom Imp Scorches ***************************************************/
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decal DImpScorch1
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{
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pic CBALSCR1
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shade "00 00 00"
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x-scale 0.78125
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y-scale 0.78125
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randomflipx
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randomflipy
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}
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decal DImpScorch2
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{
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pic CBALSCR2
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shade "00 00 00"
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x-scale 0.78125
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y-scale 0.78125
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randomflipx
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randomflipy
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}
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decalgroup DoomImpScorch
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{
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DImpScorch1 1
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DImpScorch2 1
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}
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/***** Revenant ************************************************************/
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decal RevenantScorch
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{
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pic BLAST1
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shade "00 00 00"
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x-scale 0.5
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y-scale 0.5
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randomflipx
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randomflipy
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}
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// Graf Zahl provided definitions for the other games.
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/***** Crossbow ************************************************************/
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decal CrossbowScorch
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{
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pic CBOWMARK
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shade "00 00 00"
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x-scale 0.4
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y-scale 0.4
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randomflipx
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randomflipy
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}
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/***** Heretic Imp Scorches ************************************************/
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decal HImpScorch1
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{
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pic CBALSCR1
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shade "00 00 00"
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x-scale 0.5
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y-scale 0.5
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randomflipx
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randomflipy
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}
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decal HImpScorch2
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{
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pic CBALSCR2
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shade "00 00 00"
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x-scale 0.5
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y-scale 0.5
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randomflipx
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randomflipy
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}
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decalgroup HImpScorch
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{
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HImpScorch1 1
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HImpScorch2 1
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}
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/***** Mummy Scorches ******************************************************/
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decal MummyScorch1
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{
