mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-12 15:44:24 +00:00
e77f83fbf6
Since it uses fixed point parameters it can only be used in scripts though. - Added flags parameters to all wall scroller specials that didn't use all 5 args. - Separated scrolling of the 3 different texture parts of a sidedef. While doing this I did some more restructuring of the sidedef structure and changed it so that all state changes to sidedefs that affect rendering have to be made with access functions. This is not of much use to the software renderer but it allows far easier caching of rendering data for OpenGL because the only place I need to check is in the access functions. SVN r832 (trunk)
272 lines
6.6 KiB
C++
272 lines
6.6 KiB
C++
#include "p_local.h"
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#include "c_dispatch.h"
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#include "gi.h"
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#include "w_wad.h"
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#include "r_defs.h"
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#include "m_swap.h"
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static int WriteTHINGS (FILE *file);
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static int WriteLINEDEFS (FILE *file);
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static int WriteSIDEDEFS (FILE *file);
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static int WriteVERTEXES (FILE *file);
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static int WriteSEGS (FILE *file);
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static int WriteSSECTORS (FILE *file);
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static int WriteNODES (FILE *file);
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static int WriteSECTORS (FILE *file);
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static int WriteREJECT (FILE *file);
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static int WriteBLOCKMAP (FILE *file);
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static int WriteBEHAVIOR (FILE *file);
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#define APPEND(pos,name) \
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lumps[pos].FilePos = LittleLong(ftell (file)); \
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lumps[pos].Size = LittleLong(Write##name (file)); \
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memcpy (lumps[pos].Name, #name, sizeof(#name)-1);
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CCMD (dumpmap)
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{
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const char *mapname;
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FILE *file;
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if (argv.argc() < 2)
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{
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Printf ("Usage: dumpmap <wadname> [mapname]\n");
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return;
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}
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if (gamestate != GS_LEVEL)
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{
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Printf ("You can only dump a map when inside a level.\n");
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return;
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}
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if (argv.argc() < 3)
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{
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if (gameinfo.flags & GI_MAPxx)
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{
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mapname = "MAP01";
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}
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else
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{
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mapname = "E1M1";
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}
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}
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else
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{
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mapname = argv[2];
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}
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file = fopen (argv[1], "wb");
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if (file == NULL)
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{
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Printf ("Cannot write %s\n", argv[1]);
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return;
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}
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wadinfo_t header = { PWAD_ID, 12 };
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wadlump_t lumps[12] = { {0} };
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fseek (file, 12, SEEK_SET);
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lumps[0].FilePos = LittleLong(12);
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lumps[0].Size = 0;
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uppercopy (lumps[0].Name, mapname);
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APPEND(1, THINGS);
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APPEND(2, LINEDEFS);
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APPEND(3, SIDEDEFS);
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APPEND(4, VERTEXES);
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APPEND(5, SEGS);
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APPEND(6, SSECTORS);
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APPEND(7, NODES);
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APPEND(8, SECTORS);
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APPEND(9, REJECT);
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APPEND(10, BLOCKMAP);
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APPEND(11, BEHAVIOR);
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header.InfoTableOfs = ftell (file);
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fwrite (lumps, 16, 12, file);
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fseek (file, 0, SEEK_SET);
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fwrite (&header, 12, 1, file);
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fclose (file);
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}
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static int WriteTHINGS (FILE *file)
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{
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mapthing2_t mt = { 0 };
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AActor *mo = players[consoleplayer].mo;
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mt.x = LittleShort(short(mo->x >> FRACBITS));
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mt.y = LittleShort(short(mo->y >> FRACBITS));
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mt.angle = LittleShort(short(MulScale32 (mo->angle >> ANGLETOFINESHIFT, 360)));
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mt.type = LittleShort(1);
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mt.flags = LittleShort(7|224|MTF_SINGLE);
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fwrite (&mt, sizeof(mt), 1, file);
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return sizeof (mt);
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}
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static int WriteLINEDEFS (FILE *file)
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{
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maplinedef2_t mld;
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for (int i = 0; i < numlines; ++i)
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{
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mld.v1 = LittleShort(short(lines[i].v1 - vertexes));
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mld.v2 = LittleShort(short(lines[i].v2 - vertexes));
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mld.flags = LittleShort(short(lines[i].flags));
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mld.special = lines[i].special;
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for (int j = 0; j < 5; ++j)
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{
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mld.args[j] = (BYTE)lines[i].args[j];
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}
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mld.sidenum[0] = LittleShort(WORD(lines[i].sidenum[0]));
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mld.sidenum[1] = LittleShort(WORD(lines[i].sidenum[1]));
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fwrite (&mld, sizeof(mld), 1, file);
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}
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return numlines * sizeof(mld);
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}
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static const char *GetTextureName (int texnum)
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{
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FTexture *tex = TexMan[texnum];
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if (tex != NULL)
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{
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return tex->Name;
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}
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else
