mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-12-28 13:20:48 +00:00
1723 lines
21 KiB
Text
1723 lines
21 KiB
Text
// Tank 1 Huge ------------------------------------------------------------
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ACTOR Tank1
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{
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Radius 16
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Height 192
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+SOLID
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States
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{
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Spawn:
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TNK1 A 15
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TNK1 B 11
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TNK1 C 40
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Loop
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}
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}
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// Tank 2 Huge ------------------------------------------------------------
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ACTOR Tank2
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{
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Radius 16
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Height 192
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+SOLID
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States
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{
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Spawn:
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TNK2 A 15
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TNK2 B 11
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TNK2 C 40
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Loop
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}
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}
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// Tank 3 Huge ------------------------------------------------------------
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ACTOR Tank3
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{
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Radius 16
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Height 192
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+SOLID
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States
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{
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Spawn:
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TNK3 A 15
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TNK3 B 11
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TNK3 C 40
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Loop
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}
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}
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// Tank 4 -------------------------------------------------------------------
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ACTOR Tank4
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{
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Radius 16
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Height 56
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+SOLID
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States
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{
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Spawn:
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TNK4 A 15
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TNK4 B 11
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TNK4 C 40
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Loop
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}
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}
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// Tank 5 -------------------------------------------------------------------
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ACTOR Tank5
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{
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Radius 16
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Height 56
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+SOLID
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States
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{
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Spawn:
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TNK5 A 15
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TNK5 B 11
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TNK5 C 40
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Loop
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}
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}
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// Tank 6 -------------------------------------------------------------------
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ACTOR Tank6
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{
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Radius 16
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Height 56
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+SOLID
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States
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{
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Spawn:
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TNK6 A 15
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TNK6 B 11
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TNK6 C 40
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Loop
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}
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}
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// Water Bottle -------------------------------------------------------------
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ACTOR WaterBottle
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{
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States
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{
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Spawn:
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WATR A -1
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Stop
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}
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}
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// Mug ----------------------------------------------------------------------
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ACTOR Mug
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{
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States
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{
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Spawn:
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MUGG A -1
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Stop
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}
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}
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// Wooden Barrel ------------------------------------------------------------
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ACTOR WoodenBarrel
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{
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Health 10
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Radius 10
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Height 32
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+SOLID +SHOOTABLE +NOBLOOD
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+INCOMBAT
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DeathSound "woodenbarrel/death"
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States
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{
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Spawn:
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BARW A -1
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Stop
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Death:
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BARW B 2 A_Scream
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BARW C 2
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BARW D 2 A_NoBlocking
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BARW EFG 2
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BARW H -1
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Stop
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}
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}
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// Strife's explosive barrel ------------------------------------------------
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ACTOR ExplosiveBarrel2
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{
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Health 30
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Radius 10
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Height 32
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+SOLID +SHOOTABLE +NOBLOOD +OLDRADIUSDMG
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DeathSound "world/barrelx"
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+INCOMBAT
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States
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{
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Spawn:
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BART A -1
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Stop
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Death:
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BART B 2 Bright A_Scream
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BART CD 2 Bright
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BART E 2 Bright A_NoBlocking
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BART F 2 Bright A_Explode(64, 64, 1, 1)
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BART GHIJ 2 Bright
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BART K 3 Bright
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BART L -1
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Stop
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}
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}
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// Light Silver, Fluorescent ----------------------------------------------
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ACTOR LightSilverFluorescent
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{
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Radius 2.5
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Height 16
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+NOBLOCKMAP
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+FIXMAPTHINGPOS
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States
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{
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Spawn:
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LITS A -1 Bright
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Stop
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}
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}
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// Light Brown, Fluorescent -----------------------------------------------
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ACTOR LightBrownFluorescent
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{
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Radius 2.5
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Height 16
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+NOBLOCKMAP
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+FIXMAPTHINGPOS
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States
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{
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Spawn:
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LITB A -1 Bright
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Stop
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}
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}
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// Light Gold, Fluorescent ------------------------------------------------
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ACTOR LightGoldFluorescent
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{
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Radius 2.5
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Height 16
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+NOBLOCKMAP
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+FIXMAPTHINGPOS
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States
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{
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Spawn:
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LITG A -1 Bright
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Stop
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}
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}
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// Light Globe --------------------------------------------------------------
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ACTOR LightGlobe
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{
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Radius 16
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Height 16
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+SOLID
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States
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{
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Spawn:
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LITE A -1 Bright
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Stop
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}
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}
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// Techno Pillar ------------------------------------------------------------
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ACTOR PillarTechno
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{
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Radius 20
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Height 128
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+SOLID
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States
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{
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Spawn:
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MONI A -1
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Stop
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}
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}
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// Aztec Pillar -------------------------------------------------------------
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ACTOR PillarAztec
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{
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Radius 16
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Height 128
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+SOLID
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States
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{
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Spawn:
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STEL A -1
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Stop
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}
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}
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// Damaged Aztec Pillar -----------------------------------------------------
