qzdoom/src/swrenderer/scene
Rachael Alexanderson e290274fb7 - fixed: Now fully fixed the 3d floor + fog boundary issue.
- Revert "- Partially fixed the 3d floors + fogboundary issue. There's still an issue when a sprite appears in front of a fog boundary, but because this is already a huge visual improvement I am going to go ahead and push this."

This reverts commit 7e292fbfec.
2017-06-19 17:19:44 -04:00
..
r_3dfloors.cpp - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
r_3dfloors.h Fix portal sprite clipping bugs 2017-02-09 05:42:15 +01:00
r_light.cpp - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
r_light.h - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
r_opaque_pass.cpp - Changed MF7_SPRITEFLIP, MF8_ZDOOMTRANS to RenderFlags 2017-06-04 12:30:35 +02:00
r_opaque_pass.h - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
r_portal.cpp - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
r_portal.h - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
r_scene.cpp - Make sure a hung worker thread always crashes the application 2017-05-21 12:03:12 +02:00
r_scene.h - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
r_translucent_pass.cpp - fixed: Now fully fixed the 3d floor + fog boundary issue. 2017-06-19 17:19:44 -04:00
r_translucent_pass.h - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00