qzdoom/wadsrc/static/reverbs.txt
Randy Heit fb50df2c63 About a week's worth of changes here. As a heads-up, I wouldn't be
surprised if this doesn't build in Linux right now. The CMakeLists.txt
were checked with MinGW and NMake, but how they fair under Linux is an
unknown to me at this time.

- Converted most sprintf (and all wsprintf) calls to either mysnprintf or
  FStrings, depending on the situation.
- Changed the strings in the wbstartstruct to be FStrings.
- Changed myvsnprintf() to output nothing if count is greater than INT_MAX.
  This is so that I can use a series of mysnprintf() calls and advance the
  pointer for each one. Once the pointer goes beyond the end of the buffer,
  the count will go negative, but since it's an unsigned type it will be
  seen as excessively huge instead. This should not be a problem, as there's
  no reason for ZDoom to be using text buffers larger than 2 GB anywhere.
- Ripped out the disabled bit from FGameConfigFile::MigrateOldConfig().
- Changed CalcMapName() to return an FString instead of a pointer to a static
  buffer.
- Changed startmap in d_main.cpp into an FString.
- Changed CheckWarpTransMap() to take an FString& as the first argument.
- Changed d_mapname in g_level.cpp into an FString.
- Changed DoSubstitution() in ct_chat.cpp to place the substitutions in an
  FString.
- Fixed: The MAPINFO parser wrote into the string buffer to construct a map
  name when given a Hexen map number. This was fine with the old scanner
  code, but only a happy coincidence prevents it from crashing with the new
  code
- Added the 'B' conversion specifier to StringFormat::VWorker() for printing
  binary numbers.
- Added CMake support for building with MinGW, MSYS, and NMake. Linux support
  is probably broken until I get around to booting into Linux again. Niceties
  provided over the existing Makefiles they're replacing:
  * All command-line builds can use the same build system, rather than having
    a separate one for MinGW and another for Linux.
  * Microsoft's NMake tool is supported as a target.
  * Progress meters.
  * Parallel makes work from a fresh checkout without needing to be primed
    first with a single-threaded make.
  * Porting to other architectures should be simplified, whenever that day
    comes.
- Replaced the makewad tool with zipdir. This handles the dependency tracking
  itself instead of generating an external makefile to do it, since I couldn't
  figure out how to generate a makefile with an external tool and include it
  with a CMake-generated makefile. Where makewad used a master list of files
  to generate the package file, zipdir just zips the entire contents of one or
  more directories.
- Added the gdtoa package from netlib's fp library so that ZDoom's printf-style
  formatting can be entirely independant of the CRT.

SVN r1082 (trunk)
2008-07-23 04:57:26 +00:00

1861 lines
32 KiB
Text

"Castle Alcove" 30 0
{
Environment 20
EnvironmentDiffusion 0.890
RoomHF -600
RoomLF -2000
DecayTime 1.640
DecayHFRatio 0.870
DecayLFRatio 0.310
Reflections -100
ReflectionsDelay 0.007
Reverb -500
ReverbDelay 0.034
EchoTime 0.138
EchoDepth 0.080
HFReference 5168.600
LFReference 139.500
bDecayHFLimit true
bEchoTimeScale true
}
"Castle Courtyard" 30 1
{
Environment 20
EnvironmentDiffusion 0.420
Room -1100
RoomHF -700
RoomLF -900
DecayTime 2.130
DecayHFRatio 0.610
DecayLFRatio 0.230
Reflections -2300
ReflectionsDelay 0.112
Reverb -1500
ReverbDelay 0.036
EchoDepth 0.370
AirAbsorptionHF 0.000
bDecayHFLimit true
bEchoTimeScale true
}
"Castle Cupboard" 30 2
{
Environment 20
EnvironmentDiffusion 0.890
RoomHF -1100
RoomLF -2000
DecayTime 0.670
DecayHFRatio 0.870
DecayLFRatio 0.310
Reflections 300
ReflectionsDelay 0.010
Reverb 300
ReverbDelay 0.007
EchoTime 0.138
EchoDepth 0.080
HFReference 5168.600
LFReference 139.500
bDecayHFLimit true
bEchoTimeScale true
}
"Castle Hall" 30 3
{
Environment 20
EnvironmentDiffusion 0.810
RoomHF -1100
RoomLF -1500
DecayTime 3.140
DecayHFRatio 0.790
DecayLFRatio 0.620
