qzdoom/wadsrc/static/shaders
2014-10-26 21:17:29 +01:00
..
d3d - Removed a couple warnings about implicit vector truncation reported by fxc. (Apparently, it 2011-05-15 22:30:20 +00:00
glsl - fixed: Even though the name REDISALPHA implies otherwise, this render mode still needs to respect a texture's alpha channel to ensure that things get rendered properly. Otherwise the SmoothEdges function cannot be used which is necessary to ensure that filtered textures look correct. 2014-10-26 21:17:29 +01:00