mirror of
https://github.com/ZDoom/qzdoom.git
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e61b4b3c76
- Changed bounce flags into a property and added real bouncing sound properties. Compatibility modes to preserve use of the SeeSound are present and the old flags map to these. SVN r1599 (trunk)
207 lines
3.7 KiB
Text
207 lines
3.7 KiB
Text
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// Poison Bag (Flechette used by Cleric) ------------------------------------
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ACTOR PoisonBag
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{
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Game Hexen
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Radius 5
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Height 5
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+NOBLOCKMAP +NOGRAVITY
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action native A_PoisonBagInit();
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States
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{
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Spawn:
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PSBG A 18 Bright
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PSBG B 4 Bright
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PSBG C 3
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PSBG C 1 A_PoisonBagInit
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Stop
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}
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}
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// Fire Bomb (Flechette used by Mage) ---------------------------------------
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ACTOR FireBomb
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{
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DamageType "Fire"
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+NOGRAVITY
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+FOILINVUL
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RenderStyle Translucent
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Alpha 0.6
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DeathSound "FlechetteExplode"
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action native A_TimeBomb();
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States
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{
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Spawn:
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PSBG A 20
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PSBG AA 10
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PSBG B 4
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PSBG C 4 A_Scream
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XPL1 A 4 Bright A_TimeBomb
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XPL1 BCDEF 4 Bright
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Stop
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}
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}
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// Throwing Bomb (Flechette used by Fighter) --------------------------------
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ACTOR ThrowingBomb
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{
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Game Hexen
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Health 48
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Speed 12
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Radius 8
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Height 10
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DamageType "Fire"
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+NOBLOCKMAP +DROPOFF +MISSILE
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BounceType "HexenCompat"
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SeeSound "FlechetteBounce"
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DeathSound "FlechetteExplode"
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action native A_CheckThrowBomb();
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action native A_CheckThrowBomb2();
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States
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{
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Spawn:
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THRW A 4 A_CheckThrowBomb
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THRW BCDE 3 A_CheckThrowBomb
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THRW F 3 A_CheckThrowBomb2
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Loop
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THRW G 6 A_CheckThrowBomb
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THRW F 4 A_CheckThrowBomb
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THRW H 6 A_CheckThrowBomb
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THRW F 4 A_CheckThrowBomb
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THRW G 6 A_CheckThrowBomb
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THRW F 3 A_CheckThrowBomb
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Wait
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Death:
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CFCF Q 4 Bright A_NoGravity
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CFCF R 3 Bright A_Scream
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CFCF S 4 Bright A_Explode
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CFCF T 3 Bright
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CFCF U 4 Bright
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CFCF W 3 Bright
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CFCF X 4 Bright
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CFCF Z 3 Bright
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Stop
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}
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}
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// Poison Bag Artifact (Flechette) ------------------------------------------
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ACTOR ArtiPoisonBag : Inventory 8000 native
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{
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Game Hexen
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SpawnID 72
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+FLOATBOB
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Inventory.DefMaxAmount
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Inventory.PickupFlash "PickupFlash"
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+INVBAR +FANCYPICKUPSOUND
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Inventory.Icon "ARTIPSBG"
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Inventory.PickupSound "misc/p_pkup"
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Inventory.PickupMessage "$TXT_ARTIPOISONBAG"
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States
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{
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Spawn:
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PSBG A -1
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Stop
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}
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}
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// Poison Bag 1 (The Cleric's) ----------------------------------------------
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ACTOR ArtiPoisonBag1 : ArtiPoisonBag native
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{
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Inventory.Icon "ARTIPSB1"
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}
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// Poison Bag 2 (The Mage's) ------------------------------------------------
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ACTOR ArtiPoisonBag2 : ArtiPoisonBag native
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{
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Inventory.Icon "ARTIPSB2"
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}
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// Poison Bag 3 (The Fighter's) ---------------------------------------------
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ACTOR ArtiPoisonBag3 : ArtiPoisonBag native
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{
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Inventory.Icon "ARTIPSB3"
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}
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// Poison Cloud -------------------------------------------------------------
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ACTOR PoisonCloud native
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{
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Radius 20
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Height 30
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Mass 0x7fffffff
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+NOBLOCKMAP +NOGRAVITY +DROPOFF
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+NODAMAGETHRUST
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+DONTSPLASH +FOILINVUL +CANBLAST +BLOODLESSIMPACT
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RenderStyle Translucent
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Alpha 0.6
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DeathSound "PoisonShroomDeath"
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DamageType PoisonCloud
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action native A_PoisonBagDamage();
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action native A_PoisonBagCheck();
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States
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{
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Spawn:
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PSBG D 1
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PSBG D 1 A_Scream
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PSBG DEEEFFFGGGHHHII 2 A_PoisonBagDamage
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PSBG I 2 A_PoisonBagCheck
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PSBG I 1 A_PoisonBagCheck
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Goto Spawn + 3
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Death:
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PSBG HG 7
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PSBG FD 6
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Stop
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}
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}
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// Poison Shroom ------------------------------------------------------------
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ACTOR ZPoisonShroom : PoisonBag 8104
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{
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Game Hexen
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Radius 6
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Height 20
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PainChance 255
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Health 30
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Mass 0x7fffffff
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+SHOOTABLE
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+SOLID
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+NOBLOOD
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+NOICEDEATH
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-NOBLOCKMAP
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-NOGRAVITY
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PainSound "PoisonShroomPain"
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DeathSound "PoisonShroomDeath"
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action native A_PoisonShroom();
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States
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{
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Spawn:
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SHRM A 5 A_PoisonShroom
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Goto Pain+1
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Pain:
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SHRM A 6
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SHRM B 8 A_Pain
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Goto Spawn
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Death:
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SHRM CD 5
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SHRM E 5 A_PoisonBagInit
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SHRM F -1
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Stop
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}
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}
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