Reflections -1300
ReflectionsDelay 0.056
Reverb -500
ReverbDelay 0.024
HFReference 5168.600
LFReference 139.500
bDecayHFLimit true
bEchoTimeScale true
}
"Castle Large Room" 30 4
{
Environment 20
EnvironmentDiffusion 0.820
RoomHF -1100
RoomLF -1800
DecayTime 2.530
DecayHFRatio 0.830
DecayLFRatio 0.500
Reflections -900
ReflectionsDelay 0.034
Reverb -400
ReverbDelay 0.016
EchoTime 0.185
EchoDepth 0.070
HFReference 5168.600
LFReference 139.500
bDecayHFLimit true
bEchoTimeScale true
}
"Castle Long Passage" 30 5
{
Environment 20
EnvironmentDiffusion 0.890
RoomHF -800
RoomLF -2000
DecayTime 3.420
DecayHFRatio 0.830
DecayLFRatio 0.310
Reflections -200
ReflectionsDelay 0.007
Reverb -600
ReverbDelay 0.023
EchoTime 0.138
EchoDepth 0.080
HFReference 5168.600
LFReference 139.500
bDecayHFLimit true
bEchoTimeScale true
}
"Castle Medium Room" 30 6
{
Environment 20
EnvironmentDiffusion 0.930
RoomHF -1100
RoomLF -2000
DecayTime 2.040
DecayHFRatio 0.830
DecayLFRatio 0.460
Reflections -300
ReflectionsDelay 0.022
Reverb -200
ReverbDelay 0.011
EchoTime 0.155
EchoDepth 0.030
HFReference 5168.600
LFReference 139.500
bDecayHFLimit true
bEchoTimeScale true
}
"Castle Short Passage" 30 7
{
Environment 20
EnvironmentDiffusion 0.890
RoomHF -1000
RoomLF -2000
DecayTime 2.320
DecayHFRatio 0.830
DecayLFRatio 0.310
Reflections -100
ReflectionsDelay 0.007
Reverb -500
ReverbDelay 0.023
EchoTime 0.138
EchoDepth 0.080
HFReference 5168.600
LFReference 139.500
bDecayHFLimit true
bEchoTimeScale true
}
"Castle Small Room" 30 8
{
Environment 20
EnvironmentDiffusion 0.890
Room -1100
RoomHF -800
RoomLF -2000
DecayTime 1.220
DecayHFRatio 0.830
DecayLFRatio 0.310
Reflections -100
ReflectionsDelay 0.022
Reverb 0
ReverbDelay 0.011
EchoTime 0.138
EchoDepth 0.080
HFReference 5168.600
LFReference 139.500
bDecayHFLimit true
bEchoTimeScale true
}
"Chapel" 31 0
{
Environment 7
EnvironmentDiffusion 0.840
DecayTime 4.620
DecayHFRatio 0.640
DecayLFRatio 1.230
Reflections -700
ReflectionsDelay 0.032
Reverb -800
ReverbDelay 0.049
ModulationDepth 0.110
bEchoTimeScale true
}
"City Abandoned" 32 0
{
Environment 16
EnvironmentSize 3.000
EnvironmentDiffusion 0.690
Room -1100
RoomHF -200
RoomLF -100
DecayTime 3.280
DecayHFRatio 1.170
DecayLFRatio 0.910
Reflections -1400
ReflectionsDelay 0.044
Reverb -2400
ReverbDelay 0.024
EchoDepth 0.200
bEchoTimeScale true
}
"City Library" 32 1
{
Environment 16
EnvironmentSize 80.300
EnvironmentDiffusion 0.820
Room -1100
RoomHF -1100
RoomLF -2100
DecayTime 2.760
DecayHFRatio 0.890
DecayLFRatio 0.410
Reflections -1100
ReflectionsDelay 0.029
Reverb -500
ReverbDelay 0.020
EchoTime 0.130
EchoDepth 0.170
HFReference 2854.400
LFReference 107.500
bEchoTimeScale true
}
"City Museum" 32 2
{
Environment 16
EnvironmentSize 80.300
EnvironmentDiffusion 0.820
Room -1100
RoomHF -1500
RoomLF -1500
DecayTime 3.280
DecayHFRatio 1.400
DecayLFRatio 0.570
Reflections -1600
ReflectionsDelay 0.039
Reverb -600
ReverbDelay 0.034
EchoTime 0.130
EchoDepth 0.170
AirAbsorptionHF 0.000
HFReference 2854.400
LFReference 107.500
bEchoTimeScale true
}
"City Streets" 32 3
{
Environment 16
EnvironmentSize 3.000
EnvironmentDiffusion 0.780
Room -1100
RoomHF -300
RoomLF -100
DecayTime 1.790
DecayHFRatio 1.120
DecayLFRatio 0.910
Reflections -1700
ReflectionsDelay 0.046
Reverb -2800
ReverbDelay 0.028
EchoDepth 0.200
AirAbsorptionHF 0.000
bEchoTimeScale true
}
"City Subway" 32 4
{
Environment 16
EnvironmentSize 3.000
EnvironmentDiffusion 0.740
Room -1100
RoomHF -300
RoomLF -100
DecayTime 3.010
DecayHFRatio 1.230
DecayLFRatio 0.910
Reflections -700
ReflectionsDelay 0.046
Reverb -1000
ReverbDelay 0.028
EchoTime 0.125
EchoDepth 0.210
AirAbsorptionHF 0.000
bEchoTimeScale true
}
"City Underpass" 32 5
{
Environment 16
EnvironmentSize 3.000
EnvironmentDiffusion 0.820
Room -1500
RoomHF -700
RoomLF -100
DecayTime 3.570
DecayHFRatio 1.120
DecayLFRatio 0.910
Reflections -1500
ReflectionsDelay 0.059
Reverb -1100
ReverbDelay 0.037
EchoDepth 0.140
AirAbsorptionHF 0.000
bEchoTimeScale true
}
"Dome Saint Paul" 33 0