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ACTOR PillarAztecDamaged
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{
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Radius 16
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Height 80
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+SOLID
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States
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{
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Spawn:
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STLA A -1
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Stop
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}
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}
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// Ruined Aztec Pillar ------------------------------------------------------
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ACTOR PillarAztecRuined
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{
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Radius 16
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Height 40
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+SOLID
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States
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{
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Spawn:
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STLE A -1
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Stop
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}
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}
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// Huge Tech Pillar ---------------------------------------------------------
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ACTOR PillarHugeTech
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{
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Radius 24
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Height 192
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+SOLID
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States
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{
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Spawn:
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HUGE ABCD 4
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Loop
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}
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}
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// Alien Power Crystal in a Pillar ------------------------------------------
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ACTOR PillarAlienPower
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{
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Radius 24
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Height 192
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+SOLID
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ActiveSound "ambient/alien2"
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States
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{
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Spawn:
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APOW A 4 A_LoopActiveSound
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Loop
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}
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}
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// SStalactiteBig -----------------------------------------------------------
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ACTOR SStalactiteBig
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{
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Radius 16
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Height 54
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+SOLID +SPAWNCEILING +NOGRAVITY
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States
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{
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Spawn:
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STLG C -1
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Stop
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}
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}
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// SStalactiteSmall ---------------------------------------------------------
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ACTOR SStalactiteSmall
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{
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Radius 16
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Height 40
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+SOLID +SPAWNCEILING +NOGRAVITY
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States
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{
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Spawn:
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STLG A -1
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Stop
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}
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}
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// SStalagmiteBig -----------------------------------------------------------
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ACTOR SStalagmiteBig
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{
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Radius 16
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Height 40
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+SOLID
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States
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{
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Spawn:
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STLG B -1
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Stop
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}
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}
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// Cave Pillar Top ----------------------------------------------------------
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ACTOR CavePillarTop
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{
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Radius 16
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Height 128
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+SOLID +SPAWNCEILING +NOGRAVITY
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States
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{
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Spawn:
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STLG D -1
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Stop
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}
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}
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// Cave Pillar Bottom -------------------------------------------------------
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ACTOR CavePillarBottom
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{
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Radius 16
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Height 128
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+SOLID
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States
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{
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Spawn:
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STLG E -1
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Stop
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}
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}
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// SStalagmiteSmall ---------------------------------------------------------
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ACTOR SStalagmiteSmall
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{
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Radius 16
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Height 25
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+SOLID
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States
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{
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Spawn:
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STLG F -1
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Stop
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}
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}
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// Candle -------------------------------------------------------------------
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ACTOR Candle
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{
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States
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{
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Spawn:
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KNDL A -1 Bright
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Stop
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}
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}
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// StrifeCandelabra ---------------------------------------------------------
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ACTOR StrifeCandelabra
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{
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Radius 16
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Height 40
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+SOLID
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States
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{
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Spawn:
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CLBR A -1
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Stop
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}
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}
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// Floor Water Drop ---------------------------------------------------------
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ACTOR WaterDropOnFloor
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{
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+NOBLOCKMAP
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ActiveSound "world/waterdrip"
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States
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{
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Spawn:
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DRIP A 6 A_FLoopActiveSound
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DRIP BC 4
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DRIP D 4 A_FLoopActiveSound
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DRIP EF 4
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DRIP G 4 A_FLoopActiveSound
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DRIP H 4
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Loop
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}
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}
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// Waterfall Splash ---------------------------------------------------------
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ACTOR WaterfallSplash
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{
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+NOBLOCKMAP
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ActiveSound "world/waterfall"
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States
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{
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Spawn:
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SPLH ABCDEFG 4
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SPLH H 4 A_LoopActiveSound
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Loop
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}
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}
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// Ceiling Water Drip -------------------------------------------------------
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ACTOR WaterDrip
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{
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Height 1
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+NOBLOCKMAP +SPAWNCEILING +NOGRAVITY
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States
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{
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Spawn:
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CDRP A 10
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CDRP BCD 8
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Loop
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}
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}
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// WaterFountain ------------------------------------------------------------
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ACTOR WaterFountain
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{
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+NOBLOCKMAP
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ActiveSound "world/watersplash"
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States
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{
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Spawn:
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WTFT ABC 4
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WTFT D 4 A_LoopActiveSound
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Loop
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}
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}
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// Hearts in Tank -----------------------------------------------------------
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ACTOR HeartsInTank
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{
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Radius 16
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Height 56
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+SOLID
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States
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{
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Spawn:
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HERT ABC 4 Bright
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Loop
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}
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}
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// Teleport Swirl -----------------------------------------------------------
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ACTOR TeleportSwirl
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{
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+NOBLOCKMAP
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RenderStyle Add
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Alpha 0.25
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States
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{
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Spawn:
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TELP ABCD 3 Bright
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Loop
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}
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}
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// Dead Player --------------------------------------------------------------
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// Strife's disappeared. This one doesn't.
