qzdoom/src/cmdlib.cpp
Randy Heit ea3b76815d - Removed -bpal parameter. Blood's blood.pal is loaded from blood.rff, and
its tiles are loaded from the same directory.
- RFF files now load their entire directories into the lumplist.
- Added char * and const char * type coversions for FString, so FStrings can be
  freely passed to functions expecting C strings. (Except varargs functions,
  which still require manually fetching the C string out of it.)
- Renamed the name class to FName.
- Renamed the string class to FString to emphasize that it is not std::string.


SVN r74 (trunk)
2006-05-03 22:45:01 +00:00

339 lines
5.6 KiB
C++

// cmdlib.c (mostly borrowed from the Q2 source)
#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <direct.h>
#endif
#include "doomtype.h"
#include "cmdlib.h"
#include "i_system.h"
#include <sys/types.h>
#include <sys/stat.h>
#include <time.h>
#include "m_alloc.h"
/*
progdir will hold the path up to the game directory, including the slash
f:\quake\
/raid/quake/
gamedir will hold progdir + the game directory (id1, id2, etc)
*/
char progdir[1024];
static inline bool IsSeperator (int c)
{
if (c == '/')
return true;
#ifdef WIN32
if (c == '\\' || c == ':')
return true;
#endif
return false;
}
void FixPathSeperator (char *path)
{
while (*path)
{
if (*path == '\\')
*path = '/';
path++;
}
}
char *copystring (const char *s)
{
char *b;
if (s)
{
size_t len = strlen (s) + 1;
b = new char[len];
memcpy (b, s, len);
}
else
{
b = new char[1];
b[0] = '\0';
}
return b;
}
void ReplaceString (char **ptr, const char *str)
{
if (*ptr)
{
if (*ptr == str)
return;
delete[] *ptr;
}
*ptr = copystring (str);
}
/*
=============================================================================
MISC FUNCTIONS
=============================================================================
*/
/*
================
Q_filelength
================
*/
int Q_filelength (FILE *f)
{
int pos;
int end;
pos = ftell (f);
fseek (f, 0, SEEK_END);
end = ftell (f);
fseek (f, pos, SEEK_SET);
return end;
}
/*
==============
FileExists
==============
*/
BOOL FileExists (const char *filename)
{
FILE *f;
// [RH] Empty filenames are never there
if (*filename == 0)
return false;
f = fopen (filename, "r");
if (!f)
return false;
fclose (f);
return true;
}
void DefaultExtension (char *path, const char *extension)
{
char *src;
//
// if path doesn't have a .EXT, append extension
// (extension should include the .)
//
src = path + strlen(path) - 1;
while (src != path && !IsSeperator(*src))
{
if (*src == '.')
return; // it has an extension
src--;
}
strcat (path, extension);
}
void DefaultExtension (FString &path, const char *extension)
{
char *src = &path[int(path.Len())-1];
while (src != &path[0] && !IsSeperator(*src))
{
if (*src == '.')
return; // it has an extension
src--;
}
path += extension;
}
/*
====================
Extract file parts
====================
*/
// FIXME: should include the slash, otherwise
// backing to an empty path will be wrong when appending a slash
void ExtractFilePath (const char *path, char *dest)
{
const char *src;
src = path + strlen(path) - 1;
//
// back up until a \ or the start
//
while (src != path && !IsSeperator(*(src-1)))
src--;
memcpy (dest, path, src-path);
dest[src-path] = 0;
}
void ExtractFileBase (const char *path, char *dest)
{
const char *src;
src = path + strlen(path) - 1;
if (src >= path)
{
// back up until a / or the start
while (src != path && !IsSeperator(*(src-1)))
src--;
// Check for files with drive specification but no path
#if defined(_WIN32) || defined(DOS)
if (src == path && src[0] != 0)
{
if (src[1] == ':')
src += 2;
}
#endif
while (*src && *src != '.')
{
*dest++ = *src++;
}
}
*dest = 0;
}
/*
==============
ParseNum / ParseHex
==============
*/
int ParseHex (char *hex)
{
char *str;
int num;
num = 0;
str = hex;
while (*str)
{
num <<= 4;
if (*str >= '0' && *str <= '9')
num += *str-'0';
else if (*str >= 'a' && *str <= 'f')
num += 10 + *str-'a';
else if (*str >= 'A' && *str <= 'F')
num += 10 + *str-'A';
else {
Printf ("Bad hex number: %s\n",hex);
return 0;
}
str++;
}
return num;
}
int ParseNum (char *str)
{
if (str[0] == '$')
return ParseHex (str+1);
if (str[0] == '0' && str[1] == 'x')
return ParseHex (str+2);
return atol (str);
}
// [RH] Returns true if the specified string is a valid decimal number
BOOL IsNum (char *str)
{
while (*str)
{
if (((*str < '0') || (*str > '9')) && (*str != '-'))
{
return false;
}
str++;
}
return true;
}
// [RH] Checks if text matches the wildcard pattern using ? or *
bool CheckWildcards (const char *pattern, const char *text)
{
if (pattern == NULL || text == NULL)
return true;
while (*pattern)
{
if (*pattern == '*')
{
char stop = tolower (*++pattern);
while (*text && tolower(*text) != stop)
{
text++;
}
if (*text && tolower(*text) == stop)
{
if (CheckWildcards (pattern, text++))
{
return true;
}
pattern--;
}
}
else if (*pattern == '?' || tolower(*pattern) == tolower(*text))
{
pattern++;
text++;
}
else
{
return false;
}
}
return (*pattern | *text) == 0;
}
// [RH] Print a GUID to a text buffer using the standard format.
void FormatGUID (char *text, const GUID &guid)
{
sprintf (text, "{%08lx-%04x-%04x-%02x%02x-%02x%02x%02x%02x%02x%02x}",
guid.Data1, guid.Data2, guid.Data3,
guid.Data4[0], guid.Data4[1],
guid.Data4[2], guid.Data4[3],
guid.Data4[4], guid.Data4[5],
guid.Data4[6], guid.Data4[7]);
}
// [RH] Returns the current local time as ASCII, even if it's too early
char *myasctime ()
{
time_t clock;
struct tm *lt;
time (&clock);
lt = localtime (&clock);
if (lt != NULL)
{
return asctime (lt);
}
else
{
return "Pre Jan 01 00:00:00 1970\n";
}
}