qzdoom/src/common/models
2020-09-27 10:48:38 +02:00
..
model.cpp - made video base code game independent 2020-04-28 22:54:53 +02:00
model.h - made video base code game independent 2020-04-28 22:54:53 +02:00
model_kvx.h - more 'override's. 2020-09-27 10:48:38 +02:00
model_md2.h - moved model code to 'common'. 2020-04-27 20:50:46 +02:00
model_md3.h - moved model code to 'common'. 2020-04-27 20:50:46 +02:00
model_obj.h - moved model code to 'common'. 2020-04-27 20:50:46 +02:00
model_ue1.h - more 'override's. 2020-09-27 10:48:38 +02:00
modelrenderer.h - moved around some sky rendering code so that the game independent parts are grouped together. 2020-04-29 00:14:42 +02:00
models_md2.cpp - made video base code game independent 2020-04-28 22:54:53 +02:00
models_md3.cpp - moved model code to 'common'. 2020-04-27 20:50:46 +02:00
models_obj.cpp - made video base code game independent 2020-04-28 22:54:53 +02:00
models_ue1.cpp Optimize UE1 vertex normal computation. 2020-07-11 08:07:38 -03:00
models_voxel.cpp - made video base code game independent 2020-04-28 22:54:53 +02:00
tab_anorms.h - moved model code to 'common'. 2020-04-27 20:50:46 +02:00
voxels.cpp - made video base code game independent 2020-04-28 22:54:53 +02:00
voxels.h - made video base code game independent 2020-04-28 22:54:53 +02:00