mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-12-16 15:31:30 +00:00
a8de4fc2da
everything that was new for XP. - Swapped snes_spc out for the full Game Music Emu library. SVN r1631 (trunk)
78 lines
2.4 KiB
C++
78 lines
2.4 KiB
C++
// Included at the beginning of library source files, after all other #include lines
|
|
#ifndef BLARGG_SOURCE_H
|
|
#define BLARGG_SOURCE_H
|
|
|
|
// If debugging is enabled, abort program if expr is false. Meant for checking
|
|
// internal state and consistency. A failed assertion indicates a bug in the module.
|
|
// void assert( bool expr );
|
|
#include <assert.h>
|
|
|
|
// If debugging is enabled and expr is false, abort program. Meant for checking
|
|
// caller-supplied parameters and operations that are outside the control of the
|
|
// module. A failed requirement indicates a bug outside the module.
|
|
// void require( bool expr );
|
|
#undef require
|
|
#define require( expr ) assert( expr )
|
|
|
|
// Like printf() except output goes to debug log file. Might be defined to do
|
|
// nothing (not even evaluate its arguments).
|
|
// void dprintf( const char* format, ... );
|
|
inline void blargg_dprintf_( const char*, ... ) { }
|
|
#undef dprintf
|
|
#define dprintf (1) ? (void) 0 : blargg_dprintf_
|
|
|
|
// If enabled, evaluate expr and if false, make debug log entry with source file
|
|
// and line. Meant for finding situations that should be examined further, but that
|
|
// don't indicate a problem. In all cases, execution continues normally.
|
|
#undef check
|
|
#define check( expr ) ((void) 0)
|
|
|
|
// If expr yields error string, return it from current function, otherwise continue.
|
|
#undef RETURN_ERR
|
|
#define RETURN_ERR( expr ) do { \
|
|
blargg_err_t blargg_return_err_ = (expr); \
|
|
if ( blargg_return_err_ ) return blargg_return_err_; \
|
|
} while ( 0 )
|
|
|
|
// If ptr is 0, return out of memory error string.
|
|
#undef CHECK_ALLOC
|
|
#define CHECK_ALLOC( ptr ) do { if ( (ptr) == 0 ) return "Out of memory"; } while ( 0 )
|
|
|
|
// Avoid any macros which evaluate their arguments multiple times
|
|
#undef min
|
|
#undef max
|
|
|
|
// using const references generates crappy code, and I am currenly only using these
|
|
// for built-in types, so they take arguments by value
|
|
|
|
template<class T>
|
|
inline T min( T x, T y )
|
|
{
|
|
if ( x < y )
|
|
return x;
|
|
return y;
|
|
}
|
|
|
|
template<class T>
|
|
inline T max( T x, T y )
|
|
{
|
|
if ( x < y )
|
|
return y;
|
|
return x;
|
|
}
|
|
|
|
// TODO: good idea? bad idea?
|
|
#undef byte
|
|
#define byte byte_
|
|
typedef unsigned char byte;
|
|
|
|
// deprecated
|
|
#define BLARGG_CHECK_ALLOC CHECK_ALLOC
|
|
#define BLARGG_RETURN_ERR RETURN_ERR
|
|
|
|
// BLARGG_SOURCE_BEGIN: If defined, #included, allowing redefition of dprintf and check
|
|
#ifdef BLARGG_SOURCE_BEGIN
|
|
#include BLARGG_SOURCE_BEGIN
|
|
#endif
|
|
|
|
#endif
|