..
gl_bsp.cpp
- renamed FTexture's UseType flags and gave them a dedicated type.
2018-03-25 20:26:16 +02:00
gl_clipper.cpp
- reverted the counter for the vertex angle cache to a simple incrementing global variable.
2017-03-20 01:21:33 +01:00
gl_clipper.h
- reverted the counter for the vertex angle cache to a simple incrementing global variable.
2017-03-20 01:21:33 +01:00
gl_decal.cpp
- fix decals not getting lit by lights not having a target while still having the LF_DONTLIGHTSELF flag
2018-02-10 00:06:47 +01:00
gl_drawinfo.cpp
- fixed a small logic error introduced by fixing the translucent particle sorting.
2018-03-01 17:10:21 +01:00
gl_drawinfo.h
- moved gl_fixedcolormap into GLSceneDrawer.
2017-03-12 21:57:39 +01:00
gl_fakeflat.cpp
- renamed FTexture's UseType flags and gave them a dedicated type.
2018-03-25 20:26:16 +02:00
gl_flats.cpp
- fixed: The colormap was not fully initialized for 3D floors in sectors where neither the original floor nor ceiling were visible.
2017-05-19 11:42:44 +02:00
gl_portal.cpp
Fixed applying of Doom 64 lighting to horizon portals
2017-12-28 18:32:26 +02:00
gl_portal.h
- fixed: The culling mode for translucent models must be inverted when rendering a mirror.
2018-01-21 16:29:40 +01:00
gl_renderhacks.cpp
- renamed FTexture's UseType flags and gave them a dedicated type.
2018-03-25 20:26:16 +02:00
gl_scene.cpp
- Add per-pixel model light to the OpenGL 3.3 render path
2018-03-01 01:27:12 +01:00
gl_scenedrawer.h
- Add per-pixel model light to the OpenGL 3.3 render path
2018-03-01 01:27:12 +01:00
gl_sky.cpp
- renamed FTexture's UseType flags and gave them a dedicated type.
2018-03-25 20:26:16 +02:00
gl_skydome.cpp
- removed the FGLBitmap class and replaced all uses with the regular FBitmap.
2017-06-18 09:14:33 +02:00
gl_sprite.cpp
- Add per-pixel model light to the OpenGL 3.3 render path
2018-03-01 01:27:12 +01:00
gl_spritelight.cpp
- Add per-pixel model light to the OpenGL 3.3 render path
2018-03-01 01:27:12 +01:00
gl_vertex.cpp
- changed the license of the OpenGL renderer to LGPL v3.
2016-09-14 20:01:13 +02:00
gl_wall.h
- Add per-pixel model light to the OpenGL 3.3 render path
2018-03-01 01:27:12 +01:00
gl_walls.cpp
- renamed FTexture's UseType flags and gave them a dedicated type.
2018-03-25 20:26:16 +02:00
gl_walls_draw.cpp
- let the texture manager handle the special OpenGL textures so that they get deleted and recreated when needed.
2018-02-15 17:56:04 +01:00
gl_weapon.cpp
- Add per-pixel model light to the OpenGL 3.3 render path
2018-03-01 01:27:12 +01:00