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a6d9a37ef7
* Moves the dog sound out of the Doom-specific sounds in SNDINFO to address this, * Renames the dog actor to MBFHelperDog to prevent name conflicts, * Adds APROP_Score to CheckActorProperty, * Completes the randomspawner update (the reason I moved the recursion counter out of special1 was that I found some projectiles had this set to them, for example in A_LichAttack, but I forgot to add transfer for them), * Provides centered sprites for beta plasma balls if this is deemed deserving correction. SVN r1847 (trunk) |
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.. | ||
arachnotron.txt | ||
archvile.txt | ||
bossbrain.txt | ||
bruiser.txt | ||
cacodemon.txt | ||
cyberdemon.txt | ||
deadthings.txt | ||
demon.txt | ||
dog.txt | ||
doomammo.txt | ||
doomarmor.txt | ||
doomartifacts.txt | ||
doomdecorations.txt | ||
doomhealth.txt | ||
doomimp.txt | ||
doomkeys.txt | ||
doommisc.txt | ||
doomplayer.txt | ||
doomweapons.txt | ||
fatso.txt | ||
keen.txt | ||
lostsoul.txt | ||
painelemental.txt | ||
possessed.txt | ||
revenant.txt | ||
scriptedmarine.txt | ||
spidermaster.txt | ||
stealthmonsters.txt |