qzdoom/src/scripting
Christoph Oelckers e4d2380775 - moved all remaining fields from PClassActor to FActorInfo.
- added a few access functions for FActorInfo variables.

With PClassActor now empty the class descriptors can finally be converted back to static data outside the class hierarchy, like they were before the scripting merge, and untangle the game data from VM internals.
2017-04-12 00:07:41 +02:00
..
backend - moved all remaining fields from PClassActor to FActorInfo. 2017-04-12 00:07:41 +02:00
decorate - moved all remaining fields from PClassActor to FActorInfo. 2017-04-12 00:07:41 +02:00
vm - reenabled the part of OP_THROW that throws a VMAbortException. This part is still needed for a runtime variable access check. 2017-04-11 00:11:36 +02:00
zscript - moved all remaining fields from PClassActor to FActorInfo. 2017-04-12 00:07:41 +02:00
symbols.cpp - replaced another large batch of homegrown type use. 2017-03-08 18:55:53 +01:00
symbols.h - added version check for member variables. 2017-03-05 20:41:41 +01:00
thingdef.cpp - moved all remaining fields from PClassActor to FActorInfo. 2017-04-12 00:07:41 +02:00
thingdef.h - replaced another large batch of homegrown type use. 2017-03-08 18:55:53 +01:00
thingdef_data.cpp Added "DontLightActors" flag for dynamic lights. Actors will not be illuminated by lights that are given this flag. 2017-03-28 21:33:16 +02:00
thingdef_properties.cpp - moved all remaining fields from PClassActor to FActorInfo. 2017-04-12 00:07:41 +02:00