mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-12-28 13:20:48 +00:00
95 lines
1.3 KiB
Text
95 lines
1.3 KiB
Text
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// Sentinel -----------------------------------------------------------------
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ACTOR Sentinel
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{
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Health 100
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Painchance 255
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Speed 7
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Radius 23
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Height 53
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Mass 300
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Monster
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+SPAWNCEILING
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+NOGRAVITY
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+DROPOFF
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+NOBLOOD
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+NOBLOCKMONST
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+INCOMBAT
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+MISSILEMORE
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+LOOKALLAROUND
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+NEVERRESPAWN
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MinMissileChance 150
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SeeSound "sentinel/sight"
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DeathSound "sentinel/death"
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ActiveSound "sentinel/active"
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Obituary "$OB_SENTINEL"
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action native A_SentinelAttack ();
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States
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{
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Spawn:
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SEWR A 10 A_Look
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Loop
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See:
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SEWR A 6 A_SentinelBob
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SEWR A 6 A_Chase
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Loop
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Missile:
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SEWR B 4 A_FaceTarget
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SEWR C 8 Bright A_SentinelAttack
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SEWR C 4 Bright A_SentinelRefire
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Goto Missile+1
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Pain:
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SEWR D 5 A_Pain
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Goto Missile+2
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Death:
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SEWR D 7 A_Fall
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SEWR E 8 Bright A_TossGib
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SEWR F 5 Bright A_Scream
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SEWR GH 4 Bright A_TossGib
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SEWR I 4
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SEWR J 5
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Stop
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}
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}
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// Sentinel FX 1 ------------------------------------------------------------
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ACTOR SentinelFX1
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{
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Speed 40
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Radius 10
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Height 8
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Damage 0
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DamageType Disintegrate
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Projectile
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+STRIFEDAMAGE
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MaxStepHeight 4
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RenderStyle Add
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States
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{
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Spawn:
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SHT1 AB 4
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Loop
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Death:
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POW1 J 4
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Stop
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}
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}
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// Sentinel FX 2 ------------------------------------------------------------
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ACTOR SentinelFX2 : SentinelFX1
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{
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SeeSound "sentinel/plasma"
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Damage 1
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States
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{
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Death:
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POW1 FGHI 4
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Goto Super::Death
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}
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}
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