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hw_bsp.cpp
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- cache the results of hw_FakeFlat for the remainder of the current scene instead of storing this in local variables.
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2018-11-10 20:07:00 +01:00 |
hw_clipper.cpp
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Give the clipper a reference to the current viewpoint
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2018-06-19 09:37:49 +02:00 |
hw_clipper.h
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Give the clipper a reference to the current viewpoint
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2018-06-19 09:37:49 +02:00 |
hw_decal.cpp
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- instead of copying the sector planes to GLWall, just store pointers to the front and back sector for later use.
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2018-11-10 23:19:08 +01:00 |
hw_drawinfo.cpp
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- went back to the original portal stencil setup from 3.4.0.
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2018-11-14 21:03:54 +01:00 |
hw_drawinfo.h
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- went back to the original portal stencil setup from 3.4.0.
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2018-11-14 21:03:54 +01:00 |
hw_drawlist.cpp
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- cache the results of hw_FakeFlat for the remainder of the current scene instead of storing this in local variables.
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2018-11-10 20:07:00 +01:00 |
hw_drawlist.h
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- moved more code out of 'gl'.
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2018-10-28 18:49:29 +01:00 |
hw_drawlistadd.cpp
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- made the common render hacks functional again as separate render items.
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2018-11-06 20:31:44 +01:00 |
hw_drawstructs.h
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- changed the stencil cap drawer to only cover the area which is actually used by the portal.
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2018-11-14 23:30:46 +01:00 |
hw_fakeflat.cpp
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- cache the results of hw_FakeFlat for the remainder of the current scene instead of storing this in local variables.
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2018-11-10 20:07:00 +01:00 |
hw_fakeflat.h
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- cache the results of hw_FakeFlat for the remainder of the current scene instead of storing this in local variables.
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2018-11-10 20:07:00 +01:00 |
hw_flats.cpp
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- made the common render hacks functional again as separate render items.
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2018-11-06 20:31:44 +01:00 |
hw_portal.cpp
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- fixed stencil cap generation for old hardware and changed it so that it only gets done once for each stencil setup, not for each stencil pass.
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2018-11-17 15:34:23 +01:00 |
hw_portal.h
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- fixed stencil cap generation for old hardware and changed it so that it only gets done once for each stencil setup, not for each stencil pass.
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2018-11-17 15:34:23 +01:00 |
hw_renderhacks.cpp
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- fixed: Ceiling render hack segments were inserted into the floor list and incorrectly rendered.
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2018-11-18 20:03:06 +01:00 |
hw_renderstate.cpp
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- safety commit. To finalize we need a better vertex buffer interface.
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2018-10-25 00:49:39 +02:00 |
hw_renderstate.h
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- went back to the original portal stencil setup from 3.4.0.
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2018-11-14 21:03:54 +01:00 |
hw_sky.cpp
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- changed the stencil cap drawer to only cover the area which is actually used by the portal.
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2018-11-14 23:30:46 +01:00 |
hw_skydome.cpp
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- the sections are now being used as the smallest element to draw flat planes.
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2018-11-05 22:14:18 +01:00 |
hw_skydome.h
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- the sections are now being used as the smallest element to draw flat planes.
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2018-11-05 22:14:18 +01:00 |
hw_skyportal.cpp
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- went back to the original portal stencil setup from 3.4.0.
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2018-11-14 21:03:54 +01:00 |
hw_spritelight.cpp
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- changed dynamic light traversal to use sections instead of the subsectors.
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2018-11-06 00:13:23 +01:00 |
hw_sprites.cpp
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- fixed incompletely initialized secplanes in sprite splitting code.
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2018-11-13 20:36:23 +01:00 |
hw_viewpointuniforms.h
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- enabled the linear shadowmap filter.
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2018-09-29 13:23:40 +02:00 |
hw_walls.cpp
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- changed the stencil cap drawer to only cover the area which is actually used by the portal.
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2018-11-14 23:30:46 +01:00 |
hw_walls_vertex.cpp
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- changed a bit more stuff that doesn't need to be routed through the OpenGL interface anymore.
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2018-10-28 14:25:29 +01:00 |
hw_weapon.cpp
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- consolidated the 3 nearly identical code fragments handling the weapon's YAdjust for the different renderers into a utility function in DPSprite.
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2018-11-24 22:40:14 +01:00 |
hw_weapon.h
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- move view and projection matrices to DrawInfo.
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2018-06-21 21:02:14 +02:00 |