qzdoom/src/gl/data
Christoph Oelckers e5f88a9883 - fixed: The textured automap was not using correct light levels.
In order for the externally passed vertex attribute to work the buffer's color attrib array needs to be disabled for these.
2016-08-08 16:18:07 +02:00
..
gl_data.cpp - made adjustments to ZDoom's last changes. 2016-04-28 17:55:58 +02:00
gl_data.h - fixed a crash when initializing the GL portal data for an incomplete or inactive portal. Also did a bit of cleanup on this code, the 'delta' member was never used. 2016-07-16 12:45:49 +02:00
gl_matrix.cpp - optimize VSMatrix::Translate. 2016-05-01 12:39:08 +02:00
gl_matrix.h - cleaned up the clip plane management for portals. 2016-04-27 00:41:00 +02:00
gl_portaldata.cpp - fixed a crash when initializing the GL portal data for an incomplete or inactive portal. Also did a bit of cleanup on this code, the 'delta' member was never used. 2016-07-16 12:45:49 +02:00
gl_setup.cpp - changed rendering of sky cubemaps to use precalculated vertex data from the SkyVertexBuffer. 2016-08-04 12:16:53 +02:00
gl_vertexbuffer.cpp - fixed: The textured automap was not using correct light levels. 2016-08-08 16:18:07 +02:00
gl_vertexbuffer.h - fixed: The textured automap was not using correct light levels. 2016-08-08 16:18:07 +02:00