qzdoom/src/dobject.cpp
Randy Heit 136a2cd05a - Since the scripting branch relies heavily on the garbage collector to clean up everything,
move the final GC back to after the type system has been shut down.

SVN r3760 (scripting)
2012-07-14 03:56:56 +00:00

496 lines
12 KiB
C++

/*
** dobject.cpp
** Implements the base class DObject, which most other classes derive from
**
**---------------------------------------------------------------------------
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include <stdlib.h>
#include <string.h>
#include "cmdlib.h"
#include "actor.h"
#include "dobject.h"
#include "doomstat.h" // Ideally, DObjects can be used independant of Doom.
#include "d_player.h" // See p_user.cpp to find out why this doesn't work.
#include "g_game.h" // Needed for bodyque.
#include "c_dispatch.h"
#include "i_system.h"
#include "r_state.h"
#include "stats.h"
#include "a_sharedglobal.h"
#include "dsectoreffect.h"
#include "farchive.h"
ClassReg DObject::RegistrationInfo =
{
NULL, // MyClass
"DObject", // Name
NULL, // ParentType
NULL, // Pointers
&DObject::InPlaceConstructor, // ConstructNative
sizeof(DObject), // SizeOf
CLASSREG_PClass, // MetaClassNum
};
_DECLARE_TI(DObject)
CCMD (dumpactors)
{
const char *const filters[32] =
{
"0:All", "1:Doom", "2:Heretic", "3:DoomHeretic", "4:Hexen", "5:DoomHexen", "6:Raven", "7:IdRaven",
"8:Strife", "9:DoomStrife", "10:HereticStrife", "11:DoomHereticStrife", "12:HexenStrife",
"13:DoomHexenStrife", "14:RavenStrife", "15:NotChex", "16:Chex", "17:DoomChex", "18:HereticChex",
"19:DoomHereticChex", "20:HexenChex", "21:DoomHexenChex", "22:RavenChex", "23:NotStrife", "24:StrifeChex",
"25:DoomStrifeChex", "26:HereticStrifeChex", "27:NotHexen", "28:HexenStrifeChex", "29:NotHeretic",
"30:NotDoom", "31:All",
};
Printf("%i object class types total\nActor\tEd Num\tSpawnID\tFilter\tSource\n", PClass::AllClasses.Size());
for (unsigned int i = 0; i < PClass::AllClasses.Size(); i++)
{
PClass *cls = PClass::AllClasses[i];
PClassActor *acls = dyn_cast<PClassActor>(cls);
if (acls != NULL)
{
Printf("%s\t%i\t%i\t%s\t%s\n",
acls->TypeName.GetChars(), acls->DoomEdNum,
acls->SpawnID, filters[acls->GameFilter & 31],
acls->SourceLumpName.GetChars());
}
else if (cls != NULL)
{
Printf("%s\tn/a\tn/a\tn/a\tEngine (not an actor type)\n", cls->TypeName.GetChars());
}
else
{
Printf("Type %i is not an object class\n", i);
}
}
}
CCMD (dumpclasses)
{
// This is by no means speed-optimized. But it's an informational console
// command that will be executed infrequently, so I don't mind.
struct DumpInfo
{
const PClass *Type;
DumpInfo *Next;
DumpInfo *Children;
static DumpInfo *FindType (DumpInfo *root, const PClass *type)
{
if (root == NULL)
{
return root;
}
if (root->Type == type)
{
return root;
}
if (root->Next != NULL)
{
return FindType (root->Next, type);
}
if (root->Children != NULL)
{
return FindType (root->Children, type);
}
return NULL;
}
static DumpInfo *AddType (DumpInfo **root, const PClass *type)
{
DumpInfo *info, *parentInfo;
if (*root == NULL)
{
info = new DumpInfo;
info->Type = type;
info->Next = NULL;
info->Children = *root;
*root = info;
return info;
}
if (type->ParentClass == (*root)->Type)
{
parentInfo = *root;
}
else if (type == (*root)->Type)
{
return *root;
}
else
{
parentInfo = FindType (*root, type->ParentClass);
if (parentInfo == NULL)
{
parentInfo = AddType (root, type->ParentClass);
}
}
// Has this type already been added?
