.. |
chex
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- renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used.
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2016-12-24 16:34:45 +01:00 |
doom
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- use an inventory flag to decide what items are slipped by DF_NO_HEALTH and DF_NO_ARMOR. With all the changes over the last 10 years this had become too spotty.
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2017-02-28 21:45:47 +01:00 |
heretic
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- added tags to all ammo types.
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2017-02-25 19:56:22 +01:00 |
hexen
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- added tags to all ammo types.
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2017-02-25 19:56:22 +01:00 |
inventory
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completely redid the active powerup drawer for the HUD
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2017-03-24 22:58:16 +01:00 |
menu
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- fixed MenuItemBase.OnMenuCreated was not declared virtual.
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2017-03-16 21:34:03 +01:00 |
raven
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- scriptified a large part of the weapon code.
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2017-01-19 17:40:34 +01:00 |
shared
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- implemented the regular Doom status bar.
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2017-03-26 22:04:58 +02:00 |
statscreen
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- resotred proper time calculations for status screen.
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2017-03-20 19:04:17 +01:00 |
statusbar
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- implemented the regular Doom status bar.
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2017-03-26 22:04:58 +02:00 |
strife
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- added a callback to menu items for when a new menu gets created.
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2017-03-14 10:41:13 +01:00 |
actor.txt
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- implemented the regular Doom status bar.
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2017-03-26 22:04:58 +02:00 |
actor_checks.txt
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- implemented the parser basics of a ZScript versioning system.
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2017-03-05 14:13:00 +01:00 |
base.txt
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- simplified the parameters of the HUD draw functions by moving all booleans into one flags word and ordering them so that the less likely ones to be used can be made optional.
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2017-03-26 18:41:24 +02:00 |
compatibility.txt
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- scriptified the main statusbar interface and the Strife status bar.
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2017-03-22 00:32:52 +01:00 |
constants.txt
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Merge https://github.com/coelckers/gzdoom
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2017-03-02 18:13:33 -05:00 |
dynarrays.txt
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some groundwork for the implementation of dynamic arrays
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2017-01-11 00:57:31 +01:00 |
events.txt
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Added: UiTick in EventHandlers, a callback that executes at 35fps on every handler in ui scope;
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2017-03-09 15:38:49 +01:00 |
mapdata.txt
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- increased the snd_channels default and minimum.
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2017-03-16 10:38:56 +01:00 |
sounddata.txt
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- scriptified ASoundSequence.
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2017-01-14 14:37:29 +01:00 |