qzdoom/wadsrc/static/zscript
Christoph Oelckers e3bee84860 - fixed: Hexen's serpent was still using "None" for 'no state', which in ZScript is done with null. 2016-11-07 20:12:06 +01:00
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chex - converted the Chex Quest actors, completing the DECORATE conversion. 2016-10-18 23:22:41 +02:00
doom - fixed damage handling in A_BetaSkullAttack. For unknown reasons this completely bypassed the normal damage function semantics and even multiplied that with a random value. 2016-11-06 11:36:12 +01:00
heretic - fixed checks in Powerup.Type property to properly deal with the differences between DECORATE and ZScript. 2016-11-07 11:53:49 +01:00
hexen - fixed: Hexen's serpent was still using "None" for 'no state', which in ZScript is done with null. 2016-11-07 20:12:06 +01:00
raven - turned everything I could into non-action functions. 2016-10-22 17:49:08 +02:00
shared - actually evaluate the default parameters and store them in the VMFunction. 2016-10-27 01:30:34 +02:00
strife - fixed checks in Powerup.Type property to properly deal with the differences between DECORATE and ZScript. 2016-11-07 11:53:49 +01:00
actor.txt - fixed damage handling in A_BetaSkullAttack. For unknown reasons this completely bypassed the normal damage function semantics and even multiplied that with a random value. 2016-11-06 11:36:12 +01:00
base.txt - scriptified A_KeenDie. 2016-11-05 01:19:41 +01:00
constants.txt - scriptified a_archvile.cpp. 2016-10-30 18:41:39 +01:00