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https://github.com/ZDoom/qzdoom.git
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ea4f160e35
to specific damage types. - Changed Dehacked parser to use the DECORATE symbol tables for code pointers instead of creating its own ones. - Removed the HandleNoSector hack and changed A_Look so that it uses the sector's sound target for actors with MF_NOSECTOR regardless of compatibility settings. - Moved initialization of weapon slots after the actor initialization. With default weapons exported to DECORATE it can't be done earlier. - Converted Doom weapons to DECORATE. - Changed backpack definition so that Doom's backpack is no longer the base class that implements its functionality. Now there is an abstract base class all backpack-like items derive from. Also moved the actual definition of Doom's backpack to DECORATE. SVN r519 (trunk) |
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.. | ||
arachnotron.txt | ||
archvile.txt | ||
bruiser.txt | ||
cacodemon.txt | ||
cyberdemon.txt | ||
deadthings.txt | ||
demon.txt | ||
doomammo.txt | ||
doomarmor.txt | ||
doomartifacts.txt | ||
doomdecorations.txt | ||
doomhealth.txt | ||
doomimp.txt | ||
doomkeys.txt | ||
doommisc.txt | ||
doomplayer.txt | ||
doomweapons.txt | ||
fatso.txt | ||
keen.txt | ||
lostsoul.txt | ||
painelemental.txt | ||
possessed.txt | ||
revenant.txt | ||
spidermaster.txt | ||
stealthmonsters.txt |