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gl_2ddrawer.cpp
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- fixed: DTA_ColorOverlay was not properly handled by F2DDrawer.
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2016-09-22 10:20:36 +02:00 |
gl_2ddrawer.h
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Split F2DDrawer::Flush into Draw and Clear
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2016-09-09 00:36:10 +02:00 |
gl_colormap.h
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- fixed: The 3D floor light splitting code for sprites did not copy the sector's fog density.
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2017-01-01 00:16:53 +01:00 |
gl_lightdata.cpp
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- added explicit fog density as a sector property, accessible through UDMF and ACS.
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2016-12-29 01:12:17 +01:00 |
gl_lightdata.h
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- added explicit fog density as a sector property, accessible through UDMF and ACS.
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2016-12-29 01:12:17 +01:00 |
gl_postprocess.cpp
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Merge branch 'ssao' of https://github.com/dpjudas/dpDoom
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2016-12-22 12:40:57 +01:00 |
gl_postprocessstate.cpp
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Add another gbuffer with normal data and make ssao pass use it
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2016-10-05 07:57:27 +02:00 |
gl_postprocessstate.h
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Add another gbuffer with normal data and make ssao pass use it
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2016-10-05 07:57:27 +02:00 |
gl_quaddrawer.cpp
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- changed the license of the OpenGL renderer to LGPL v3.
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2016-09-14 20:01:13 +02:00 |
gl_quaddrawer.h
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- added handling for drawing with uniform vertices. It draws something but in the wrong place. Right now I have no idea what's happening...
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2016-08-22 15:31:23 +02:00 |
gl_renderbuffers.cpp
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Multisampling ssao bug fixes and split linear depth to its own buffer
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2016-10-09 06:17:48 +02:00 |
gl_renderbuffers.h
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Merge remote-tracking branch 'gzdoom/master' into ssao
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2016-10-21 23:48:30 +02:00 |
gl_renderer.cpp
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Do not apply viewport scaling in fullscreen mode
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2016-12-28 16:11:24 +02:00 |
gl_renderer.h
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Fix tonemap texture filtering (black screen) regression
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2016-11-28 02:32:57 +01:00 |
gl_renderstate.cpp
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Merge remote-tracking branch 'gzdoom/master' into ssao
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2016-10-04 00:01:03 +02:00 |
gl_renderstate.h
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Fix broken SSAO portal rendering and let FRenderState do the glDrawBuffers calls
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2016-10-22 00:09:06 +02:00 |