qzdoom/src/swrenderer
2017-02-23 03:50:24 +01:00
..
drawers Fix light offset 2017-02-23 03:50:24 +01:00
line Change wall project to use the fixed version from GZDoom as it was most likely more tested 2017-02-15 13:26:43 +01:00
plane Renamed Clip3DFloors to Clip3D to fix gcc compile error 2017-02-06 16:04:27 +01:00
scene Fix clang warning 2017-02-12 03:25:17 +01:00
segments Fix portals draw segment indexing bug 2017-02-09 22:58:28 +01:00
things Hook up sprite php drawers (but disable them for now as they don't fully work yet) 2017-02-19 01:23:16 +01:00
viewport Calculate sprite dynamic light contribution and pass it along to the sprite drawer 2017-02-14 06:37:06 +01:00
r_memory.cpp Move frame memory allocator into RenderThread 2017-02-04 02:50:52 +01:00
r_memory.h Move frame memory allocator into RenderThread 2017-02-04 02:50:52 +01:00
r_renderthread.cpp Renamed Clip3DFloors to Clip3D to fix gcc compile error 2017-02-06 16:04:27 +01:00
r_renderthread.h Renamed Clip3DFloors to Clip3D to fix gcc compile error 2017-02-06 16:04:27 +01:00
r_swcanvas.cpp Move software canvas drawing to its own file in the software renderer 2017-02-13 17:32:52 +01:00
r_swcanvas.h Move software canvas drawing to its own file in the software renderer 2017-02-13 17:32:52 +01:00
r_swrenderer.cpp Add true color support to voxel renderer 2017-02-12 01:27:26 +01:00
r_swrenderer.h Make RenderScene the work dispatching class 2017-02-04 14:00:21 +01:00