mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-12-16 15:31:30 +00:00
7301001a3f
These cannot be done with the regular textures so there needs to be an option to create more than one native texture per FTexture. For completeness' sake there is also the option now to create a paletted version of a texture if the regular one is true color. This fixes a long standing problem that translations were not applied to non-paletted textures. |
||
---|---|---|
.. | ||
gl_cvars.h | ||
gl_debug.cpp | ||
gl_debug.h | ||
gl_extlist.txt | ||
gl_framebuffer.cpp | ||
gl_framebuffer.h | ||
gl_interface.cpp | ||
gl_interface.h | ||
gl_load.c | ||
gl_load.h | ||
gl_menu.cpp | ||
gl_swframebuffer.cpp | ||
gl_swframebuffer.h | ||
gl_swwipe.cpp | ||
gl_system.h | ||
gl_threads.cpp | ||
gl_wipe.cpp |