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ACTOR DeadStrifePlayer
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{
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States
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{
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Spawn:
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PLAY P 700
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RGIB H -1
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Stop
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}
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}
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// Dead Peasant -------------------------------------------------------------
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// Unlike Strife's, this one does not turn into gibs and disappear.
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ACTOR DeadPeasant
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{
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States
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{
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Spawn:
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PEAS N -1
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Stop
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}
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}
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// Dead Acolyte -------------------------------------------------------------
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// Unlike Strife's, this one does not turn into gibs and disappear.
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ACTOR DeadAcolyte
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{
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States
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{
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Spawn:
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AGRD N -1
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Stop
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}
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}
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// Dead Reaver --------------------------------------------------------------
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ACTOR DeadReaver
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{
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States
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{
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Spawn:
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ROB1 R -1
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Stop
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}
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}
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// Dead Rebel ---------------------------------------------------------------
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ACTOR DeadRebel
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{
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States
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{
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Spawn:
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HMN1 N -1
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Stop
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}
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}
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// Sacrificed Guy -----------------------------------------------------------
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ACTOR SacrificedGuy
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{
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States
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{
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Spawn:
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SACR A -1
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Stop
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}
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}
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|
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// Pile of Guts -------------------------------------------------------------
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ACTOR PileOfGuts
|
|
{
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// Strife used a doomednum, which is the same as the Aztec Pillar. Since
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// the pillar came first in the mobjinfo list, you could not spawn this
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// in a map. Pity.
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States
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{
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Spawn:
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DEAD A -1
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Stop
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|
}
|
|
}
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|
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// Burning Barrel -----------------------------------------------------------
|
|
|
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ACTOR StrifeBurningBarrel
|
|
{
|
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Radius 16
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Height 48
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+SOLID
|
|
States
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{
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Spawn:
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BBAR ABCD 4 Bright
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Loop
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|
}
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}
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|
|
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// Burning Bowl -----------------------------------------------------------
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|
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|
ACTOR BurningBowl
|
|
{
|
|
Radius 16
|
|
Height 16
|
|
+SOLID
|
|
ActiveSound "world/smallfire"
|
|
States
|
|
{
|
|
Spawn:
|
|
BOWL ABCD 4 Bright
|
|
Loop
|
|
}
|
|
}
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|
|
|
// Burning Brazier -----------------------------------------------------------
|
|
|
|
ACTOR BurningBrazier
|
|
{
|
|
Radius 10
|
|
Height 32
|
|
+SOLID
|
|
ActiveSound "world/smallfire"
|
|
States
|
|
{
|
|
Spawn:
|
|
BRAZ ABCD 4 Bright
|
|
Loop
|
|
}
|
|
}
|
|
|
|
// Small Torch Lit --------------------------------------------------------
|
|
|
|
ACTOR SmallTorchLit
|
|
{
|
|
Radius 2.5
|
|
Height 16
|
|
+NOBLOCKMAP
|
|
+FIXMAPTHINGPOS
|
|
|
|
// It doesn't have any action functions, so how does it use this sound?
