..
arachnotron.txt
- scriptified A_BruisAttack.
2016-10-23 17:15:24 +02:00
archvile.txt
- renamed all instances of 'float' parameters to 'double', so that the Float32 type can be made usable for structs.
2016-11-21 13:04:27 +01:00
bossbrain.txt
- allow defining native fields through scripts. Internally this only requires exporting the address, but not the entire field.
2016-11-22 19:20:31 +01:00
bruiser.txt
- scriptified A_BruisAttack.
2016-10-23 17:15:24 +02:00
cacodemon.txt
- scriptified A_HeadAttack, A_CyberAttack and A_Hoof.
2016-10-24 00:50:28 +02:00
cyberdemon.txt
- scriptified A_HeadAttack, A_CyberAttack and A_Hoof.
2016-10-24 00:50:28 +02:00
deadthings.txt
- converted all of Doom's actors.
2016-10-14 20:08:41 +02:00
demon.txt
- scriptified the code for the Demon and DoomImp.
2016-10-25 14:41:58 +02:00
doomammo.txt
- converted all of Doom's actors.
2016-10-14 20:08:41 +02:00
doomarmor.txt
- converted all of Doom's actors.
2016-10-14 20:08:41 +02:00
doomartifacts.txt
- converted all of Doom's actors.
2016-10-14 20:08:41 +02:00
doomdecorations.txt
- converted all of Doom's actors.
2016-10-14 20:08:41 +02:00
doomhealth.txt
- converted all of Doom's actors.
2016-10-14 20:08:41 +02:00
doomimp.txt
- scriptified the code for the Demon and DoomImp.
2016-10-25 14:41:58 +02:00
doomkeys.txt
- converted all of Doom's actors.
2016-10-14 20:08:41 +02:00
doommisc.txt
- replaced all calls to GetCVar with direct CVar accesses.
2016-11-20 23:39:37 +01:00
doomplayer.txt
- converted all of Doom's actors.
2016-10-14 20:08:41 +02:00
doomweapons.txt
- replaced all calls to GetCVar with direct CVar accesses.
2016-11-20 23:39:37 +01:00
fatso.txt
- implemented State as an actual native struct, so that its fields can be accessed from scripts.
2016-11-21 21:34:34 +01:00
keen.txt
- scriptified A_KeenDie.
2016-11-05 01:19:41 +01:00
lostsoul.txt
- renamed all instances of 'float' parameters to 'double', so that the Float32 type can be made usable for structs.
2016-11-21 13:04:27 +01:00
painelemental.txt
- renamed all instances of 'float' parameters to 'double', so that the Float32 type can be made usable for structs.
2016-11-21 13:04:27 +01:00
possessed.txt
- scriptified the functions in a_possessed.cpp and added the needed exports and constants.
2016-10-26 11:30:30 +02:00
revenant.txt
- scriptified the Revenant's code.
2016-11-07 23:16:25 +01:00
scriptedmarine.txt
- fixed: Switch statement without a default jumped to the first first case label instead.
2016-11-21 22:20:25 +01:00
spidermaster.txt
- scriptified a_spidermaster.cpp.
2016-10-26 17:21:25 +02:00
stealthmonsters.txt
- converted all of Doom's actors.
2016-10-14 20:08:41 +02:00
weaponbfg.txt
- implemented named arguments.
2016-11-21 01:32:01 +01:00
weaponchaingun.txt
- scriptified A_FireShotgun and A_FireChaingun.
2016-11-19 16:39:45 +01:00
weaponchainsaw.txt
- renamed all instances of 'float' parameters to 'double', so that the Float32 type can be made usable for structs.
2016-11-21 13:04:27 +01:00
weaponfist.txt
- implemented pass-by-reference arguments - so far only for memory based variables.
2016-11-19 01:23:56 +01:00
weaponpistol.txt
- scriptified the pistol to test if struct member functions work.
2016-11-19 13:56:29 +01:00
weaponplasma.txt
- scriptified A_FirePlasma.
2016-11-20 01:18:21 +01:00
weaponrlaunch.txt
- scriptified the Rocket launcher.
2016-11-20 01:11:01 +01:00
weaponshotgun.txt
- scriptified A_FireShotgun and A_FireChaingun.
2016-11-19 16:39:45 +01:00
weaponssg.txt
- scriptified the Super Shotgun.
2016-11-20 00:45:06 +01:00