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56 lines
1.4 KiB
C++
56 lines
1.4 KiB
C++
//-----------------------------------------------------------------------------
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//
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// Copyright 1993-1996 id Software
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// Copyright 1999-2016 Randy Heit
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// Copyright 2016 Magnus Norddahl
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see http://www.gnu.org/licenses/
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//
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//-----------------------------------------------------------------------------
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#pragma once
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#include "tarray.h"
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#define MINZ double((2048*4) / double(1 << 20))
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struct particle_t;
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struct FVoxel;
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namespace swrenderer
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{
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class RenderThread;
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class VisibleSprite;
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struct DrawSegment;
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class RenderTranslucentPass
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{
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public:
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RenderTranslucentPass(RenderThread *thread);
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void Deinit();
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void Clear();
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void Render();
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bool ClipSpriteColumnWithPortals(int x, VisibleSprite *spr);
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RenderThread *Thread = nullptr;
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private:
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void CollectPortals();
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void DrawMaskedSingle(bool renew);
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TArray<DrawSegment *> portaldrawsegs;
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};
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}
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