mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-12-28 13:20:48 +00:00
229 lines
3.6 KiB
Text
229 lines
3.6 KiB
Text
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// Pod ----------------------------------------------------------------------
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ACTOR Pod
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{
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Health 45
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Radius 16
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Height 54
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Painchance 255
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+SOLID +NOBLOOD +SHOOTABLE +DROPOFF
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+WINDTHRUST +PUSHABLE +SLIDESONWALLS
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+CANPASS +TELESTOMP +DONTMORPH
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+NOBLOCKMONST +DONTGIB +OLDRADIUSDMG
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DeathSound "world/podexplode"
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PushFactor 0.5
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action native A_PodPain (class<Actor> podtype = "PodGoo");
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action native A_RemovePod ();
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States
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{
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Spawn:
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PPOD A 10
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Loop
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Pain:
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PPOD B 14 A_PodPain
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Goto Spawn
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Death:
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PPOD C 5 BRIGHT A_RemovePod
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PPOD D 5 BRIGHT A_Scream
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PPOD E 5 BRIGHT A_Explode
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PPOD F 10 BRIGHT
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Stop
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Grow:
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PPOD IJKLMNOP 3
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Goto Spawn
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}
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}
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// Pod goo (falls from pod when damaged) ------------------------------------
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ACTOR PodGoo
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{
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Radius 2
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Height 4
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Gravity 0.125
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+NOBLOCKMAP +MISSILE +DROPOFF
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+NOTELEPORT +CANNOTPUSH
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States
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{
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Spawn:
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PPOD GH 8
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Loop
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Death:
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PPOD G 10
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Stop
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}
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}
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// Pod generator ------------------------------------------------------------
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ACTOR PodGenerator
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{
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+NOBLOCKMAP
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+NOSECTOR
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+DONTSPLASH
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AttackSound "world/podgrow"
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action native A_MakePod (class<Actor> podtype = "Pod");
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States
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{
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Spawn:
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TNT1 A 35 A_MakePod
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Loop
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}
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}
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// Teleglitter generator 1 --------------------------------------------------
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ACTOR TeleGlitterGenerator1
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{
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+NOBLOCKMAP
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+NOGRAVITY
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+DONTSPLASH
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+MOVEWITHSECTOR
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States
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{
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Spawn:
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TNT1 A 8 A_SpawnItemEx("TeleGlitter1", random[TeleGlitter](0,31)-16, random[TeleGlitter](0,31)-16, 0, 0,0,0.25)
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Loop
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}
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}
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// Teleglitter generator 2 --------------------------------------------------
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ACTOR TeleGlitterGenerator2
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{
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+NOBLOCKMAP
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+NOGRAVITY
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+DONTSPLASH
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+MOVEWITHSECTOR
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States
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{
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Spawn:
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TNT1 A 8 A_SpawnItemEx("TeleGlitter2", random[TeleGlitter2](0,31)-16, random[TeleGlitter2](0,31)-16, 0, 0,0,0.25)
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Loop
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}
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}
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// Teleglitter 1 ------------------------------------------------------------
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ACTOR TeleGlitter1
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{
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+NOBLOCKMAP +NOGRAVITY +MISSILE
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RenderStyle Add
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Damage 0
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action native A_AccTeleGlitter ();
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States
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{
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Spawn:
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TGLT A 2 BRIGHT
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TGLT B 2 BRIGHT A_AccTeleGlitter
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TGLT C 2 BRIGHT
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TGLT D 2 BRIGHT A_AccTeleGlitter
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TGLT E 2 BRIGHT
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Loop
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}
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}
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// Teleglitter 2 ------------------------------------------------------------
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ACTOR TeleGlitter2 : TeleGlitter1
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{
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States
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{
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Spawn:
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TGLT F 2 BRIGHT
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TGLT G 2 BRIGHT A_AccTeleGlitter
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TGLT H 2 BRIGHT
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TGLT I 2 BRIGHT A_AccTeleGlitter
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TGLT J 2 BRIGHT
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Loop
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}
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}
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// --- Volcano --------------------------------------------------------------
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ACTOR Volcano
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{
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Radius 12
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Height 20
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+SOLID
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action native A_VolcanoSet ();
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action native A_VolcanoBlast ();
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States
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{
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Spawn:
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VLCO A 350
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VLCO A 35 A_VolcanoSet
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VLCO BCDBCD 3
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VLCO E 10 A_VolcanoBlast
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Goto Spawn+1
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}
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}
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// Volcano blast ------------------------------------------------------------
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ACTOR VolcanoBlast
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{
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Radius 8
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Height 8
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Speed 2
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Damage 2
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DamageType Fire
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Gravity 0.125
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+NOBLOCKMAP +MISSILE +DROPOFF
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+NOTELEPORT
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DeathSound "world/volcano/blast"
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action native A_VolcBallImpact ();
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States
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{
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Spawn:
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VFBL AB 4 BRIGHT A_SpawnItemEx("Puffy", random2[BeastPuff]()*0.015625, random2[BeastPuff]()*0.015625, random2[BeastPuff]()*0.015625,
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0,0,0,0,SXF_ABSOLUTEPOSITION, 64)
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Loop
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Death:
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XPL1 A 4 BRIGHT A_VolcBallImpact
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XPL1 BCDEF 4 BRIGHT
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Stop
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}
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}
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// Volcano T Blast ----------------------------------------------------------
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ACTOR VolcanoTBlast
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{
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Radius 8
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Height 6
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Speed 2
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Damage 1
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DamageType Fire
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Gravity 0.125
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+NOBLOCKMAP +MISSILE +DROPOFF
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+NOTELEPORT
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States
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{
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Spawn:
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VTFB AB 4 BRIGHT
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Loop
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Death:
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SFFI CBABCDE 4 BRIGHT
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Stop
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}
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}
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