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pic PLASMA1
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shade "00 00 00"
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x-scale 0.6
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y-scale 0.6
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randomflipx
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randomflipy
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}
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decal MummyScorch2
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{
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pic PLASMA2
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shade "00 00 00"
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x-scale 0.6
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y-scale 0.6
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randomflipx
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randomflipy
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}
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decalgroup MummyScorch
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{
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MummyScorch1 1
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MummyScorch2 1
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}
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/***** Heretic Knight Axe Scorches **********************************////////
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decal AxeScorch1
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{
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pic PLASMA1
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shade "00 00 00"
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x-scale 0.15
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y-scale 0.6
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randomflipx
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randomflipy
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}
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decal AxeScorch2
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{
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pic PLASMA2
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shade "00 00 00"
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x-scale 0.15
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y-scale 0.6
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randomflipx
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randomflipy
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}
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decalgroup AxeScorch
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{
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AxeScorch1 1
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AxeScorch2 1
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}
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/***** Wizard Scorches *****************************************************/
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decal WizardScorch1
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{
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pic CBALSCR1
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shade "00 00 00"
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x-scale 0.6
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y-scale 0.6
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randomflipx
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randomflipy
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}
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decal WizardScorch2
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{
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pic CBALSCR2
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shade "00 00 00"
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x-scale 0.6
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y-scale 0.6
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randomflipx
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randomflipy
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}
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decalgroup WizardScorch
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{
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WizardScorch1 1
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WizardScorch2 1
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}
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decal SnakeScorch11
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{
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pic CBALSCR1
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shade "00 00 00"
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x-scale 0.4
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y-scale 0.4
