qzdoom/wadsrc/static/actors/shared
Christoph Oelckers 1c889dc9fa - let APowerRegeneration use the Strength property to define the amount of regeneration it gives. 2013-08-10 09:51:48 +02:00
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action.txt - Added MF5_MOVEWITHSECTOR flag, so you can have the benefits of MF_NOBLOCKMAP 2009-04-09 02:25:37 +00:00
blood.txt - Added MF4_ALLOWPARTICLES checks to blood spawning code. 2009-11-24 22:28:38 +00:00
botstuff.txt
bridge.txt - Changed the action function declaration parser so that optional parameters 2008-08-12 20:19:47 +00:00
camera.txt
damagetypes.txt - added FDARI*s damagetype fix 2012-04-07 15:29:47 +00:00
debris.txt - Fixed: A_CountdownArg and A_Die must ensure a certain kill. 2009-05-23 08:30:36 +00:00
decal.txt
dog.txt - Added Gez's A_Blast submission. 2009-09-28 15:55:57 +00:00
fountain.txt
hatetarget.txt
inventory.txt - let APowerRegeneration use the Strength property to define the amount of regeneration it gives. 2013-08-10 09:51:48 +02:00
mapmarker.txt
morph.txt
movingcamera.txt
pickups.txt
player.txt - added Player.Aircapacity property which is used as a multiplier for the level's air supply. 2013-08-09 11:57:14 +02:00
secrettrigger.txt
sectoraction.txt - Added support for Risen3D/PrBoom+'s MUSINFO lump. 2010-06-13 08:47:38 +00:00
setcolor.txt
sharedmisc.txt - Fixed compilation with FMOD 4.38+. The removal of hardware voices and EAX was a fairly 2012-02-10 00:53:50 +00:00
skies.txt - Added Gez's submission for Eternity-style skybox definitions. 2010-02-06 15:31:26 +00:00
soundenvironment.txt
soundsequence.txt - Added a new AmbientSoundNoGravity actor with doomednum 14067. This is identical in every 2010-11-03 02:46:38 +00:00
spark.txt
specialspot.txt - Changed the action function declaration parser so that optional parameters 2008-08-12 20:19:47 +00:00
splashes.txt - Fixed: SNDINFO must be loaded before the textures. However, this required 2008-09-21 18:02:38 +00:00
teleport.txt
waterzone.txt