mirror of
https://github.com/ZDoom/qzdoom.git
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99 lines
1.4 KiB
Text
99 lines
1.4 KiB
Text
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// Coin ---------------------------------------------------------------------
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class Coin : Inventory native
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{
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Default
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{
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+DROPPED
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+NOTDMATCH
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+FLOORCLIP
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Inventory.MaxAmount 0x7fffffff;
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+INVENTORY.INVBAR
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Tag "$TAG_COIN";
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Inventory.Icon "I_COIN";
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Inventory.PickupMessage "$TXT_COIN";
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}
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States
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{
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Spawn:
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COIN A -1;
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Stop;
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}
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}
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// 10 Gold ------------------------------------------------------------------
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class Gold10 : Coin
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{
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Default
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{
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Inventory.Amount 10;
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Tag "$TAG_10GOLD";
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Inventory.PickupMessage "$TXT_10GOLD";
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}
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States
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{
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Spawn:
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CRED A -1;
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Stop;
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}
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}
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// 25 Gold ------------------------------------------------------------------
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class Gold25 : Coin
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{
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Default
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{
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Inventory.Amount 25;
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Tag "$TAG_25GOLD";
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Inventory.PickupMessage "$TXT_25GOLD";
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}
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States
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{
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Spawn:
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SACK A -1;
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Stop;
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}
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}
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// 50 Gold ------------------------------------------------------------------
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class Gold50 : Coin
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{
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Default
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{
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Inventory.Amount 50;
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Tag "$TAG_50GOLD";
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Inventory.PickupMessage "$TXT_50GOLD";
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}
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States
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{
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Spawn:
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CHST A -1;
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Stop;
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}
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}
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// 300 Gold ------------------------------------------------------------------
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class Gold300 : Coin
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{
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Default
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{
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Inventory.Amount 300;
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Tag "$TAG_300GOLD";
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Inventory.PickupMessage "$TXT_300GOLD";
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Inventory.GiveQuest 3;
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+INVENTORY.ALWAYSPICKUP
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}
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States
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{
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Spawn:
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TOKN A -1;
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Stop;
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}
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}
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