qzdoom/src/gl/renderer
Christoph Oelckers eadecaf407 - adjustments to GL renderer for decal and alpha changes.
- handle portals in sprite lighting, but do not use the playsim's utility functions for efficiency.
2016-03-22 23:19:21 +01:00
..
gl_colormap.h - fixed handling of FF_FADEWALLS on 3D floors. The problems with the old method became quite obvious in the demo map after the light list bug got fixed. 2016-01-29 17:13:14 +01:00
gl_lightdata.cpp - added a NULL check to gl_enhanced_nightvision's handler so that it won't crash without an uninitialized GL renderer. 2015-11-09 13:49:17 +01:00
gl_lightdata.h - fixed handling of FF_FADEWALLS on 3D floors. The problems with the old method became quite obvious in the demo map after the light list bug got fixed. 2016-01-29 17:13:14 +01:00
gl_renderer.cpp - adjustments to GL renderer for decal and alpha changes. 2016-03-22 23:19:21 +01:00
gl_renderer.h - adjustments for floating point changes. 2016-03-21 02:57:02 +01:00
gl_renderstate.cpp - added necessary state to implement 3D light splitting using hardware clipping planes. 2016-01-30 23:01:11 +01:00
gl_renderstate.h - added necessary state to implement 3D light splitting using hardware clipping planes. 2016-01-30 23:01:11 +01:00