|
|
ActiveSound "world/smallfire"
|
|
States
|
|
{
|
|
Spawn:
|
|
TRHL ABCD 4 Bright
|
|
Loop
|
|
}
|
|
}
|
|
|
|
// Small Torch Unlit --------------------------------------------------------
|
|
|
|
ACTOR SmallTorchUnlit
|
|
{
|
|
Radius 2.5
|
|
Height 16
|
|
+NOBLOCKMAP
|
|
+FIXMAPTHINGPOS
|
|
States
|
|
{
|
|
Spawn:
|
|
TRHO A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Ceiling Chain ------------------------------------------------------------
|
|
|
|
ACTOR CeilingChain
|
|
{
|
|
Radius 20
|
|
Height 93
|
|
+NOBLOCKMAP +SPAWNCEILING +NOGRAVITY
|
|
States
|
|
{
|
|
Spawn:
|
|
CHAN A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Cage Light ---------------------------------------------------------------
|
|
|
|
ACTOR CageLight
|
|
{
|
|
// No, it's not bright even though it's a light.
|
|
Height 3
|
|
+NOBLOCKMAP +SPAWNCEILING +NOGRAVITY
|
|
States
|
|
{
|
|
Spawn:
|
|
CAGE A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Statue -------------------------------------------------------------------
|
|
|
|
ACTOR Statue
|
|
{
|
|
Radius 20
|
|
Height 64
|
|
+SOLID
|
|
States
|
|
{
|
|
Spawn:
|
|
STAT A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Ruined Statue ------------------------------------------------------------
|
|
|
|
ACTOR StatueRuined
|
|
{
|
|
Radius 20
|
|
Height 56
|
|
+SOLID
|
|
States
|
|
{
|
|
Spawn:
|
|
DSTA A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Medium Torch -------------------------------------------------------------
|
|
|
|
ACTOR MediumTorch
|
|
{
|
|
Radius 4
|
|
Height 72
|
|
+SOLID
|
|
States
|
|
{
|
|
Spawn:
|
|
LTRH ABCD 4
|
|
Loop
|
|
}
|
|
}
|
|
|
|
// Outside Lamp -------------------------------------------------------------
|
|
|
|
ACTOR OutsideLamp
|
|
{
|
|
// No, it's not bright.
|
|
Radius 3
|
|
Height 80
|
|
+SOLID
|
|
States
|
|
{
|
|
Spawn:
|
|
LAMP A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Pole Lantern -------------------------------------------------------------
|
|
|
|
ACTOR PoleLantern
|
|
{
|
|
// No, it's not bright.
|
|
Radius 3
|
|
Height 80
|
|
+SOLID
|
|
States
|
|
{
|
|
Spawn:
|
|
LANT A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Rock 1 -------------------------------------------------------------------
|
|
|
|
ACTOR SRock1
|
|
{
|
|
+NOBLOCKMAP
|
|
States
|
|
{
|
|
Spawn:
|
|
ROK1 A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Rock 2 -------------------------------------------------------------------
|
|
|
|
ACTOR SRock2
|
|
{
|
|
+NOBLOCKMAP
|
|
States
|
|
{
|
|
Spawn:
|
|
ROK2 A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Rock 3 -------------------------------------------------------------------
|
|
|
|
ACTOR SRock3
|
|
{
|
|
+NOBLOCKMAP
|
|
States
|
|
{
|
|
Spawn:
|
|
ROK3 A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Rock 4 -------------------------------------------------------------------
|
|
|
|
ACTOR SRock4
|
|
{
|
|
+NOBLOCKMAP
|
|
States
|
|
{
|
|
Spawn:
|
|
ROK4 A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Stick in Water -----------------------------------------------------------
|
|
|
|
ACTOR StickInWater
|
|
{
|
|
+NOBLOCKMAP
|
|
+FLOORCLIP
|
|
ActiveSound "world/river"
|
|
States
|
|
{
|
|
Spawn:
|
|
LOGW ABCD 5 A_LoopActiveSound
|
|
Loop
|
|
}
|
|
}
|
|
|
|
// Rubble 1 -----------------------------------------------------------------
