mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-06 21:12:12 +00:00
8830d3a07a
SVN r4249 (trunk)
282 lines
4.7 KiB
Text
282 lines
4.7 KiB
Text
|
|
// Boss spot ----------------------------------------------------------------
|
|
|
|
ACTOR BossSpot : SpecialSpot 56
|
|
{
|
|
Game Heretic
|
|
SpawnID 141
|
|
+INVISIBLE
|
|
}
|
|
|
|
// Sorcerer (D'Sparil on his serpent) ---------------------------------------
|
|
|
|
ACTOR Sorcerer1 7
|
|
{
|
|
Game Heretic
|
|
SpawnID 142
|
|
Health 2000
|
|
Radius 28
|
|
Height 100
|
|
Mass 800
|
|
Speed 16
|
|
PainChance 56
|
|
Monster
|
|
+BOSS
|
|
+DONTMORPH
|
|
+NORADIUSDMG
|
|
+NOTARGET
|
|
+NOICEDEATH
|
|
+FLOORCLIP
|
|
+DONTGIB
|
|
SeeSound "dsparilserpent/sight"
|
|
AttackSound "dsparilserpent/attack"
|
|
PainSound "dsparilserpent/pain"
|
|
DeathSound "dsparilserpent/death"
|
|
ActiveSound "dsparilserpent/active"
|
|
Obituary "$OB_DSPARIL1"
|
|
HitObituary "$OB_DSPARIL1HIT"
|
|
|
|
action native A_Sor1Pain ();
|
|
action native A_Sor1Chase ();
|
|
action native A_Srcr1Attack ();
|
|
action native A_SorcererRise ();
|
|
|
|
States
|
|
{
|
|
Spawn:
|
|
SRCR AB 10 A_Look
|
|
Loop
|
|
See:
|
|
SRCR ABCD 5 A_Sor1Chase
|
|
Loop
|
|
Pain:
|
|
SRCR Q 6 A_Sor1Pain
|
|
Goto See
|
|
Missile:
|
|
SRCR Q 7 A_FaceTarget
|
|
SRCR R 6 A_FaceTarget
|
|
SRCR S 10 A_Srcr1Attack
|
|
Goto See
|
|
Missile2:
|
|
SRCR S 10 A_FaceTarget
|
|
SRCR Q 7 A_FaceTarget
|
|
SRCR R 6 A_FaceTarget
|
|
SRCR S 10 A_Srcr1Attack
|
|
Goto See
|
|
Death:
|
|
SRCR E 7
|
|
SRCR F 7 A_Scream
|
|
SRCR G 7
|
|
SRCR HIJK 6
|
|
SRCR L 25 A_PlaySound("dsparil/zap", CHAN_BODY, 1, false, ATTN_NONE)
|
|
SRCR MN 5
|
|
SRCR O 4
|
|
SRCR L 20 A_PlaySound("dsparil/zap", CHAN_BODY, 1, false, ATTN_NONE)
|
|
SRCR MN 5
|
|
SRCR O 4
|
|
SRCR L 12
|
|
SRCR P -1 A_SorcererRise
|
|
}
|
|
}
|
|
|
|
|
|
// Sorcerer FX 1 ------------------------------------------------------------
|
|
|
|
ACTOR SorcererFX1
|
|
{
|
|
Game Heretic
|
|
SpawnID 144
|
|
Radius 10
|
|
Height 10
|
|
Speed 20
|
|
FastSpeed 28
|
|
Damage 10
|
|
DamageType Fire
|
|
Projectile
|
|
-ACTIVATEIMPACT
|
|
-ACTIVATEPCROSS
|
|
RenderStyle Add
|
|
States
|
|
{
|
|
Spawn:
|
|
FX14 ABC 6 BRIGHT
|
|
Loop
|
|
Death:
|
|
FX14 DEFGH 5 BRIGHT
|
|
Stop
|
|
}
|
|
}
|
|
|
|
|
|
// Sorcerer 2 (D'Sparil without his serpent) --------------------------------
|
|
|
|
ACTOR Sorcerer2
|
|
{
|
|
Game Heretic
|
|
SpawnID 143
|
|
Health 3500
|
|
Radius 16
|
|
Height 70
|
|
Mass 300
|
|
Speed 14
|
|
Painchance 32
|
|
Monster
|
|
+DROPOFF
|
|
+BOSS
|
|
+DONTMORPH
|
|
+FULLVOLACTIVE
|
|
+NORADIUSDMG
|
|
+NOTARGET
|
|
+NOICEDEATH
|
|
+FLOORCLIP
|
|
+BOSSDEATH
|
|
SeeSound "dsparil/sight"
|
|
AttackSound "dsparil/attack"
|
|
PainSound "dsparil/pain"
|
|
ActiveSound "dsparil/active"