for (info = parentInfo->Children; info != NULL; info = info->Next)
{
if (info->Type == type)
{
return info;
}
}
info = new DumpInfo;
info->Type = type;
info->Next = parentInfo->Children;
info->Children = NULL;
parentInfo->Children = info;
return info;
}
static void PrintTree (DumpInfo *root, int level)
{
Printf ("%*c%s\n", level, ' ', root->Type->TypeName.GetChars());
if (root->Children != NULL)
{
PrintTree (root->Children, level + 2);
}
if (root->Next != NULL)
{
PrintTree (root->Next, level);
}
}
static void FreeTree (DumpInfo *root)
{
if (root->Children != NULL)
{
FreeTree (root->Children);
}
if (root->Next != NULL)
{
FreeTree (root->Next);
}
delete root;
}
};
unsigned int i;
int shown, omitted;
DumpInfo *tree = NULL;
const PClass *root = NULL;
if (argv.argc() > 1)
{
root = PClass::FindClass (argv[1]);
if (root == NULL)
{
Printf ("Class '%s' not found\n", argv[1]);
return;
}
}
shown = omitted = 0;
DumpInfo::AddType (&tree, root != NULL ? root : RUNTIME_CLASS(DObject));
for (i = 0; i < PClass::AllClasses.Size(); i++)
{
PClass *cls = PClass::AllClasses[i];
if (root == NULL || cls == root || cls->IsDescendantOf(root))
{
DumpInfo::AddType (&tree, cls);
// Printf (" %s\n", PClass::m_Types[i]->Name + 1);
shown++;
}
else
{
omitted++;
}
}
DumpInfo::PrintTree (tree, 2);
DumpInfo::FreeTree (tree);
Printf ("%d classes shown, %d omitted\n", shown, omitted);
}
void DObject::InPlaceConstructor (void *mem)
{
new ((EInPlace *)mem) DObject;
}
DObject::DObject ()
: Class(0), ObjectFlags(0)
{
ObjectFlags = GC::CurrentWhite & OF_WhiteBits;
ObjNext = GC::Root;
GC::Root = this;
}
DObject::DObject (PClass *inClass)
: Class(inClass), ObjectFlags(0)
{
ObjectFlags = GC::CurrentWhite & OF_WhiteBits;
ObjNext = GC::Root;
GC::Root = this;
}
DObject::~DObject ()
{
if (!(ObjectFlags & OF_Cleanup) && !PClass::bShutdown)
{
DObject **probe;
PClass *type = GetClass();
if (!(ObjectFlags & OF_YesReallyDelete))
{
Printf ("Warning: '%s' is freed outside the GC process.\n",
type != NULL ? type->TypeName.GetChars() : "==some object==");
}
// Find all pointers that reference this object and NULL them.
StaticPointerSubstitution(this, NULL);
// Now unlink this object from the GC list.
for (probe = &GC::Root; *probe != NULL; probe = &((*probe)->ObjNext))
{
if (*probe == this)
{
*probe = ObjNext;
if (&ObjNext == GC::SweepPos)
{
GC::SweepPos = probe;
}
break;
}
}
// If it's gray, also unlink it from the gray list.
if (this->IsGray())
{
for (probe = &GC::Gray; *probe != NULL; probe = &((*probe)->GCNext))
{
if (*probe == this)
{
*probe = GCNext;
break;
}
}
}
}
}
void DObject::Destroy ()
{
ObjectFlags = (ObjectFlags & ~OF_Fixed) | OF_EuthanizeMe;
}
size_t DObject::PropagateMark()
{
const PClass *info = GetClass();
if (!PClass::bShutdown)
{
const size_t *offsets = info->FlatPointers;
if (offsets == NULL)
{
const_cast<PClass *>(info)->BuildFlatPointers();
offsets = info->FlatPointers;
}
while (*offsets != ~(size_t)0)
{
GC::Mark((DObject **)((BYTE *)this + *offsets));
offsets++;
}
return info->Size;
}
return 0;
}
size_t DObject::PointerSubstitution (DObject *old, DObject *notOld)
{
const PClass *info = GetClass();
const size_t *offsets = info->FlatPointers;
size_t changed = 0;
if (offsets == NULL)
{
const_cast<PClass *>(info)->BuildFlatPointers();
offsets = info->FlatPointers;
}
while (*offsets != ~(size_t)0)
{
if (*(DObject **)((BYTE *)this + *offsets) == old)
{
*(DObject **)((BYTE *)this + *offsets) = notOld;
changed++;
}
offsets++;
}
return changed;
}
size_t DObject::StaticPointerSubstitution (DObject *old, DObject *notOld)
{
DObject *probe;
size_t changed = 0;
int i;
// Go through all objects.