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randomflipx
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randomflipy
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}
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decal SnakeScorch12
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{
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pic CBALSCR2
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shade "00 00 00"
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x-scale 0.4
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y-scale 0.4
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randomflipx
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randomflipy
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}
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decalgroup SnakeScorch1
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{
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SnakeScorch11 1
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SnakeScorch12 1
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}
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decal SnakeScorch21
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{
|
|
pic CBALSCR1
|
|
shade "00 00 00"
|
|
x-scale 0.7
|
|
y-scale 0.7
|
|
randomflipx
|
|
randomflipy
|
|
}
|
|
|
|
decal SnakeScorch22
|
|
{
|
|
pic CBALSCR1
|
|
shade "00 00 00"
|
|
x-scale 0.7
|
|
y-scale 0.7
|
|
randomflipx
|
|
randomflipy
|
|
}
|
|
|
|
decalgroup SnakeScorch2
|
|
{
|
|
SnakeScorch21 1
|
|
SnakeScorch22 1
|
|
}
|
|
|
|
/***** Minotaur Scorches ***************************************************/
|
|
|
|
decal MinotaurScorch
|
|
{
|
|
pic SCORCH1
|
|
shade "00 00 00"
|
|
x-scale 0.55
|
|
y-scale 0.55
|
|
randomflipx
|
|
randomflipy
|
|
}
|
|
|
|
/***** Sorcerer Scorches ***************************************************/
|
|
|
|
decal SorcererScorch1
|
|
{
|
|
pic BFGSCRC1
|
|
shade "00 00 00"
|
|
randomflipx
|
|
randomflipy
|
|
}
|
|
|
|
decal SorcererScorch2
|
|
{
|
|
pic BFGSCRC2
|
|
shade "00 00 00"
|
|
randomflipx
|
|
randomflipy
|
|
}
|
|
|
|
decalgroup SorcererScorch
|
|
{
|
|
SorcererScorch1 1
|
|
SorcererScorch2 1
|
|
}
|
|
|
|
decal SorcererLightning1
|
|
{
|
|
pic FX16J0
|
|
add 1.0
|
|
fullbright
|
|
animator GoAway2
|
|
lowerdecal SorcererScorch1
|
|
}
|
|
|
|
decal SorcererLightning2
|
|
{
|
|
pic FX16K0
|
|
add 1.0
|
|
fullbright
|
|
animator GoAway2
|
|
lowerdecal SorcererScorch2
|
|
}
|
|
|
|
decalgroup SorcererLightning
|
|
{
|
|
SorcererLightning1 1
|
|
SorcererLightning2 1
|
|
}
|
|
|
|
/**** Crossbow Scorch ******************************************************/
|
|
|
|
decal CrossbowScorch2
|
|
{
|
|
pic CBOWMARK
|
|
shade "00 00 00"
|
|
x-scale 0.25
|
|
y-scale 0.25
|
|
randomflipx
|
|
randomflipy
|
|
}
|
|
|
|
/***** Centaur Scorches ****************************************************/
|
|
|
|
decal CentaurScorch
|
|
{
|
|
pic BLAST02
|
|
shade "00 00 00"
|
|
x-scale 0.7
|
|
y-scale 0.7
|
|
randomflipx
|
|
randomflipy
|
|
}
|
|
|
|
/***** Demon2 Scorch *******************************************************/
|
|
|
|
decal Demon2Scorch
|
|
{
|
|
pic BLAST02
|
|
shade "00 00 00"
|
|
x-scale 0.65
|
|
y-scale 0.65
|
|
randomflipx
|
|
randomflipy
|
|
}
|
|
|
|
/***** Bishop Scorches *****************************************************/
|
|
|
|
decal BishopScorch1
|
|
{
|
|
pic PLASMA1
|
|
shade "00 00 00"
|
|
x-scale 0.5
|
|
y-scale 0.5
|
|
randomflipx
|
|
randomflipy
|
|
}
|
|
|
|
decal BishopScorch2
|
|
{
|
|
pic PLASMA2
|
|
shade "00 00 00"
|
|
x-scale 0.5
|
|
y-scale 0.5
|
|
randomflipx
|
|
randomflipy
|
|
}
|
|
|
|
decalgroup BishopScorch
|
|
{
|
|
BishopScorch1 1
|
|
BishopScorch2 1
|
|
}
|
|
|
|
|
|
/***** Fire Demon Scorches *************************************************/
|
|
|
|
decal FireDemonScorchLower1
|
|
{
|
|
pic CBALSCR1
|
|
shade "00 00 00"
|
|
x-scale 0.4
|
|
y-scale 0.4
|
|
randomflipx
|
|
randomflipy
|
|
}
|
|
|
|
decal FireDemonScorchLower2
|
|
{
|
|
pic CBALSCR2
|
|
shade "00 00 00"
|
|
x-scale 0.4
|
|
y-scale 0.4
|
|
randomflipx
|
|
randomflipy
|
|
}
|
|
|
|
decalgroup FireDemonScorch
|
|
{
|
|
FireDemonScorchLower1 1
|
|
FireDemonScorchLower2 1
|
|
}
|
|
|
|
/***** Serpent Scorches ****************************************************/
|
|
|
|
decal SerpentScorchLower1
|
|
{
|
|
pic PLASMA1
|
|
shade "00 00 00"
|
|
x-scale 0.8
|
|
y-scale 0.8
|
|
randomflipx
|
|
randomflipy
|
|
}
|
|
|
|
decal SerpentScorchLower2
|
|
{
|
|
pic PLASMA2
|
|
shade "00 00 00"
|
|
x-scale 0.8
|
|
y-scale 0.8
|
|
randomflipx
|
|
randomflipy
|
|
}
|
|
|
|
decalgroup SerpentScorch
|
|
{
|
|
SerpentScorchLower1 1
|
|
SerpentScorchLower2 1
|
|
}
|
|
|
|
/******************** Warrior Decals ***************************************/
|
|
|
|
decal SwordScorch1
|
|
{
|
|
pic BFGSCRC1
|
|
shade "00 00 00"
|
|
x-scale 0.5
|
|
y-scale 0.5
|
|
randomflipx
|
|
randomflipy
|
|
}
|
|
|
|
decal SwordScorch2
|
|
{
|
|
pic BFGSCRC2
|
|
shade "00 00 00"
|
|
x-scale 0.5