{
Environment 0
EnvironmentSize 50.300
EnvironmentDiffusion 0.870
Room -1000
RoomHF -900
RoomLF -1300
DecayTime 10.480
DecayHFRatio 0.190
DecayLFRatio 0.100
Reflections -1500
ReflectionsDelay 0.090
Reverb -500
ReverbDelay 0.042
EchoDepth 0.120
HFReference 2854.400
LFReference 20.000
Diffusion 100.000
Density 100.000
bEchoTimeScale true
}
"Dome Tomb" 33 1
{
Environment 0
EnvironmentSize 51.800
EnvironmentDiffusion 0.790
Room -1000
RoomHF -900
RoomLF -1300
DecayTime 4.180
DecayHFRatio 0.210
DecayLFRatio 0.100
Reflections -825
ReflectionsDelay 0.030
Reverb -125
ReverbDelay 0.022
EchoTime 0.177
EchoDepth 0.190
HFReference 2854.400
LFReference 20.000
Diffusion 100.000
Density 100.000
bEchoTimeScale true
}
"Driving Commentator" 34 0
{
Environment 0
EnvironmentSize 3.000
Room -900
RoomHF -500
RoomLF -600
DecayTime 2.420
DecayHFRatio 0.880
DecayLFRatio 0.680
Reflections -1400
ReflectionsDelay 0.093
Reverb -1200
ReverbDelay 0.017
EchoDepth 1.000
AirAbsorptionHF 0.000
Diffusion 100.000
Density 100.000
bEchoTimeScale true
}
"Driving Empty Grandstand" 34 1
{
Environment 0
EnvironmentSize 8.300
Room -700
RoomHF 0
RoomLF -200
DecayTime 4.620
DecayHFRatio 1.750
DecayLFRatio 1.400
Reflections -1363
ReflectionsDelay 0.090
Reverb -1900
ReverbDelay 0.049
HFReference 10420.200
Diffusion 100.000
Density 100.000
bEchoTimeScale true
}
"Driving Full Grandstand" 34 2
{
Environment 0
EnvironmentSize 8.300
Room -1100
RoomHF -1100
RoomLF -400
DecayTime 3.010
DecayHFRatio 1.370
DecayLFRatio 1.280
Reflections -900
ReflectionsDelay 0.090
Reverb -1700
ReverbDelay 0.049
HFReference 10420.200
Diffusion 100.000
Density 100.000
bEchoTimeScale true
}
"Driving In-Car Luxury" 34 3
{
Environment 0
EnvironmentSize 1.600
Room -800
RoomHF -2000
RoomLF -600
DecayTime 0.130
DecayHFRatio 0.410
DecayLFRatio 0.460
Reflections -200
ReflectionsDelay 0.010
Reverb 300
ReverbDelay 0.010
AirAbsorptionHF 0.000
HFReference 10268.200
LFReference 251.000
Diffusion 100.000
Density 100.000
bEchoTimeScale true
}
"Driving In-Car Pit Garage" 34 6
{
Environment 0
EnvironmentSize 1.900
EnvironmentDiffusion 0.590
Room -1400
RoomHF -300
RoomLF -500
DecayTime 1.720
DecayHFRatio 0.930
DecayLFRatio 0.870
Reflections -500
ReflectionsDelay 0.000
Reverb 0
ReverbDelay 0.016
EchoDepth 0.110
Diffusion 100.000
Density 100.000
bEchoTimeScale true
}
"Driving In-Car Racer" 34 4
{
Environment 0
EnvironmentSize 1.100
EnvironmentDiffusion 0.800
Room -700
RoomHF 0
RoomLF -200
DecayTime 0.170
DecayHFRatio 2.000
DecayLFRatio 0.410
Reflections 500
Reverb -500
ReverbDelay 0.015
AirAbsorptionHF 0.000
HFReference 10268.200
LFReference 251.000
Diffusion 100.000
Density 100.000
bEchoTimeScale true
}
"Driving In-Car Sports" 34 5
{
Environment 0
EnvironmentSize 1.100
EnvironmentDiffusion 0.800
Room -900
RoomHF -400
DecayTime 0.170
DecayHFRatio 0.750
DecayLFRatio 0.410
Reflections 500
Reverb -600
ReverbDelay 0.000
AirAbsorptionHF 0.000
HFReference 10268.200
LFReference 251.000
Diffusion 100.000
Density 100.000
bEchoTimeScale true
}
"Driving Tunnel" 34 7
{
Environment 0
EnvironmentSize 3.100
EnvironmentDiffusion 0.810
Room -900
RoomHF -800
RoomLF -100
DecayTime 3.420
DecayHFRatio 0.940
DecayLFRatio 1.310
Reflections -300
ReflectionsDelay 0.051
Reverb -500
ReverbDelay 0.047
EchoTime 0.214
EchoDepth 0.050
AirAbsorptionHF 0.000
LFReference 155.300
Diffusion 100.000
Density 100.000
bEchoTimeScale true
}
"Dusty Room" 35 0
{
Environment 2
EnvironmentSize 1.800
EnvironmentDiffusion 0.560
Room -1100
RoomHF -200
RoomLF -300
DecayTime 1.790
DecayHFRatio 0.380
DecayLFRatio 0.210
Reflections -600
Reverb 200
ReverbDelay 0.006
EchoTime 0.202
EchoDepth 0.050
AirAbsorptionHF -3.000
HFReference 13046.000
LFReference 163.300
bEchoTimeScale true
}
"Factory Alcove" 36 0
{
Environment 2
EnvironmentSize 1.800
EnvironmentDiffusion 0.590
Room -1200
RoomHF -200
RoomLF -600
DecayTime 3.140
DecayHFRatio 0.650
DecayLFRatio 1.310
Reflections 300
ReflectionsDelay 0.010
Reverb -1200
ReverbDelay 0.038
EchoTime 0.114
EchoDepth 0.100
AirAbsorptionHF 0.000