i = 0;DObject *last=0;
for (probe = GC::Root; probe != NULL; probe = probe->ObjNext)
{
i++;
changed += probe->PointerSubstitution(old, notOld);
last = probe;
}
// Go through the bodyque.
for (i = 0; i < BODYQUESIZE; ++i)
{
if (bodyque[i] == old)
{
bodyque[i] = static_cast<AActor *>(notOld);
changed++;
}
}
// Go through players.
for (i = 0; i < MAXPLAYERS; i++)
{
if (playeringame[i])
changed += players[i].FixPointers (old, notOld);
}
// Go through sectors.
if (sectors != NULL)
{
for (i = 0; i < numsectors; ++i)
{
#define SECTOR_CHECK(f,t) \
if (sectors[i].f.p == static_cast<t *>(old)) { sectors[i].f = static_cast<t *>(notOld); changed++; }
SECTOR_CHECK( SoundTarget, AActor );
SECTOR_CHECK( CeilingSkyBox, ASkyViewpoint );
SECTOR_CHECK( FloorSkyBox, ASkyViewpoint );
SECTOR_CHECK( SecActTarget, ASectorAction );
SECTOR_CHECK( floordata, DSectorEffect );
SECTOR_CHECK( ceilingdata, DSectorEffect );
SECTOR_CHECK( lightingdata, DSectorEffect );
#undef SECTOR_CHECK
}
}
// Go through bot stuff.
if (bglobal.firstthing.p == (AActor *)old) bglobal.firstthing = (AActor *)notOld, ++changed;
if (bglobal.body1.p == (AActor *)old) bglobal.body1 = (AActor *)notOld, ++changed;
if (bglobal.body2.p == (AActor *)old) bglobal.body2 = (AActor *)notOld, ++changed;
return changed;
}
void DObject::SerializeUserVars(FArchive &arc)
{
PSymbolTable *symt;
FName varname;
DWORD count, j;
int *varloc = NULL;
symt = &GetClass()->Symbols;
if (arc.IsStoring())
{
// Write all user variables.
for (; symt != NULL; symt = symt->ParentSymbolTable)
{
PSymbolTable::MapType::Iterator it(symt->Symbols);
PSymbolTable::MapType::Pair *pair;
while (it.NextPair(pair))
{
PSymbolVariable *var = dyn_cast<PSymbolVariable>(pair->Value);
if (var != NULL && var->bUserVar)
{
count = var->ValueType.Type == VAL_Array ? var->ValueType.size : 1;
varloc = (int *)(reinterpret_cast<BYTE *>(this) + var->offset);
arc << var->SymbolName;
arc.WriteCount(count);
for (j = 0; j < count; ++j)
{
arc << varloc[j];
}
}
}
}
// Write terminator.
varname = NAME_None;
arc << varname;
}
else
{
// Read user variables until 'None' is encountered.
arc << varname;
while (varname != NAME_None)
{
PSymbolVariable *var = dyn_cast<PSymbolVariable>(symt->FindSymbol(varname, true));
DWORD wanted = 0;
if (var != NULL && var->bUserVar)
{
wanted = var->ValueType.Type == VAL_Array ? var->ValueType.size : 1;
varloc = (int *)(reinterpret_cast<BYTE *>(this) + var->offset);
}
count = arc.ReadCount();
for (j = 0; j < MIN(wanted, count); ++j)
{
arc << varloc[j];
}
if (wanted < count)
{
// Ignore remaining values from archive.
for (; j < count; ++j)
{
int foo;
arc << foo;
}
}
arc << varname;
}
}
}
void DObject::Serialize (FArchive &arc)
{
ObjectFlags |= OF_SerialSuccess;
}
void DObject::CheckIfSerialized () const
{
if (!(ObjectFlags & OF_SerialSuccess))
{
I_Error (
"BUG: %s::Serialize\n"
"(or one of its superclasses) needs to call\n"
"Super::Serialize\n",
StaticType()->TypeName.GetChars());
}
}