|
|
y-scale 0.5
|
|
randomflipx
|
|
randomflipy
|
|
}
|
|
|
|
decalgroup SwordScorch
|
|
{
|
|
SwordScorch1 1
|
|
SwordScorch2 1
|
|
}
|
|
|
|
decal SwordLightning1
|
|
{
|
|
pic BFGLITE1
|
|
shade "80 ff 80"
|
|
x-scale 0.5
|
|
y-scale 0.5
|
|
fullbright
|
|
randomflipx
|
|
animator GoAway2
|
|
lowerdecal SwordScorch
|
|
}
|
|
|
|
decal SwordLightning2
|
|
{
|
|
pic BFGLITE2
|
|
shade "80 ff 80"
|
|
x-scale 0.5
|
|
y-scale 0.5
|
|
fullbright
|
|
randomflipy
|
|
animator GoAway2
|
|
lowerdecal SwordScorch
|
|
}
|
|
|
|
decalgroup SwordLightning
|
|
{
|
|
SwordLightning1 1
|
|
SwordLightning2 1
|
|
}
|
|
|
|
|
|
/***** Generators **********************************************************/
|
|
|
|
generator Pistol BulletChip
|
|
generator Chainsaw BulletChip
|
|
generator Shotgun BulletChip
|
|
generator SuperShotgun BulletChip
|
|
generator Chaingun BulletChip
|
|
|
|
generator PlasmaBall PlasmaScorch
|
|
generator Rocket Scorch
|
|
generator BFGBall BFGLightning
|
|
|
|
generator MarinePistol BulletChip
|
|
generator MarineShotgun BulletChip
|
|
generator MarineSSG BulletChip
|
|
generator MarineChaingun BulletChip
|
|
generator MarineRailgun RailScorch
|
|
|
|
generator ZombieMan BulletChip
|
|
generator ShotgunGuy BulletChip
|
|
generator ChaingunGuy BulletChip
|
|
generator WolfensteinSS BulletChip
|
|
generator SpiderMastermind BulletChip
|
|
|
|
generator ArachnotronPlasma ArachnotronScorch
|
|
generator BaronBall BaronScorch
|
|
generator CacodemonBall CacoScorch
|
|
generator DoomImpBall DoomImpScorch
|
|
generator FatShot Scorch
|
|
generator RevenantTracer RevenantScorch
|
|
|
|
generator VolcanoBlast DoomImpScorch
|
|
generator VolcanoTBlast SnakeScorch1
|
|
generator HereticImpBall HImpScorch
|
|
generator MummyFX1 MummyScorch
|
|
generator KnightAxe AxeScorch
|
|
generator RedAxe BloodSmear
|
|
generator WizardFX1 WizardScorch
|
|
generator SnakeProjA SnakeScorch1
|
|
generator SnakeProjB SnakeScorch2
|
|
generator BeastBall DoomImpScorch
|
|
generator HeadFX1 SnakeScorch2
|
|
generator HeadFX3 CacoScorch
|
|
generator MinotaurFX1 MinotaurScorch
|
|
generator SorcererFX1 RevenantScorch
|
|
generator Sorcerer2FX1 SorcererLightning
|
|
generator GoldWand RailScorchLower
|
|
generator GoldWandPowered RailScorchLower
|
|
generator GoldWandFX1 HImpScorch
|
|
generator CrossbowFX1 CrossbowScorch
|
|
generator CrossbowFX3 CrossbowScorch2
|
|
generator MaceFX1 BaronScorch
|
|
generator Blaster RailScorchLower
|
|
generator BlasterFX1 HImpScorch
|
|
generator Ripper HImpScorch
|
|
generator HornRodFX1 PlasmaScorchLower
|
|
generator HornRodFX2 PlasmaScorchLower
|
|
generator PhoenixFX1 Scorch
|
|
generator PhoenixFX2 Scorch
|
|
|
|
generator CStaffMissile DoomImpScorch
|
|
generator HammerMissile Scorch
|
|
generator FSwordMissile SwordLightning
|
|
generator MageWandMissile RailScorchLower
|
|
generator MageStaffFX2 Scorch
|
|
generator RipperBall HImpScorch
|
|
generator SorcFX1 RevenantScorch
|
|
generator SorcFX4 RevenantScorch
|
|
generator CentaurFX CentaurScorch
|
|
generator Demon1FX1 RevenantScorch
|
|
generator Demon2FX1 Demon2Scorch
|
|
generator WraithFX1 Demon2Scorch
|
|
generator BishopFX BishopScorch
|
|
generator FireDemonMissile FireDemonScorch
|
|
generator DragonFireball CacoScorch
|
|
generator SerpentFX DoomImpScorch
|
|
|
|
generator Acolyte BulletChip
|
|
generator AcolyteTan BulletChip
|
|
generator AcolyteRed BulletChip
|
|
generator AcolyteRust BulletChip
|
|
generator AcolyteGray BulletChip
|
|
generator AcolyteDGreen BulletChip
|
|
generator AcolyteGold BulletChip
|
|
generator AcolyteLGreen BulletChip
|
|
generator AcolyteBlue BulletChip
|
|
generator AcolyteShadow BulletChip
|
|
generator Rebel BulletChip
|
|
generator Rebel1 BulletChip
|
|
generator Rebel2 BulletChip
|
|
generator Rebel3 BulletChip
|
|
generator Rebel4 BulletChip
|
|
generator Rebel5 BulletChip
|
|
generator Macil1 BulletChip
|
|
generator Macil2 BulletChip
|
|
generator SentinelFX1 PlasmaScorchLower
|
|
generator SentinelFX2 PlasmaScorchLower
|
|
generator Templar RailScorchLower
|
|
generator Reaver BulletChip
|
|
generator FlameMissile CacoScorch
|
|
generator FastFlameMissile CacoScorch
|
|
generator CrusaderMissile BaronScorch
|
|
generator BishopMissile Scorch
|
|
generator CeilingTurret BulletChip
|
|
generator SpectralLightningBall1 BaronScorch
|
|
generator SpectralLightningBall2 BaronScorch
|
|
generator SpectralLightningH1 BaronScorch
|
|
generator SpectralLightningH2 BaronScorch
|
|
generator SpectralLightningH3 BaronScorch
|
|
generator SpectralLightningBigBall1 BaronScorch
|
|
generator SpectralLightningBigBall2 BaronScorch
|
|
generator SpectralLightningV1 BaronScorch
|
|
generator SpectralLightningV2 BaronScorch
|
|
generator SpectralLightningBigV1 BaronScorch
|
|
generator SpectralLightningBigV2 BaronScorch
|
|
generator ElectricBolt CrossbowScorch2
|
|
generator AssaultGun BulletChip
|
|
generator MiniMissile Scorch
|
|
generator Mauler RailScorchLower
|