HFReference 3762.600
LFReference 362.500
bEchoTimeScale true
}
"Factory Courtyard" 36 1
{
Environment 2
EnvironmentSize 1.700
EnvironmentDiffusion 0.570
RoomHF -1000
RoomLF -400
DecayTime 2.320
DecayHFRatio 0.290
DecayLFRatio 0.560
Reflections -2400
ReflectionsDelay 0.090
Reverb -2000
ReverbDelay 0.039
EchoDepth 0.290
AirAbsorptionHF 0.000
HFReference 3762.600
LFReference 362.500
bEchoTimeScale true
}
"Factory Cupboard" 36 2
{
Environment 2
EnvironmentSize 1.700
EnvironmentDiffusion 0.630
Room -1200
RoomHF -200
RoomLF -600
DecayTime 0.490
DecayHFRatio 0.650
DecayLFRatio 1.310
Reflections 200
ReflectionsDelay 0.010
Reverb 200
ReverbDelay 0.032
EchoTime 0.107
EchoDepth 0.070
AirAbsorptionHF 0.000
HFReference 3762.600
LFReference 362.500
bEchoTimeScale true
}
"Factory Hall" 36 3
{
Environment 2
EnvironmentDiffusion 0.750
RoomHF -300
RoomLF -400
DecayTime 7.430
DecayHFRatio 0.510
DecayLFRatio 1.310
Reflections -2400
ReflectionsDelay 0.073
Reverb -500
ReverbDelay 0.027
EchoDepth 0.070
AirAbsorptionHF 0.000
HFReference 3762.600
LFReference 362.500
bEchoTimeScale true
}
"Factory Large Room" 36 4
{
Environment 2
EnvironmentDiffusion 0.750
Room -1200
RoomHF -300
RoomLF -400
DecayTime 4.420
DecayHFRatio 0.510
DecayLFRatio 1.310
Reflections -1500
ReflectionsDelay 0.039
Reverb -600
ReverbDelay 0.023
EchoTime 0.231
EchoDepth 0.070
AirAbsorptionHF 0.000
HFReference 3762.600
LFReference 362.500
bEchoTimeScale true
}
"Factory Long Passage" 36 5
{
Environment 2
EnvironmentSize 1.800
EnvironmentDiffusion 0.640
Room -1200
RoomHF -200
RoomLF -600
DecayTime 4.059
DecayHFRatio 0.650
DecayLFRatio 1.310
Reflections 0
ReflectionsDelay 0.020
Reverb -900
ReverbDelay 0.037
EchoTime 0.135
EchoDepth 0.230
AirAbsorptionHF 0.000
HFReference 3762.600
LFReference 362.500
bEchoTimeScale true
}
"Factory Medium Room" 36 6
{
Environment 2
EnvironmentDiffusion 0.820
Room -1200
RoomHF -200
RoomLF -600
DecayTime 2.760
DecayHFRatio 0.650
DecayLFRatio 1.310
Reflections 0
ReflectionsDelay 0.022
Reverb -400
ReverbDelay 0.023
EchoTime 0.174
EchoDepth 0.070
AirAbsorptionHF 0.000
HFReference 3762.600
LFReference 362.500
bEchoTimeScale true
}
"Factory Short Passage" 36 7
{
Environment 2
EnvironmentSize 1.800
EnvironmentDiffusion 0.640
Room -1200
RoomHF -200
RoomLF -600
DecayTime 2.530
DecayHFRatio 0.650
DecayLFRatio 1.310
Reflections 0
ReflectionsDelay 0.010
Reverb -600
ReverbDelay 0.038
EchoTime 0.135
EchoDepth 0.230
AirAbsorptionHF 0.000
HFReference 3762.600
LFReference 362.500
bEchoTimeScale true
}
"Factory Small Room" 36 8
{
Environment 2
EnvironmentSize 1.800
EnvironmentDiffusion 0.820
Room -1200
RoomHF -200
RoomLF -600
DecayTime 1.720
DecayHFRatio 0.650
DecayLFRatio 1.310
Reflections -300
ReflectionsDelay 0.010
Reverb -200
ReverbDelay 0.024
EchoTime 0.119
EchoDepth 0.070
AirAbsorptionHF 0.000
HFReference 3762.600
LFReference 362.500
bEchoTimeScale true
}
"Ice Palace Alcove" 37 0
{
Environment 21
EnvironmentSize 2.700
EnvironmentDiffusion 0.840
RoomHF -500
RoomLF -1100
DecayTime 2.760
DecayHFRatio 1.460
DecayLFRatio 0.280
Reflections 100
ReflectionsDelay 0.010
Reverb -1200
ReverbDelay 0.030
EchoTime 0.161
EchoDepth 0.090
AirAbsorptionHF 0.000
HFReference 12428.500
LFReference 99.600
bEchoTimeScale true
}
"Ice Palace Courtyard" 37 1
{
Environment 21
EnvironmentSize 2.900
EnvironmentDiffusion 0.590
RoomHF -1100
RoomLF -1000
DecayTime 2.040
DecayHFRatio 1.200
DecayLFRatio 0.380
Reflections -2000
ReflectionsDelay 0.073
Reverb -2200
ReverbDelay 0.043
EchoTime 0.235
EchoDepth 0.480
AirAbsorptionHF 0.000
HFReference 12428.500
LFReference 99.600
bEchoTimeScale true
}
"Ice Palace Cupboard" 37 2
{
Environment 21
EnvironmentSize 2.700
EnvironmentDiffusion 0.830
RoomHF -600
RoomLF -1300
DecayTime 0.760
DecayHFRatio 1.530
DecayLFRatio 0.260
Reflections 100
ReflectionsDelay 0.012
Reverb 100
ReverbDelay 0.016
EchoTime 0.143
EchoDepth 0.080
AirAbsorptionHF 0.000
HFReference 12428.500
LFReference 99.600
bEchoTimeScale true
}
"Ice Palace Hall" 37 3
{
Environment 21
EnvironmentSize 2.900
