mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-24 13:01:47 +00:00
14533f867d
- Added a debuganimated CCMD that can be used to output some information if a WAD shows broken animations. - Fixed: The handling for enum values in Xlat was incorrect. The rule with value assignment must set the counter one higher than the current value. - Fixed: The definition of enums in the Xlat grammar was right-recursive which could create stack overflows in the parser. Made it left-recursive as recommended in Lemon's docs. SVN r850 (trunk)
210 lines
3.7 KiB
OpenEdge ABL
210 lines
3.7 KiB
OpenEdge ABL
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// Static_Init types
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enum
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{
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Init_Gravity,
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Init_Color,
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Init_Damage,
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Init_TransferSky = 255
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}
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// Speeds for ceilings/crushers (x/8 units per tic)
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// These are the BOOM names.
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enum
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{
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C_SLOW = 8,
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C_NORMAL = 16,
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C_FAST = 32,
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C_TURBO = 64
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}
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define CEILWAIT (150)
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// Speeds for floors (x/8 units per tic)
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enum
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{
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F_SLOW = 8,
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F_NORMAL = 16,
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F_FAST = 32,
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F_TURBO = 64
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}
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// Speeds for doors (x/8 units per tic)
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enum
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{
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D_SLOW = 16,
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D_NORMAL = 32,
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D_FAST = 64,
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D_TURBO = 128
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}
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define VDOORWAIT (150)
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// Speeds for stairs (x/8 units per tic)
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enum
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{
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ST_SLOW = 2,
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ST_NORMAL = 4,
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ST_FAST = 16,
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ST_TURBO = 32
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}
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// Speeds for plats (Hexen plats stop 8 units above the floor)
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enum
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{
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P_SLOW = 8,
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P_NORMAL = 16,
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P_FAST = 32,
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P_TURBO = 64
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}
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define PLATWAIT (105)
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define ELEVATORSPEED (32)
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// Speeds for donut slime and pillar (x/8 units per tic)
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define DORATE (4)
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// Texture scrollers operate at a rate of x/64 units per tic.
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define SCROLL_UNIT (64)
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define WALK (0)
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define USE (2)
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define SHOOT (6)
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define MONST (16)
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define MONWALK (4)
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define REP (1)
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enum
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{
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NoKey,
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RCard,
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BCard,
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YCard,
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RSkull,
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BSkull,
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YSkull,
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AnyKey = 100,
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AllKeys = 101,
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CardIsSkull = 128
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}
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enum
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{
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Light_Phased = 1,
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LightSequenceStart = 2,
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LightSequenceSpecial1 = 3,
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LightSequenceSpecial2 = 4,
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Stairs_Special1 = 26,
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Stairs_Special2 = 27,
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Wind_East_Weak=40,
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Wind_East_Medium,
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Wind_East_Strong,
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Wind_North_Weak,
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Wind_North_Medium,
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Wind_North_Strong,
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Wind_South_Weak,
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Wind_South_Medium,
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Wind_South_Strong,
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Wind_West_Weak,
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Wind_West_Medium,
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Wind_West_Strong,
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// [RH] Equivalents for DOOM's sector specials
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dLight_Flicker = 65,
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dLight_StrobeFast = 66,
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dLight_StrobeSlow = 67,
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dLight_Strobe_Hurt = 68,
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dDamage_Hellslime = 69,
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dDamage_Nukage = 71,
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dLight_Glow = 72,
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dSector_DoorCloseIn30 = 74,
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dDamage_End = 75,
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dLight_StrobeSlowSync = 76,
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dLight_StrobeFastSync = 77,
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dSector_DoorRaiseIn5Mins = 78,
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dFriction_Low = 79,
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dDamage_SuperHellslime = 80,
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dLight_FireFlicker = 81,
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dDamage_LavaWimpy = 82,
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dDamage_LavaHefty = 83,
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dScroll_EastLavaDamage = 84,
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Sector_Outside = 87,
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// And here are some for Strife
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sLight_Strobe_Hurt = 104,
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sDamage_Hellslime = 105,
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Damage_InstantDeath = 115,
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sDamage_SuperHellslime = 116,
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Scroll_StrifeCurrent = 118,
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// Caverns of Darkness healing sector
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Sector_Heal = 196,
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Light_OutdoorLightning = 197,
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Light_IndoorLightning1 = 198,
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Light_IndoorLightning2 = 199,
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Sky2 = 200,
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// Hexen-type scrollers
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Scroll_North_Slow = 201,
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Scroll_North_Medium,
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Scroll_North_Fast,
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Scroll_East_Slow,
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Scroll_East_Medium,
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Scroll_East_Fast,
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Scroll_South_Slow,
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Scroll_South_Medium,
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Scroll_South_Fast,
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Scroll_West_Slow,
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Scroll_West_Medium,
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Scroll_West_Fast,
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Scroll_NorthWest_Slow,
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Scroll_NorthWest_Medium,
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Scroll_NorthWest_Fast,
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Scroll_NorthEast_Slow,
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Scroll_NorthEast_Medium,
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Scroll_NorthEast_Fast,
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Scroll_SouthEast_Slow,
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Scroll_SouthEast_Medium,
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Scroll_SouthEast_Fast,
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Scroll_SouthWest_Slow,
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Scroll_SouthWest_Medium,
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Scroll_SouthWest_Fast,
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// Heretic-type scrollers
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Carry_East5 = 225,
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Carry_East10,
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Carry_East25,
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Carry_East30,
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Carry_East35,
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Carry_North5,
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Carry_North10,
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Carry_North25,
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Carry_North30,
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Carry_North35,
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Carry_South5,
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Carry_South10,
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Carry_South25,
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Carry_South30,
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Carry_South35,
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Carry_West5,
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Carry_West10,
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Carry_West25,
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Carry_West30,
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Carry_West35
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}
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// [RH] Equivalents for BOOM's generalized sector types
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define DAMAGE_MASK (0x0300)
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define SECRET_MASK (0x0400)
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define FRICTION_MASK (0x0800)
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define PUSH_MASK (0x1000)
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