qzdoom/src/menu
Christoph Oelckers 1656bbf9ec - route the BlurScene call in the menu through DFrameBuffer.
Game code should never ever call the renderer directly. This must be done through the video interface so that it can also work with other framebuffers later.
2018-05-18 00:22:57 +02:00
..
joystickmenu.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
loadsavemenu.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
menu.cpp - route the BlurScene call in the menu through DFrameBuffer. 2018-05-18 00:22:57 +02:00
menu.h - use FileRdr in the PNG code, in particular to sanitize the savepic handling. 2018-03-10 19:22:26 +01:00
menudef.cpp - replaced gl_PatchMenu with an MMX 'ifoption' check. 2018-04-25 19:36:48 +02:00
messagebox.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
optionmenu.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
playermenu.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
videomenu.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00