qzdoom/src/gl/renderer
2016-05-04 22:14:39 +02:00
..
gl_colormap.h - fixed handling of FF_FADEWALLS on 3D floors. The problems with the old method became quite obvious in the demo map after the light list bug got fixed. 2016-01-29 17:13:14 +01:00
gl_lightdata.cpp - added a NULL check to gl_enhanced_nightvision's handler so that it won't crash without an uninitialized GL renderer. 2015-11-09 13:49:17 +01:00
gl_lightdata.h - fixed handling of FF_FADEWALLS on 3D floors. The problems with the old method became quite obvious in the demo map after the light list bug got fixed. 2016-01-29 17:13:14 +01:00
gl_renderer.cpp - initial work on textured dynamic light processing. 2016-05-04 22:14:39 +02:00
gl_renderer.h Fixed restoration of previously bound FBO 2016-04-30 16:29:22 +03:00
gl_renderstate.cpp - preparations for using clip planes on line portals. 2016-04-29 01:48:06 +02:00
gl_renderstate.h - added software interpolation as a fallback for models. 2016-05-03 13:10:00 +02:00