qzdoom/src/gl/scene
Christoph Oelckers ecb1578a7a - changed model lighting setup to be done in the processing pass.
This eliminates the different code paths for GL3 and GL4.5.
2018-04-30 23:06:48 +02:00
..
gl_bsp.cpp - hw_sprites extracted 2018-04-29 00:09:44 +02:00
gl_drawinfo.cpp - GLDrawList moved to hwrenderer/. 2018-04-29 12:56:06 +02:00
gl_drawinfo.h - GLDrawList moved to hwrenderer/. 2018-04-29 12:56:06 +02:00
gl_flats.cpp - reduced gl_spritelight.cpp to pure data setup so that it can be moved out of gl/. 2018-04-29 09:33:36 +02:00
gl_portal.cpp - GLSprite rework. 2018-04-28 20:02:17 +02:00
gl_portal.h - hw_sprites extracted 2018-04-29 00:09:44 +02:00
gl_scene.cpp - changed model lighting setup to be done in the processing pass. 2018-04-30 23:06:48 +02:00
gl_scenedrawer.h - trying to clean up the weapon renderer. 2018-04-29 22:30:52 +02:00
gl_skydome.cpp - GLFlat split into API-dependent and -independent data. 2018-04-28 12:34:09 +02:00
gl_sprite.cpp - changed model lighting setup to be done in the processing pass. 2018-04-30 23:06:48 +02:00
gl_swscene.cpp - cleanup of the 2D interface. 2018-04-29 20:15:19 +02:00
gl_swscene.h - header cleanup for gl_swscene. 2018-04-27 00:53:58 +02:00
gl_walls_draw.cpp - fixed dynamic lights in legacy mode. 2018-04-29 19:00:17 +02:00
gl_weapon.cpp - changed model lighting setup to be done in the processing pass. 2018-04-30 23:06:48 +02:00