EnvironmentDiffusion 0.760
RoomHF -700
RoomLF -500
DecayTime 5.490
DecayHFRatio 1.530
DecayLFRatio 0.380
Reflections -1900
ReflectionsDelay 0.054
Reverb -1400
ReverbDelay 0.052
EchoTime 0.226
EchoDepth 0.110
AirAbsorptionHF 0.000
HFReference 12428.500
LFReference 99.600
bEchoTimeScale true
}
"Ice Palace Large Room" 37 4
{
Environment 21
EnvironmentSize 2.900
EnvironmentDiffusion 0.810
RoomHF -500
RoomLF -700
DecayTime 3.140
DecayHFRatio 1.530
DecayLFRatio 0.320
Reflections -1200
ReflectionsDelay 0.039
Reverb -1300
ReverbDelay 0.027
EchoTime 0.214
EchoDepth 0.110
AirAbsorptionHF 0.000
HFReference 12428.500
LFReference 99.600
bEchoTimeScale true
}
"Ice Palace Long Passage" 37 5
{
Environment 21
EnvironmentSize 2.700
EnvironmentDiffusion 0.770
RoomHF -500
RoomLF -800
DecayTime 3.010
DecayHFRatio 1.460
DecayLFRatio 0.280
Reflections -200
ReflectionsDelay 0.012
Reverb -800
ReverbDelay 0.025
EchoTime 0.186
EchoDepth 0.040
AirAbsorptionHF 0.000
HFReference 12428.500
LFReference 99.600
bEchoTimeScale true
}
"Ice Palace Medium Room" 37 6
{
Environment 21
EnvironmentSize 2.700
EnvironmentDiffusion 0.870
RoomHF -500
RoomLF -700
DecayTime 2.220
DecayHFRatio 1.530
DecayLFRatio 0.320
Reflections -800
ReflectionsDelay 0.039
Reverb -1200
ReverbDelay 0.027
EchoTime 0.186
EchoDepth 0.120
AirAbsorptionHF 0.000
HFReference 12428.500
LFReference 99.600
bEchoTimeScale true
}
"Ice Palace Short Passage" 37 7
{
Environment 21
EnvironmentSize 2.700
EnvironmentDiffusion 0.750
RoomHF -500
RoomLF -1100
DecayTime 1.790
DecayHFRatio 1.460
DecayLFRatio 0.280
Reflections -600
ReflectionsDelay 0.010
Reverb -700
ReverbDelay 0.019
EchoTime 0.177
EchoDepth 0.090
AirAbsorptionHF 0.000
HFReference 12428.500
LFReference 99.600
bEchoTimeScale true
}
"Ice Palace Small Room" 37 8
{
Environment 21
EnvironmentSize 2.700
EnvironmentDiffusion 0.840
RoomHF -500
RoomLF -1100
DecayTime 1.510
DecayHFRatio 1.530
DecayLFRatio 0.270
Reflections -100
ReflectionsDelay 0.010
Reverb -900
ReverbDelay 0.011
EchoTime 0.164
EchoDepth 0.140
AirAbsorptionHF 0.000
HFReference 12428.500
LFReference 99.600
bEchoTimeScale true
}
"Mood Heaven" 38 0
{
Environment 0
EnvironmentSize 19.600
EnvironmentDiffusion 0.940
Room -1000
RoomHF -200
RoomLF -700
DecayTime 5.040
DecayHFRatio 1.120
DecayLFRatio 0.560
Reflections -1230
ReflectionsDelay 0.020
Reverb -200
ReverbDelay 0.029
EchoDepth 0.080
ModulationTime 2.742
ModulationDepth 0.050
AirAbsorptionHF -2.000
Diffusion 100.000
Density 100.000
bEchoTimeScale true
}
"Mood Hell" 38 1
{
Environment 0
EnvironmentSize 100.000
EnvironmentDiffusion 0.570
Room -1000
RoomHF -900
RoomLF -700
DecayTime 3.570
DecayHFRatio 0.490
DecayLFRatio 2.000
Reflections -10000
ReflectionsDelay 0.020
Reverb 100
ReverbDelay 0.030
EchoTime 0.110
EchoDepth 0.040
ModulationTime 2.109
ModulationDepth 0.520
LFReference 139.500
Diffusion 100.000
Density 100.000
bEchoTimeScale true
}
"Mood Memory" 38 2
{
Environment 0
EnvironmentSize 8.000
EnvironmentDiffusion 0.850
Room -1000
RoomHF -400
RoomLF -900
DecayTime 4.059
DecayHFRatio 0.820
DecayLFRatio 0.560
Reflections -2800
ReflectionsDelay 0.000
Reverb -500
ReverbDelay 0.000
ModulationTime 0.474
ModulationDepth 0.450
AirAbsorptionHF -2.000
Diffusion 100.000
Density 100.000
bEchoTimeScale true
}
"Outdoors Backyard" 39 0
{
Environment 0
EnvironmentSize 80.300
EnvironmentDiffusion 0.450
Room -1100
RoomHF -1200
RoomLF -600
DecayTime 1.120
DecayHFRatio 0.340
DecayLFRatio 0.460
Reflections -1100
ReflectionsDelay 0.049
Reverb -1300
ReverbDelay 0.023
EchoTime 0.218
EchoDepth 0.340
HFReference 4399.100
LFReference 242.900
Diffusion 100.000
Density 100.000
bEchoTimeScale true
}
"Outdoors Creek" 39 1
{
Environment 0
EnvironmentSize 80.300
EnvironmentDiffusion 0.350
Room -1100
RoomHF -1500
RoomLF -600
DecayTime 2.130
DecayHFRatio 0.210
DecayLFRatio 0.460
Reflections -1700
ReflectionsDelay 0.115
Reverb -1100
ReverbDelay 0.031
EchoTime 0.218
EchoDepth 0.340
HFReference 4399.100
LFReference 242.900
Diffusion 100.000
Density 100.000
bEchoTimeScale true
}
