..
chex
- renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used.
2016-12-24 16:34:45 +01:00
doom
- added tags to all ammo types.
2017-02-25 19:56:22 +01:00
heretic
- added tags to all ammo types.
2017-02-25 19:56:22 +01:00
hexen
- added tags to all ammo types.
2017-02-25 19:56:22 +01:00
inventory
- added some flexibility to some Skulltag powerups.
2017-02-26 16:23:22 +01:00
menu
- fixed messagebox correctly.
2017-02-26 12:50:11 +01:00
raven
- scriptified a large part of the weapon code.
2017-01-19 17:40:34 +01:00
shared
- scriptified the rest of the player menu. This compiles and runs but doesn't work yet, it will be fixed in the next commit.
2017-02-18 01:20:07 +01:00
statscreen
- made intermission screen more scripting friendly.
2017-02-24 00:28:33 +01:00
strife
- added an amount parameter to the 'drop' CCMD.
2017-02-23 20:18:02 +01:00
actor.txt
- added a Death.Sky state for missiles that gets used when they hit a sky plane.
2017-02-25 20:45:28 +01:00
actor_checks.txt
- scriptified cht_Give and cht_Take and made them virtual function of PlayerPawn so that this can be better configured for mods that want other options in here.
2017-01-17 17:34:39 +01:00
base.txt
- fprgot to commit the script-side definition of STAT_STATIC.
2017-02-25 17:14:03 +01:00
compatibility.txt
- streamlined font handling for scripts a bit.
2017-02-05 13:14:22 +01:00
constants.txt
- added some flexibility to some Skulltag powerups.
2017-02-26 16:23:22 +01:00
dynarrays.txt
some groundwork for the implementation of dynamic arrays
2017-01-11 00:57:31 +01:00
events.txt
Added non-playsim console-called event
2017-02-06 15:52:20 +02:00
mapdata.txt
- exported GetUDMF methods to scripting.
2017-02-15 01:03:47 +01:00
sounddata.txt
- scriptified ASoundSequence.
2017-01-14 14:37:29 +01:00