qzdoom/wadsrc/static/zscript
Christoph Oelckers ef3421eee5 - moved dynamic lights out of the GL code into the common game code.
Since the true color software renderer also handles them there is no point keeping them on the GL side.
This also optimized how they are stored, because we no longer need to be aware of a base engine which doesn't have them.
2017-03-12 19:57:06 +01:00
..
chex - renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used. 2016-12-24 16:34:45 +01:00
doom - use an inventory flag to decide what items are slipped by DF_NO_HEALTH and DF_NO_ARMOR. With all the changes over the last 10 years this had become too spotty. 2017-02-28 21:45:47 +01:00
heretic - added tags to all ammo types. 2017-02-25 19:56:22 +01:00
hexen - added tags to all ammo types. 2017-02-25 19:56:22 +01:00
inventory - added version checks for function calls and virtual overrides. 2017-03-05 21:44:10 +01:00
menu - switched the menu code over to the data types of the event system. 2017-03-06 22:27:51 +01:00
raven - scriptified a large part of the weapon code. 2017-01-19 17:40:34 +01:00
shared Merge https://github.com/coelckers/gzdoom 2017-03-07 22:03:56 -05:00
statscreen - implemented the parser basics of a ZScript versioning system. 2017-03-05 14:13:00 +01:00
strife - fixed: A_ProgrammerMelee damaged the caller, not the target. 2017-03-02 13:14:54 +01:00
actor.txt Merge https://github.com/coelckers/gzdoom 2017-03-07 22:03:56 -05:00
actor_checks.txt - implemented the parser basics of a ZScript versioning system. 2017-03-05 14:13:00 +01:00
base.txt - moved dynamic lights out of the GL code into the common game code. 2017-03-12 19:57:06 +01:00
compatibility.txt - implemented the parser basics of a ZScript versioning system. 2017-03-05 14:13:00 +01:00
constants.txt Merge https://github.com/coelckers/gzdoom 2017-03-02 18:13:33 -05:00
dynarrays.txt some groundwork for the implementation of dynamic arrays 2017-01-11 00:57:31 +01:00
events.txt Added: UiTick in EventHandlers, a callback that executes at 35fps on every handler in ui scope; 2017-03-09 15:38:49 +01:00
mapdata.txt - there was something missing... 2017-03-09 17:44:00 +01:00
sounddata.txt - scriptified ASoundSequence. 2017-01-14 14:37:29 +01:00