|
|
|
|
ACTOR Rubble1
|
|
{
|
|
+NOBLOCKMAP +NOCLIP
|
|
States
|
|
{
|
|
Spawn:
|
|
RUB1 A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Rubble 2 -----------------------------------------------------------------
|
|
|
|
ACTOR Rubble2
|
|
{
|
|
+NOBLOCKMAP +NOCLIP
|
|
States
|
|
{
|
|
Spawn:
|
|
RUB2 A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Rubble 3 -----------------------------------------------------------------
|
|
|
|
ACTOR Rubble3
|
|
{
|
|
+NOBLOCKMAP +NOCLIP
|
|
States
|
|
{
|
|
Spawn:
|
|
RUB3 A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Rubble 4 -----------------------------------------------------------------
|
|
|
|
ACTOR Rubble4
|
|
{
|
|
+NOBLOCKMAP +NOCLIP
|
|
States
|
|
{
|
|
Spawn:
|
|
RUB4 A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Rubble 5 -----------------------------------------------------------------
|
|
|
|
ACTOR Rubble5
|
|
{
|
|
+NOBLOCKMAP +NOCLIP
|
|
States
|
|
{
|
|
Spawn:
|
|
RUB5 A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Rubble 6 -----------------------------------------------------------------
|
|
|
|
ACTOR Rubble6
|
|
{
|
|
+NOBLOCKMAP +NOCLIP
|
|
States
|
|
{
|
|
Spawn:
|
|
RUB6 A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Rubble 7 -----------------------------------------------------------------
|
|
|
|
ACTOR Rubble7
|
|
{
|
|
+NOBLOCKMAP +NOCLIP
|
|
States
|
|
{
|
|
Spawn:
|
|
RUB7 A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Rubble 8 -----------------------------------------------------------------
|
|
|
|
ACTOR Rubble8
|
|
{
|
|
+NOBLOCKMAP +NOCLIP
|
|
States
|
|
{
|
|
Spawn:
|
|
RUB8 A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Surgery Crab -------------------------------------------------------------
|
|
|
|
ACTOR SurgeryCrab
|
|
{
|
|
+SOLID +SPAWNCEILING +NOGRAVITY
|
|
Radius 20
|
|
Height 16
|
|
States
|
|
{
|
|
Spawn:
|
|
CRAB A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Large Torch --------------------------------------------------------------
|
|
|
|
ACTOR LargeTorch
|
|
{
|
|
Radius 10
|
|
Height 72
|
|
+SOLID
|
|
ActiveSound "world/smallfire"
|
|
States
|
|
{
|
|
Spawn:
|
|
LMPC ABCD 4 Bright
|
|
Loop
|
|
}
|
|
}
|
|
|
|
// Huge Torch --------------------------------------------------------------
|
|
|
|
ACTOR HugeTorch
|
|
{
|
|
Radius 10
|
|
Height 80
|
|
+SOLID
|
|
ActiveSound "world/smallfire"
|
|
States
|
|
{
|
|
Spawn:
|
|
LOGS ABCD 4
|
|
Loop
|
|
}
|
|
}
|
|
|
|
// Palm Tree ----------------------------------------------------------------
|
|
|
|
ACTOR PalmTree
|
|
{
|
|
Radius 15
|
|
Height 109
|
|
+SOLID
|
|
States
|
|
{
|
|
Spawn:
|
|
TREE A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Big Tree ----------------------------------------------------------------
|
|
|
|
ACTOR BigTree2
|
|
{
|
|
Radius 15
|
|
Height 109
|
|
+SOLID
|
|
States
|
|
{
|
|
Spawn:
|
|
TREE B -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Potted Tree ----------------------------------------------------------------
|
|
|
|
ACTOR PottedTree
|
|
{
|
|
Radius 15
|
|
Height 64
|
|
+SOLID
|
|
States
|
|
{
|
|
Spawn:
|
|
TREE C -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Tree Stub ----------------------------------------------------------------
|
|
|
|
ACTOR TreeStub
|
|
{
|
|
Radius 15
|
|
Height 80
|
|
+SOLID
|
|
States
|
|
{
|
|
Spawn:
|
|
TRET A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Short Bush ---------------------------------------------------------------
|
|
|
|
ACTOR ShortBush
|
|
{
|
|
Radius 15
|
|
Height 40
|
|
+SOLID
|
|
States
|
|
{
|
|
Spawn:
|
|
BUSH A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Tall Bush ---------------------------------------------------------------
|
|
|
|
ACTOR TallBush
|
|
{
|
|
Radius 20
|
|
Height 64
|
|
+SOLID
|
|
States
|
|
{
|
|
Spawn:
|
|
SHRB A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Chimney Stack ------------------------------------------------------------
|
|
|
|
ACTOR ChimneyStack
|
|
{
|
|
Radius 20
|
|
Height 64 // This height does not fit the sprite
|
|
+SOLID
|
|
States
|
|
{
|
|
Spawn:
|
|
STAK A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Barricade Column ---------------------------------------------------------
|
|
|
|
ACTOR BarricadeColumn
|
|
{
|
|
Radius 16
|
|
Height 128
|
|
+SOLID
|
|
States
|
|
{
|
|
Spawn:
|
|
BARC A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Pot ----------------------------------------------------------------------
|
|
|
|
ACTOR Pot
|
|
{
|
|
Radius 12
|
|
Height 24
|
|
+SOLID
|
|
States
|
|
{
|
|
Spawn:
|
|
VAZE A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Pitcher ------------------------------------------------------------------
|
|
|
|
ACTOR Pitcher
|
|
{
|
|
Radius 12
|
|
Height 32
|
|
+SOLID
|
|
States
|
|
{
|
|
Spawn:
|
|
VAZE B -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Stool --------------------------------------------------------------------
|
|
|
|
ACTOR Stool
|
|
{
|
|
Radius 6
|
|
Height 24
|
|
+SOLID
|
|
States
|
|
{
|
|
Spawn:
|
|
STOL A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Metal Pot ----------------------------------------------------------------
|
|
|
|
ACTOR MetalPot
|
|
{
|
|
+NOBLOCKMAP
|
|
States
|
|
{
|
|
Spawn:
|
|
MPOT A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Tub ----------------------------------------------------------------------
|
|
|
|
ACTOR Tub
|
|
{
|
|
+NOBLOCKMAP
|
|
States
|
|
{
|
|
Spawn:
|
|
TUB1 A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Anvil --------------------------------------------------------------------
|
|
|
|
ACTOR Anvil
|
|
{
|
|
Radius 16
|
|
Height 32
|
|
+SOLID
|
|
States
|
|
{
|
|
Spawn:
|
|
ANVL A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Silver Tech Lamp ----------------------------------------------------------
|
|
|
|
ACTOR TechLampSilver
|
|
{
|
|
Radius 11
|
|
Height 64
|
|
+SOLID
|
|
States
|
|
{
|
|
Spawn:
|
|
TECH A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Brass Tech Lamp ----------------------------------------------------------
|
|
|
|
ACTOR TechLampBrass
|
|
{
|
|
Radius 8
|
|
Height 64
|
|
+SOLID
|
|
States
|
|
{
|
|
Spawn:
|
|
TECH B -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Tray --------------------------------------------------------------------
|
|
|
|
ACTOR Tray
|
|
{
|
|
Radius 24
|
|
Height 40
|
|
+SOLID
|
|
States
|
|
{
|
|
Spawn:
|
|
TRAY A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// AmmoFiller ---------------------------------------------------------------
|
|
|
|
ACTOR AmmoFiller
|
|
{
|
|
Radius 12
|
|
Height 24
|
|
+SOLID
|
|
States
|
|
{
|
|
Spawn:
|
|
