qzdoom/src/gl/data
2016-04-26 16:44:03 +02:00
..
gl_data.cpp - adjustments. 2016-03-30 20:01:44 +02:00
gl_data.h - some minor fixing and cleanup on gL portal code. 2016-04-20 11:39:41 +02:00
gl_matrix.cpp - renamed some stuff that clashed with gl function names. 2014-07-27 12:33:54 +02:00
gl_matrix.h - remove use of builtin texture matrices. 2014-07-13 20:41:20 +02:00
gl_portaldata.cpp - GL handling of new portal data organization. 2016-04-20 20:08:53 +02:00
gl_setup.cpp - made the adjustments. 2016-04-24 13:35:43 +02:00
gl_vertexbuffer.cpp - enable shader-less rendering. Still very incomplete, but at least the basics are working. 2016-04-26 16:44:03 +02:00
gl_vertexbuffer.h - got rid of VAO's. they have no impact on performance and are a general nuisance if some render paths cannot use them. 2016-04-26 16:26:34 +02:00