qzdoom/src/g_shared/a_puzzleitems.cpp

55 lines
1.3 KiB
C++

#include "info.h"
#include "a_pickups.h"
#include "a_artifacts.h"
#include "gstrings.h"
#include "p_local.h"
#include "s_sound.h"
#include "c_console.h"
#include "doomstat.h"
#include "v_font.h"
IMPLEMENT_CLASS(PClassPuzzleItem)
void PClassPuzzleItem::DeriveData(PClass *newclass)
{
Super::DeriveData(newclass);
assert(newclass->IsKindOf(RUNTIME_CLASS(PClassPuzzleItem)));
static_cast<PClassPuzzleItem *>(newclass)->PuzzFailMessage = PuzzFailMessage;
}
IMPLEMENT_CLASS(APuzzleItem)
bool APuzzleItem::HandlePickup (AInventory *item)
{
// Can't carry more than 1 of each puzzle item in coop netplay
if (multiplayer && !deathmatch && item->GetClass() == GetClass())
{
return true;
}
return Super::HandlePickup (item);
}
bool APuzzleItem::Use (bool pickup)
{
if (P_UsePuzzleItem (Owner, PuzzleItemNumber))
{
return true;
}
// [RH] Always play the sound if the use fails.
S_Sound (Owner, CHAN_VOICE, "*puzzfail", 1, ATTN_IDLE);
if (Owner != NULL && Owner->CheckLocalView (consoleplayer))
{
FString message = GetClass()->PuzzFailMessage;
if (message.IsNotEmpty() && message[0] == '$') message = GStrings[&message[1]];
if (message.IsEmpty()) message = GStrings("TXT_USEPUZZLEFAILED");
C_MidPrintBold (SmallFont, message);
}
return false;
}
bool APuzzleItem::ShouldStay ()
{
return !!multiplayer;
}