mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-12 15:44:24 +00:00
1983b5c586
DEFINE_ACTION_FUNCTION macro. This should make it easier to improve the whole system. SVN r1148 (trunk)
30 lines
737 B
C++
30 lines
737 B
C++
#include "actor.h"
|
|
#include "info.h"
|
|
#include "m_random.h"
|
|
#include "p_local.h"
|
|
#include "p_enemy.h"
|
|
#include "gstrings.h"
|
|
#include "a_action.h"
|
|
#include "s_sound.h"
|
|
#include "thingdef/thingdef.h"
|
|
|
|
static FRandom pr_headattack ("HeadAttack");
|
|
|
|
DEFINE_ACTION_FUNCTION(AActor, A_HeadAttack)
|
|
{
|
|
if (!self->target)
|
|
return;
|
|
|
|
A_FaceTarget (self);
|
|
if (self->CheckMeleeRange ())
|
|
{
|
|
int damage = (pr_headattack()%6+1)*10;
|
|
S_Sound (self, CHAN_WEAPON, self->AttackSound, 1, ATTN_NORM);
|
|
P_DamageMobj (self->target, self, self, damage, NAME_Melee);
|
|
P_TraceBleed (damage, self->target, self);
|
|
return;
|
|
}
|
|
|
|
// launch a missile
|
|
P_SpawnMissile (self, self->target, PClass::FindClass("CacodemonBall"));
|
|
}
|