AFED A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Sigil Banner -------------------------------------------------------------
|
|
|
|
ACTOR SigilBanner
|
|
{
|
|
Radius 24
|
|
Height 96
|
|
+NOBLOCKMAP // I take it this was once solid, yes?
|
|
States
|
|
{
|
|
Spawn:
|
|
SBAN A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// RebelBoots ---------------------------------------------------------------
|
|
|
|
ACTOR RebelBoots
|
|
{
|
|
+NOBLOCKMAP
|
|
States
|
|
{
|
|
Spawn:
|
|
BOTR A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// RebelHelmet --------------------------------------------------------------
|
|
|
|
ACTOR RebelHelmet
|
|
{
|
|
+NOBLOCKMAP
|
|
States
|
|
{
|
|
Spawn:
|
|
HATR A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// RebelShirt ---------------------------------------------------------------
|
|
|
|
ACTOR RebelShirt
|
|
{
|
|
+NOBLOCKMAP
|
|
States
|
|
{
|
|
Spawn:
|
|
TOPR A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Alien Bubble Column ------------------------------------------------------
|
|
|
|
ACTOR AlienBubbleColumn
|
|
{
|
|
Radius 16
|
|
Height 128
|
|
+SOLID
|
|
ActiveSound "ambient/alien5"
|
|
States
|
|
{
|
|
Spawn:
|
|
BUBB A 4 A_LoopActiveSound
|
|
Loop
|
|
}
|
|
}
|
|
|
|
// Alien Floor Bubble -------------------------------------------------------
|
|
|
|
ACTOR AlienFloorBubble
|
|
{
|
|
Radius 16
|
|
Height 72
|
|
+SOLID
|
|
ActiveSound "ambient/alien6"
|
|
States
|
|
{
|
|
Spawn:
|
|
BUBF A 4 A_LoopActiveSound
|
|
Loop
|
|
}
|
|
}
|
|
|
|
// Alien Ceiling Bubble -----------------------------------------------------
|
|
|
|
ACTOR AlienCeilingBubble
|
|
{
|
|
Radius 16
|
|
Height 72
|
|
+SOLID +SPAWNCEILING +NOGRAVITY
|
|
ActiveSound "ambient/alien4"
|
|
States
|
|
{
|
|
Spawn:
|
|
BUBC A 4 A_LoopActiveSound
|
|
Loop
|
|
}
|
|
}
|
|
|
|
// Alien Asp Climber --------------------------------------------------------
|
|
|
|
ACTOR AlienAspClimber
|
|
{
|
|
Radius 16
|
|
Height 128
|
|
+SOLID
|
|
ActiveSound "ambient/alien3"
|
|
States
|
|
{
|
|
Spawn:
|
|
ASPR A 4 A_LoopActiveSound
|
|
Loop
|
|
}
|
|
}
|
|
|
|
// Alien Spider Light -------------------------------------------------------
|
|
|
|
ACTOR AlienSpiderLight
|
|
{
|
|
Radius 32
|
|
Height 56
|
|
+SOLID
|
|
ActiveSound "ambient/alien1"
|
|
States
|
|
{
|
|
Spawn:
|
|
SPDL ABC 5 A_LoopActiveSound
|
|
Loop
|
|
}
|
|
}
|
|
|
|
// Target Practice -----------------------------------------------------------
|
|
|
|
ACTOR TargetPractice
|
|
{
|
|
Health 99999999
|
|
PainChance 255
|
|
Radius 10
|
|
Height 72
|
|
Mass 9999999
|
|
+SOLID +SHOOTABLE +NOBLOOD
|
|
+INCOMBAT +NODAMAGE
|
|
PainSound "misc/metalhit"
|
|
States
|
|
{
|
|
Spawn:
|
|
HOGN A 2 A_CheckTerrain
|
|
Loop
|
|
Pain:
|
|
HOGN B 1 A_CheckTerrain
|
|
HOGN C 1 A_Pain
|
|
Goto Spawn
|
|
}
|
|
}
|
|
|
|
// Force Field Guard --------------------------------------------------------
|
|
|
|
ACTOR ForceFieldGuard native
|
|
{
|
|
Health 10
|
|
Radius 2
|
|
Height 1
|
|
Mass 10000
|
|
+SHOOTABLE
|
|
+NOSECTOR
|
|
+NOBLOOD
|
|
+INCOMBAT
|
|
States
|
|
{
|
|
Spawn:
|
|
TNT1 A -1
|
|
Stop
|
|
Death:
|
|
TNT1 A 1 A_RemoveForceField
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Kneeling Guy -------------------------------------------------------------
|
|
|
|
ACTOR KneelingGuy
|
|
{
|
|
Health 51
|
|
Painchance 255
|
|
Radius 6
|
|
Height 17
|
|
Mass 50000