"Outdoors Deep Canyon" 39 2
{
Environment 0
EnvironmentSize 80.300
EnvironmentDiffusion 0.740
Room -1100
RoomHF -1500
RoomLF -400
DecayTime 3.890
DecayHFRatio 0.210
DecayLFRatio 0.460
Reflections -2000
ReflectionsDelay 0.193
Reverb -1100
ReverbDelay 0.019
EchoDepth 1.000
HFReference 4399.100
LFReference 242.900
Diffusion 100.000
Density 100.000
bEchoTimeScale true
}
"Outdoors Rolling Plains" 39 3
{
Environment 0
EnvironmentSize 80.300
EnvironmentDiffusion 0.740
Room -1100
RoomHF -3900
RoomLF -400
DecayTime 2.130
DecayHFRatio 0.210
DecayLFRatio 0.460
Reflections -2000
ReflectionsDelay 0.300
Reverb -1500
ReverbDelay 0.019
EchoDepth 1.000
HFReference 4399.100
LFReference 242.900
Diffusion 100.000
Density 100.000
bEchoTimeScale true
}
"Outdoors Valley" 39 4
{
Environment 0
EnvironmentSize 80.300
EnvironmentDiffusion 0.280
Room -1100
RoomHF -3100
RoomLF -1600
DecayTime 2.880
DecayHFRatio 0.260
DecayLFRatio 0.350
Reflections -3200
ReflectionsDelay 0.163
Reverb -1000
ReverbDelay 0.100
EchoDepth 0.340
AirAbsorptionHF 0.000
HFReference 2854.400
LFReference 107.500
Diffusion 100.000
Density 100.000
bEchoTimeScale true
}
"Pipe Large" 40 0
{
Environment 21
EnvironmentSize 50.300
EnvironmentDiffusion 1.000
RoomHF -900
RoomLF -1300
DecayTime 8.450
DecayHFRatio 0.100
DecayLFRatio 0.100
Reflections -800
ReflectionsDelay 0.046
Reverb 0
ReverbDelay 0.032
HFReference 2854.400
LFReference 20.000
bEchoTimeScale true
}
"Pipe Long Thin" 40 1
{
Environment 21
EnvironmentSize 1.600
EnvironmentDiffusion 0.910
Room -1200
RoomHF -700
RoomLF -1100
DecayTime 9.210
DecayHFRatio 0.180
DecayLFRatio 0.100
Reflections -300
ReflectionsDelay 0.010
Reverb -1000
ReverbDelay 0.022
HFReference 2854.400
LFReference 20.000
bEchoTimeScale true
}
"Pipe Resonant" 40 2
{
Environment 21
EnvironmentSize 1.300
EnvironmentDiffusion 0.910
Room -1200
RoomHF -700
RoomLF -1100
DecayTime 6.810
DecayHFRatio 0.180
DecayLFRatio 0.100
Reflections -300
ReflectionsDelay 0.010
Reverb -700
ReverbDelay 0.022
HFReference 2854.400
LFReference 20.000
bEchoTimeScale true
}
"Pipe Small" 40 3
{
Environment 21
EnvironmentSize 50.300
EnvironmentDiffusion 1.000
RoomHF -900
RoomLF -1300
DecayTime 5.040
DecayHFRatio 0.100
DecayLFRatio 0.100
Reflections -600
ReflectionsDelay 0.032
Reverb 400
ReverbDelay 0.015
HFReference 2854.400
LFReference 20.000
bEchoTimeScale true
}
"Prefab Caravan" 41 0
{
Environment 0
EnvironmentSize 8.300
Room -1000
RoomHF -2100
RoomLF -1800
DecayTime 0.430
DecayHFRatio 1.500
Reflections 0
ReflectionsDelay 0.012
Reverb 400
ReverbDelay 0.012
Diffusion 100.000
Density 100.000
bEchoTimeScale true
}
"Prefab Outhouse" 41 1
{
Environment 0
EnvironmentSize 80.300
EnvironmentDiffusion 0.820
Room -1100
RoomHF -1900
RoomLF -1600
DecayTime 1.380
DecayHFRatio 0.380
DecayLFRatio 0.350
Reflections -100
ReflectionsDelay 0.024
Reverb -800
ReverbDelay 0.044
EchoTime 0.121
EchoDepth 0.170
AirAbsorptionHF 0.000
HFReference 2854.400
LFReference 107.500
Diffusion 100.000
Density 100.000
bEchoTimeScale true
}
"Prefab Practise Room" 41 2
{
Environment 0
EnvironmentSize 1.860
EnvironmentDiffusion 0.870
Room -1000
RoomHF -800
RoomLF -600
DecayTime 1.120
DecayHFRatio 0.560
DecayLFRatio 0.180
Reflections 200
ReflectionsDelay 0.010
Reverb -200
EchoTime 0.095
EchoDepth 0.140
AirAbsorptionHF 0.000
HFReference 7176.900
LFReference 211.200
Diffusion 100.000
Density 100.000
bEchoTimeScale true
}
"Prefab School Room" 41 3
{
Environment 0
EnvironmentSize 1.860
EnvironmentDiffusion 0.690
Room -1100
RoomHF -400
RoomLF -600
DecayTime 0.980
DecayHFRatio 0.450
DecayLFRatio 0.180
Reflections 300
ReflectionsDelay 0.017
Reverb 0
ReverbDelay 0.015
EchoTime 0.095
EchoDepth 0.140
AirAbsorptionHF 0.000
HFReference 7176.900
LFReference 211.200
Diffusion 100.000
Density 100.000
bEchoTimeScale true
}
"Prefab Workshop" 41 4
{
Environment 0
EnvironmentSize 1.900
Room -1000
RoomHF -1700
RoomLF -800
DecayTime 0.760
Reflections 0
ReflectionsDelay 0.012
Reverb -200
ReverbDelay 0.012
Diffusion 100.000
Density 100.000
bEchoTimeScale true
}