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{
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return "-";
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}
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}
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static int WriteSIDEDEFS (FILE *file)
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{
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mapsidedef_t msd;
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for (int i = 0; i < numsides; ++i)
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{
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msd.textureoffset = LittleShort(short(sides[i].GetTextureXOffset(side_t::mid) >> FRACBITS));
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msd.rowoffset = LittleShort(short(sides[i].GetTextureYOffset(side_t::mid) >> FRACBITS));
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msd.sector = LittleShort(short(sides[i].sector - sectors));
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uppercopy (msd.toptexture, GetTextureName (sides[i].GetTexture(side_t::top)));
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uppercopy (msd.bottomtexture, GetTextureName (sides[i].GetTexture(side_t::bottom)));
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uppercopy (msd.midtexture, GetTextureName (sides[i].GetTexture(side_t::mid)));
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fwrite (&msd, sizeof(msd), 1, file);
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}
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return numsides * sizeof(msd);
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}
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static int WriteVERTEXES (FILE *file)
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{
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mapvertex_t mv;
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for (int i = 0; i < numvertexes; ++i)
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{
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mv.x = LittleShort(short(vertexes[i].x >> FRACBITS));
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mv.y = LittleShort(short(vertexes[i].y >> FRACBITS));
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fwrite (&mv, sizeof(mv), 1, file);
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}
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return numvertexes * sizeof(mv);
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}
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static int WriteSEGS (FILE *file)
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{
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mapseg_t ms;
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ms.offset = 0; // unused by ZDoom, so just leave it 0
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for (int i = 0; i < numsegs; ++i)
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{
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if (segs[i].linedef!=NULL)
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{
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ms.v1 = LittleShort(short(segs[i].v1 - vertexes));
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ms.v2 = LittleShort(short(segs[i].v2 - vertexes));
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ms.linedef = LittleShort(short(segs[i].linedef - lines));
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ms.side = LittleShort(DWORD(segs[i].sidedef - sides) == segs[i].linedef->sidenum[0] ? 0 : 1);
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ms.angle = LittleShort(short(R_PointToAngle2 (segs[i].v1->x, segs[i].v1->y, segs[i].v2->x, segs[i].v2->y)>>16));
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fwrite (&ms, sizeof(ms), 1, file);
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}
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}
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return numsegs * sizeof(ms);
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}
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static int WriteSSECTORS (FILE *file)
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{
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mapsubsector_t mss;
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for (int i = 0; i < numsubsectors; ++i)
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{
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mss.firstseg = LittleShort((WORD)subsectors[i].firstline);
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mss.numsegs = LittleShort((WORD)subsectors[i].numlines);
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fwrite (&mss, sizeof(mss), 1, file);
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}
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return numsubsectors * sizeof(mss);
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}
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static int WriteNODES (FILE *file)
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{
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mapnode_t mn;
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for (int i = 0; i < numnodes; ++i)
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{
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mn.x = LittleShort(short(nodes[i].x >> FRACBITS));
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mn.y = LittleShort(short(nodes[i].y >> FRACBITS));
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mn.dx = LittleShort(short(nodes[i].dx >> FRACBITS));
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mn.dy = LittleShort(short(nodes[i].dy >> FRACBITS));
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for (int j = 0; j < 2; ++j)
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{
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for (int k = 0; k < 4; ++k)
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{
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mn.bbox[j][k] = LittleShort(short(nodes[i].bbox[j][k] >> FRACBITS));
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}
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WORD child;
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if ((size_t)nodes[i].children[j] & 1)
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{
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child = NF_SUBSECTOR | WORD((subsector_t *)((BYTE *)nodes[i].children[j] - 1) - subsectors);
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}
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else
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{
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child = WORD((node_t *)nodes[i].children[j] - nodes);
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}
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mn.children[j] = LittleShort(child);
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}
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fwrite (&mn, sizeof(mn), 1, file);
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}
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return numnodes * sizeof(mn);
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}
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static int WriteSECTORS (FILE *file)
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{
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mapsector_t ms;
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for (int i = 0; i < numsectors; ++i)
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{
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ms.floorheight = LittleShort(short(sectors[i].floortexz >> FRACBITS));
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ms.ceilingheight = LittleShort(short(sectors[i].ceilingtexz >> FRACBITS));
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uppercopy (ms.floorpic, GetTextureName (sectors[i].floorpic));
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uppercopy (ms.ceilingpic, GetTextureName (sectors[i].ceilingpic));
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ms.lightlevel = LittleShort(sectors[i].lightlevel);
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ms.special = LittleShort(sectors[i].special);
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ms.tag = LittleShort(sectors[i].tag);
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fwrite (&ms, sizeof(ms), 1, file);
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}
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return numsectors * sizeof(ms);
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}
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static int WriteREJECT (FILE *file)
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{
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return 0;
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}
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static int WriteBLOCKMAP (FILE *file)
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{
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return 0;
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}
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static int WriteBEHAVIOR (FILE *file)
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{
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static const BYTE dummy[16] = { 'A', 'C', 'S', 0, 8 };
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fwrite (dummy, 16, 1, file);
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return 16;
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}
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