|
|
+SOLID
|
|
+SHOOTABLE
|
|
+NOBLOOD
|
|
+ISMONSTER
|
|
+INCOMBAT
|
|
PainSound "misc/static"
|
|
DeathSound "misc/static"
|
|
ActiveSound "misc/chant"
|
|
states
|
|
{
|
|
Spawn:
|
|
See:
|
|
NEAL A 15 A_LoopActiveSound
|
|
NEAL B 40 A_LoopActiveSound
|
|
Loop
|
|
Pain:
|
|
NEAL C 5 A_SetShadow
|
|
NEAL B 4 A_Pain
|
|
NEAL C 5 A_ClearShadow
|
|
Goto Spawn
|
|
Wound:
|
|
NEAL B 6
|
|
NEAL C 13 A_GetHurt
|
|
Loop
|
|
Death:
|
|
NEAL D 5
|
|
NEAL E 5 A_Scream
|
|
NEAL F 6
|
|
NEAL G 5 A_NoBlocking
|
|
NEAL H 5
|
|
NEAL I 6
|
|
NEAL J -1
|
|
Stop
|
|
}
|
|
|
|
|
|
}
|
|
|
|
// Klaxon Warning Light -----------------------------------------------------
|
|
|
|
ACTOR KlaxonWarningLight
|
|
{
|
|
ReactionTime 60
|
|
Radius 5
|
|
+NOBLOCKMAP +AMBUSH
|
|
+SPAWNCEILING +NOGRAVITY
|
|
+FIXMAPTHINGPOS +NOSPLASHALERT
|
|
+SYNCHRONIZED
|
|
States
|
|
{
|
|
Spawn:
|
|
KLAX A 5 A_TurretLook
|
|
Loop
|
|
See:
|
|
KLAX B 6 A_KlaxonBlare
|
|
KLAX C 60
|
|
Loop
|
|
}
|
|
|
|
}
|
|
|
|
// CeilingTurret ------------------------------------------------------------
|
|
|
|
ACTOR CeilingTurret
|
|
{
|
|
Health 125
|
|
Speed 0
|
|
Painchance 0
|
|
Mass 10000000
|
|
Monster
|
|
-SOLID
|
|
-CANPASS
|
|
+AMBUSH
|
|
+SPAWNCEILING
|
|
+NOGRAVITY
|
|
+NOBLOOD
|
|
+NOSPLASHALERT
|
|
+DONTFALL
|
|
MinMissileChance 150
|
|
DeathSound "turret/death"
|
|
States
|
|
{
|
|
Spawn:
|
|
TURT A 5 A_TurretLook
|
|
Loop
|
|
See:
|
|
TURT A 2 A_Chase
|
|
Loop
|
|
Missile:
|
|
Pain:
|
|
TURT B 4 Slow A_ShootGun
|
|
TURT D 3 Slow A_SentinelRefire
|
|
TURT A 4 A_SentinelRefire
|
|
Loop
|
|
Death:
|
|
BALL A 6 Bright A_Scream
|
|
BALL BCDE 6 Bright
|
|
TURT C -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
|
|
// Power Coupling -----------------------------------------------------------
|
|
|
|
ACTOR PowerCoupling native
|
|
{
|
|
Health 40
|
|
Radius 17
|
|
Height 64
|
|
Mass 999999
|
|
+SOLID
|
|
+SHOOTABLE
|
|
+DROPPED
|
|
+NOBLOOD
|
|
+NOTDMATCH
|
|
+INCOMBAT
|
|
States
|
|
{
|
|
Spawn:
|
|
COUP AB 5
|
|
Loop
|
|
}
|
|
}
|
|
|
|
// Gibs for things that bleed -----------------------------------------------
|
|
|
|
ACTOR Meat native
|
|
{
|
|
+NOCLIP
|
|
States
|
|
{
|
|
Spawn:
|
|
MEAT A 700
|
|
Stop
|
|
MEAT B 700
|
|
Stop
|
|
MEAT C 700
|
|
Stop
|
|
MEAT D 700
|
|
Stop
|
|
MEAT E 700
|
|
Stop
|
|
MEAT F 700
|
|
Stop
|
|
MEAT G 700
|
|
Stop
|
|
MEAT H 700
|
|
Stop
|
|
MEAT I 700
|
|
Stop
|
|
MEAT J 700
|
|
Stop
|
|
MEAT K 700
|
|
Stop
|
|
MEAT L 700
|
|
Stop
|
|
MEAT M 700
|
|
Stop
|
|
MEAT N 700
|
|
Stop
|
|
MEAT O 700
|
|
Stop
|
|
MEAT P 700
|
|
Stop
|
|
MEAT Q 700
|
|
Stop
|
|
MEAT R 700
|
|
Stop
|
|
MEAT S 700
|
|
Stop
|
|
MEAT T 700
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Gibs for things that don't bleed -----------------------------------------
|
|
|
|
ACTOR Junk : Meat
|
|
{
|
|
states
|
|
{
|
|
Spawn:
|
|
JUNK A 700
|
|
Stop
|
|
JUNK B 700
|
|
Stop
|
|
JUNK C 700
|
|
Stop
|
|
JUNK D 700
|
|
Stop
|
|
JUNK E 700
|
|
Stop
|
|
JUNK F 700
|
|
Stop
|
|
JUNK G 700
|
|
Stop
|
|
JUNK H 700
|
|
Stop
|
|
JUNK I 700
|
|
Stop
|
|
JUNK J 700
|
|
Stop
|
|
JUNK K 700
|
|
Stop
|
|
JUNK L 700
|
|
Stop
|
|
JUNK M 700
|
|
Stop
|
|
JUNK N 700
|
|
Stop
|
|
JUNK O 700
|
|
Stop
|
|
JUNK P 700
|
|
Stop
|
|
JUNK Q 700
|
|
Stop
|
|
JUNK R 700
|
|
Stop
|
|
JUNK S 700
|
|
Stop
|
|
JUNK T 700
|
|
Stop
|
|
}
|
|
}
|
|
|