qzdoom/src/gl/system
2017-03-09 13:19:51 +01:00
..
gl_cvars.h Add another gbuffer with normal data and make ssao pass use it 2016-10-05 07:57:27 +02:00
gl_debug.cpp - removed Windows types from several files which don't need them. 2017-03-09 12:52:31 +01:00
gl_debug.h Only use KHR_debug if available 2016-08-22 19:25:13 +02:00
gl_extlist.txt Added missing OpenGL extension for PowerPC Macs 2017-01-13 10:51:56 +02:00
gl_framebuffer.cpp - most WORD and SWORD are gone. 2017-03-08 18:55:55 +01:00
gl_framebuffer.h Make sure SwapInterval is only ever called while the default frame buffer is bound to avoid problems with some drivers 2017-03-03 16:55:18 +01:00
gl_interface.cpp - only print GL extensions to the log, but not to the console. 2017-01-05 12:01:00 +01:00
gl_interface.h - removed most of the specific options for legacy hardware and consolidated them in one variable (does not work yet.) 2016-09-01 11:52:52 +02:00
gl_load.c - remove Windows includes from gl_load.h 2017-03-09 13:03:49 +01:00
gl_load.h - remove Windows includes from gl_load.h 2017-03-09 13:03:49 +01:00
gl_menu.cpp Fixed missing xBRZ menu options on platforms without MMX support 2017-01-22 12:11:17 +02:00
gl_system.h - removed Windows.h include from gl_system.h and cleaned up that file. This means that most OpenGL sources can now be compiled without any Windows dependencies, which is significantly faster. 2017-03-09 13:19:51 +01:00
gl_threads.cpp - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_wipe.cpp - removed Windows types from several files which don't need them. 2017-03-09 12:52:31 +01:00