model.cpp
|
- made video base code game independent
|
2020-04-28 22:54:53 +02:00 |
model.h
|
- made video base code game independent
|
2020-04-28 22:54:53 +02:00 |
model_kvx.h
|
- more 'override's.
|
2020-09-27 10:48:38 +02:00 |
model_md2.h
|
- moved model code to 'common'.
|
2020-04-27 20:50:46 +02:00 |
model_md3.h
|
- moved model code to 'common'.
|
2020-04-27 20:50:46 +02:00 |
model_obj.h
|
- moved model code to 'common'.
|
2020-04-27 20:50:46 +02:00 |
model_ue1.h
|
- more 'override's.
|
2020-09-27 10:48:38 +02:00 |
models_md2.cpp
|
- made video base code game independent
|
2020-04-28 22:54:53 +02:00 |
models_md3.cpp
|
- moved model code to 'common'.
|
2020-04-27 20:50:46 +02:00 |
models_obj.cpp
|
- made video base code game independent
|
2020-04-28 22:54:53 +02:00 |
models_ue1.cpp
|
Optimize UE1 vertex normal computation.
|
2020-07-11 08:07:38 -03:00 |
models_voxel.cpp
|
- made video base code game independent
|
2020-04-28 22:54:53 +02:00 |
tab_anorms.h
|
- moved model code to 'common'.
|
2020-04-27 20:50:46 +02:00 |
voxels.cpp
|
- made video base code game independent
|
2020-04-28 22:54:53 +02:00 |
voxels.h
|
- made video base code game independent
|
2020-04-28 22:54:53 +02:00 |