"Small Water Room" 42 0
{
Environment 2
EnvironmentSize 36.200
EnvironmentDiffusion 0.700
Room -1200
RoomHF -698
DecayTime 1.510
DecayHFRatio 1.250
DecayLFRatio 1.140
Reflections -100
ReflectionsDelay 0.020
Reverb 200
ReverbDelay 0.030
EchoTime 0.179
EchoDepth 0.150
ModulationTime 0.895
ModulationDepth 0.190
bEchoTimeScale true
}
"Spacestation Alcove" 43 0
{
Environment 0
EnvironmentSize 1.500
EnvironmentDiffusion 0.780
Room -1100
RoomHF -300
RoomLF -100
DecayTime 1.160
DecayHFRatio 0.810
DecayLFRatio 0.550
Reflections 300
Reverb -500
ReverbDelay 0.018
EchoTime 0.192
EchoDepth 0.210
HFReference 3316.100
LFReference 458.200
Diffusion 100.000
Density 100.000
bEchoTimeScale true
}
"Spacestation Cupboard" 43 1
{
Environment 0
EnvironmentSize 1.400
EnvironmentDiffusion 0.560
Room -1000
RoomHF -300
RoomLF -100
DecayTime 0.790
DecayHFRatio 0.810
DecayLFRatio 0.550
Reflections 200
Reverb 400
ReverbDelay 0.018
EchoTime 0.181
EchoDepth 0.310
HFReference 3316.100
LFReference 458.200
Diffusion 100.000
Density 100.000
bEchoTimeScale true
}
"Spacestation Hall" 43 2
{
Environment 0
EnvironmentSize 1.900
EnvironmentDiffusion 0.870
Room -1000
RoomHF -400
RoomLF -100
DecayTime 7.110
DecayHFRatio 0.380
DecayLFRatio 0.610
Reflections -1500
ReflectionsDelay 0.100
Reverb -1000
ReverbDelay 0.047
EchoDepth 0.250
HFReference 3316.100
LFReference 458.200
Diffusion 100.000
Density 100.000
bEchoTimeScale true
}
"Spacestation Large Room" 43 3
{
Environment 0
EnvironmentSize 1.800
EnvironmentDiffusion 0.810
Room -1000
RoomHF -400
RoomLF -100
DecayTime 3.890
DecayHFRatio 0.380
DecayLFRatio 0.610
Reflections -1200
ReflectionsDelay 0.056
Reverb -800
ReverbDelay 0.035
EchoTime 0.233
EchoDepth 0.280
HFReference 3316.100
LFReference 458.200
Diffusion 100.000
Density 100.000
bEchoTimeScale true
}
"Spacestation Long Passage" 43 4
{
Environment 0
EnvironmentSize 1.900
EnvironmentDiffusion 0.820
Room -1000
RoomHF -400
RoomLF -100
DecayTime 4.620
DecayHFRatio 0.620
DecayLFRatio 0.550
Reflections 0
ReflectionsDelay 0.012
Reverb -800
ReverbDelay 0.031
EchoDepth 0.230
HFReference 3316.100
LFReference 458.200
Diffusion 100.000
Density 100.000
bEchoTimeScale true
}
"Spacestation Medium Room" 43 5
{
Environment 0
EnvironmentSize 1.500
EnvironmentDiffusion 0.750
Room -1000
RoomHF -400
RoomLF -100
DecayTime 3.010
DecayHFRatio 0.500
DecayLFRatio 0.550
Reflections -1000
ReflectionsDelay 0.034
Reverb -700
ReverbDelay 0.035
EchoTime 0.209
EchoDepth 0.310
HFReference 3316.100
LFReference 458.200
Diffusion 100.000
Density 100.000
bEchoTimeScale true
}
"Spacestation Short Passage" 43 6
{
Environment 0
EnvironmentSize 1.500
EnvironmentDiffusion 0.870
Room -1000
RoomHF -400
RoomLF -100
DecayTime 3.570
DecayHFRatio 0.500
DecayLFRatio 0.550
Reflections -1000
ReflectionsDelay 0.012
Reverb -600
ReverbDelay 0.016
EchoTime 0.172
EchoDepth 0.200
HFReference 3316.100
LFReference 458.200
Diffusion 100.000
Density 100.000
bEchoTimeScale true
}
"Spacestation Small Room" 43 7
{
Environment 0
EnvironmentSize 1.500
EnvironmentDiffusion 0.700
Room -1000
RoomHF -300
RoomLF -100
DecayTime 1.720
DecayHFRatio 0.820
DecayLFRatio 0.550
Reflections -400
Reverb -500
ReverbDelay 0.013
EchoTime 0.188
EchoDepth 0.260
HFReference 3316.100
LFReference 458.200
Diffusion 100.000
Density 100.000
bEchoTimeScale true
}
"Sport Empty Stadium" 44 0
{
Environment 0
EnvironmentSize 7.200
Room -1300
RoomHF -700
RoomLF -200
DecayTime 6.260
DecayHFRatio 0.510
DecayLFRatio 1.100
Reflections -2400
ReflectionsDelay 0.183
Reverb -1100
ReverbDelay 0.038
Diffusion 100.000
Density 100.000
bEchoTimeScale true
}
"Sport Full Stadium" 44 1
{
Environment 0
EnvironmentSize 7.200
Room -1300
RoomHF -2300
RoomLF -200
DecayTime 5.250
DecayHFRatio 0.170
DecayLFRatio 0.800
Reflections -2000
ReflectionsDelay 0.188
Reverb -1300
ReverbDelay 0.038
Diffusion 100.000
Density 100.000
bEchoTimeScale true
}
"Sport Gymnasium" 44 2
{
Environment 0
EnvironmentDiffusion 0.810
Room -1200
RoomHF -700
RoomLF -100
DecayTime 3.140
DecayHFRatio 1.060
DecayLFRatio 1.350
