qzdoom/wadsrc/decorate
Christoph Oelckers 88812ed0f5 - Fixed: P_LookForTid should abort its search when it discovers that it has
cycled through the entire list of actors.
- Reverted AActor::FindState to its R407 version because the change in R408 
  doesn't compile properly with VC++.
- Changed FIXMAPTHINGPOS further so that it also affects objects that are 
  not directly on a wall but closer than its radius.
- Changed FIXEDMAPTHINGPOS to move objects completely out of the wall and 
  adjusted the radii of all affected objects to actually represent half 
  the sprite's width.


SVN r409 (trunk)
2006-12-09 12:50:52 +00:00
..
doom - Converted the Heretic sound sequences and the particle fountains to DECORATE. 2006-12-02 15:38:50 +00:00
heretic - Fixed: P_LookForTid should abort its search when it discovers that it has 2006-12-09 12:50:52 +00:00
hexen - Fixed: P_LookForTid should abort its search when it discovers that it has 2006-12-09 12:50:52 +00:00
raven - Converted Heretic's Clink (Sabreclaw) to DECORATE. 2006-11-25 12:25:05 +00:00
shared - Converted the Heretic sound sequences and the particle fountains to DECORATE. 2006-12-02 15:38:50 +00:00
strife - Fixed: P_LookForTid should abort its search when it discovers that it has 2006-12-09 12:50:52 +00:00
constants.txt - Moved A_ThrowGrenade from Inventory to Actor because it can also be used by 2006-12-06 10:38:47 +00:00
decorate.txt - Moved A_ThrowGrenade from Inventory to Actor because it can also be used by 2006-12-06 10:38:47 +00:00
nativeclasses.txt - Moved A_ThrowGrenade from Inventory to Actor because it can also be used by 2006-12-06 10:38:47 +00:00