|
|
Obituary "$OB_DSPARIL2"
|
|
HitObituary "$OB_DSPARIL2HIT"
|
|
|
|
action native A_Srcr2Decide ();
|
|
action native A_Srcr2Attack ();
|
|
action native A_Sor2DthInit ();
|
|
action native A_Sor2DthLoop ();
|
|
|
|
States
|
|
{
|
|
Spawn:
|
|
SOR2 MN 10 A_Look
|
|
Loop
|
|
See:
|
|
SOR2 MNOP 4 A_Chase
|
|
Loop
|
|
Rise:
|
|
SOR2 AB 4
|
|
SOR2 C 4 A_PlaySound("dsparil/rise", CHAN_BODY, 1, false, ATTN_NONE)
|
|
SOR2 DEF 4
|
|
SOR2 G 12 A_PlaySound("dsparil/sight", CHAN_BODY, 1, false, ATTN_NONE)
|
|
Goto See
|
|
Pain:
|
|
SOR2 Q 3
|
|
SOR2 Q 6 A_Pain
|
|
Goto See
|
|
Missile:
|
|
SOR2 R 9 A_Srcr2Decide
|
|
SOR2 S 9 A_FaceTarget
|
|
SOR2 T 20 A_Srcr2Attack
|
|
Goto See
|
|
Teleport:
|
|
SOR2 LKJIHG 6
|
|
Goto See
|
|
Death:
|
|
SDTH A 8 A_Sor2DthInit
|
|
SDTH B 8
|
|
SDTH C 8 A_PlaySound("dsparil/scream", CHAN_BODY, 1, false, ATTN_NONE)
|
|
DeathLoop:
|
|
SDTH DE 7
|
|
SDTH F 7 A_Sor2DthLoop
|
|
SDTH G 6 A_PlaySound("dsparil/explode", CHAN_BODY, 1, false, ATTN_NONE)
|
|
SDTH H 6
|
|
SDTH I 18
|
|
SDTH J 6 A_NoBlocking
|
|
SDTH K 6 A_PlaySound("dsparil/bones", CHAN_BODY, 1, false, ATTN_NONE)
|
|
SDTH LMN 6
|
|
SDTH O -1 A_BossDeath
|
|
Stop
|
|
}
|
|
}
|
|
|
|
|
|
|
|
// Sorcerer 2 FX 1 ----------------------------------------------------------
|
|
|
|
ACTOR Sorcerer2FX1
|
|
{
|
|
Game Heretic
|
|
SpawnID 145
|
|
Radius 10
|
|
Height 6
|
|
Speed 20
|
|
FastSpeed 28
|
|
Damage 1
|
|
Projectile
|
|
-ACTIVATEIMPACT
|
|
-ACTIVATEPCROSS
|
|
RenderStyle Add
|
|
|
|
action native A_BlueSpark ();
|
|
|
|
States
|
|
{
|
|
Spawn:
|
|
FX16 ABC 3 BRIGHT A_BlueSpark
|
|
Loop
|
|
Death:
|
|
FX16 G 5 BRIGHT A_Explode(random[S2FX1](80,111))
|
|
FX16 HIJKL 5 BRIGHT
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Sorcerer 2 FX Spark ------------------------------------------------------
|
|
|
|
ACTOR Sorcerer2FXSpark
|
|
{
|
|
Radius 20
|
|
Height 16
|
|
+NOBLOCKMAP
|
|
+NOGRAVITY
|
|
+NOTELEPORT
|
|
+CANNOTPUSH
|
|
RenderStyle Add
|
|
States
|
|
{
|
|
Spawn:
|
|
FX16 DEF 12 BRIGHT
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Sorcerer 2 FX 2 ----------------------------------------------------------
|
|
|
|
ACTOR Sorcerer2FX2
|
|
{
|
|
Game Heretic
|
|
SpawnID 146
|
|
Radius 10
|
|
Height 6
|
|
Speed 6
|
|
Damage 10
|
|
Projectile
|
|
-ACTIVATEIMPACT
|
|
-ACTIVATEPCROSS
|
|
RenderStyle Add
|
|
|
|
action native A_GenWizard ();
|
|
|
|
States
|
|
{
|
|
Spawn:
|
|
FX11 A 35 BRIGHT
|
|
FX11 A 5 BRIGHT A_GenWizard
|
|
FX11 B 5 BRIGHT
|
|
Goto Spawn+1
|
|
Death:
|
|
FX11 CDEFG 5 BRIGHT
|
|
Stop
|
|
|
|
}
|
|
}
|
|
// Sorcerer 2 Telefade ------------------------------------------------------
|
|
|
|
ACTOR Sorcerer2Telefade
|
|
{
|
|
+NOBLOCKMAP
|
|
States
|
|
{
|
|
Spawn:
|
|
SOR2 GHIJKL 6
|
|
Stop
|
|
}
|
|
}
|
|
|