Reflections -800
ReflectionsDelay 0.029
Reverb -700
ReverbDelay 0.045
EchoTime 0.146
EchoDepth 0.140
AirAbsorptionHF 0.000
HFReference 7176.900
LFReference 211.200
Diffusion 100.000
Density 100.000
bEchoTimeScale true
}
"Sport Small Swimming Pool" 44 3
{
Environment 0
EnvironmentSize 36.200
EnvironmentDiffusion 0.700
Room -1400
RoomHF -200
RoomLF -100
DecayTime 2.760
DecayHFRatio 1.250
DecayLFRatio 1.140
Reflections -400
ReflectionsDelay 0.020
Reverb -300
ReverbDelay 0.030
EchoTime 0.179
EchoDepth 0.150
ModulationTime 0.895
ModulationDepth 0.190
Diffusion 100.000
Density 100.000
bEchoTimeScale true
}
"Sport Squash Court" 44 4
{
Environment 0
EnvironmentDiffusion 0.750
Room -1100
RoomHF -1000
RoomLF -200
DecayTime 2.220
DecayHFRatio 0.910
DecayLFRatio 1.160
Reflections -700
Reverb -300
EchoTime 0.126
EchoDepth 0.190
AirAbsorptionHF 0.000
HFReference 7176.900
LFReference 211.200
Diffusion 100.000
Density 100.000
bEchoTimeScale true
}
"Sport Stadium Tannoy" 44 5
{
Environment 0
EnvironmentSize 3.000
EnvironmentDiffusion 0.780
Room -900
RoomHF -500
RoomLF -600
DecayTime 2.530
DecayHFRatio 0.880
DecayLFRatio 0.680
Reflections -1100
ReflectionsDelay 0.230
Reverb -600
ReverbDelay 0.063
EchoDepth 0.200
AirAbsorptionHF 0.000
Diffusion 100.000
Density 100.000
bEchoTimeScale true
}
"Wooden Alcove" 45 0
{
Environment 0
Room -1100
RoomHF -1800
RoomLF -1000
DecayTime 1.220
DecayHFRatio 0.620
DecayLFRatio 0.910
Reflections -100
ReflectionsDelay 0.012
Reverb -600
ReverbDelay 0.024
HFReference 4705.000
LFReference 99.600
Diffusion 100.000
Density 100.000
bEchoTimeScale true
}
"Wooden Courtyard" 45 1
{
Environment 0
EnvironmentDiffusion 0.650
Room -1700
RoomHF -2200
RoomLF -1000
DecayTime 1.790
DecayHFRatio 0.350
DecayLFRatio 0.790
Reflections -700
ReflectionsDelay 0.063
Reverb -2300
ReverbDelay 0.032
HFReference 4705.000
LFReference 99.600
Diffusion 100.000
Density 100.000
bEchoTimeScale true
}
"Wooden Cupboard" 45 2
{
Environment 0
Room -1000
RoomHF -1700
RoomLF -1000
DecayTime 0.560
DecayHFRatio 0.460
DecayLFRatio 0.910
Reflections -100
ReflectionsDelay 0.012
Reverb -100
ReverbDelay 0.028
HFReference 4705.000
LFReference 99.600
Diffusion 100.000
Density 100.000
bEchoTimeScale true
}
"Wooden Hall" 45 3
{
Environment 0
Room -1200
RoomHF -2200
RoomLF -1100
DecayTime 1.950
DecayHFRatio 0.300
DecayLFRatio 0.820
Reflections -300
ReflectionsDelay 0.068
Reverb -500
ReverbDelay 0.063
HFReference 4705.000
LFReference 99.600
Diffusion 100.000
Density 100.000
bEchoTimeScale true
}
"Wooden Large Room" 45 4
{
Environment 0
Room -1200
RoomHF -2100
RoomLF -1100
DecayTime 1.450
DecayHFRatio 0.330
DecayLFRatio 0.820
Reflections -300
ReflectionsDelay 0.056
Reverb -500
ReverbDelay 0.049
HFReference 4705.000
LFReference 99.600
Diffusion 100.000
Density 100.000
bEchoTimeScale true
}
"Wooden Long Passage" 45 5
{
Environment 0
Room -1100
RoomHF -2000
RoomLF -1000
DecayTime 1.790
DecayHFRatio 0.400
DecayLFRatio 0.790
Reflections -200
ReflectionsDelay 0.020
Reverb -1000
ReverbDelay 0.036
HFReference 4705.000
LFReference 99.600
Diffusion 100.000
Density 100.000
bEchoTimeScale true
}
"Wooden Medium Room" 45 6
{
Environment 0
Room -1200
RoomHF -2000
RoomLF -1100
DecayTime 1.070
DecayHFRatio 0.420
DecayLFRatio 0.820
Reflections -300
ReflectionsDelay 0.039
Reverb -400
ReverbDelay 0.029
HFReference 4705.000
LFReference 99.600
Diffusion 100.000
Density 100.000
bEchoTimeScale true
}
"Wooden Short Passage" 45 7
{
Environment 0
Room -1100
RoomHF -1800
RoomLF -1000
DecayTime 1.450
DecayHFRatio 0.500
DecayLFRatio 0.870
Reflections -300
ReflectionsDelay 0.012
Reverb -700
ReverbDelay 0.024
HFReference 4705.000
LFReference 99.600
Diffusion 100.000
Density 100.000
bEchoTimeScale true
}
"Wooden Small Room" 45 8
{
Environment 0
Room -1200
RoomHF -1900
RoomLF -1000
DecayTime 0.790
DecayHFRatio 0.320
DecayLFRatio 0.870
Reflections -200
ReflectionsDelay 0.032
Reverb -300
ReverbDelay 0.029
HFReference 4705.000
LFReference 99.600
Diffusion 100.000
Density 100.000
bEchoTimeScale true
}